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Bfranx

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Everything posted by Bfranx

  1. Yeah, it should be colored similarly to the other tabs on the forum.
  2. I'm curious to see how the addition of the Juggernaut will change things, if at all.
  3. I feel like he should have the beret, but I'll pass the request down. It should be ready soon.
  4. Sorry, allow me to clarify. I don't have the time to both manage the game and learn how to 3D model while being in college and working toward applying to medical school.
  5. There was a time early in development when I was trying to learn how to create 3D models, but now that I'm in college and trying to make preparations for applying to medical school I simply don't have the time. Looking back on it I should have been more dedicated when I was trying to figure it out, as it would have greatly helped my situation. But there's very little that I can do about it now.
  6. I've been lobbying for this for a while now. When it is seen to be a legitimate problem. You don't have to shift the focus of the game to counter killwhoring. Extra game mechanics can be put in place to make sure that killwhoring doesn't happen. I'd be incline to agree with VERTi60 and Shnappz's sentiments on removing people because they take advantage of the flaws in the game design to exert an advantage. Obviously action is taken if it's excessive, but measures are being taken to alter the game so that these flaws aren't so exploitable. It requires shifting the focus of the game because kill-whoring is nearly exclusive to C&C mode. No other game really has the same mechanics that can end in the same way. Kill-whoring isn't even really an issue at this point, as it was only a few guys doing it and they're gone now (thanks to moderators). If kill-whoring were really this unbelievably widespread epidemic that ruins the game for everyone then I would be more inclined to alter the game's mechanics. But as it stands it's only a minor issue because barely anyone is a part of it. Like you said, it's excessive when it's a legitimate problem. And it really isn't anymore.
  7. We're trying to decide between UE4 and Source 2, that's why we haven't fully committed to one or the other.
  8. Well he should be made to be about as good as the Rocket Soldier if we're going by tiers. Where do you draw the line at "excessive?" If you want to bridge the lore then go ahead. I can't really stop you, I can only voice my disapproval. Because "eliminating" it involves shifting the focus of the game. Why not simply remove the people who are of a low enough character to kill-whore from the community entirely? It will clean up both the game and the forums, which is a win-win in my book.
  9. Well I was replying to when they said that the Disk Thrower was bad at anti-vehicle in general. If kill-whoring occurs, it is the players who are at fault for taking advantage of a situation within the game. The game is not at fault for allowing the situation to occur, because in normal gameplay the match should end rather quickly after the point at which kill-whoring can occur is reached. The X-O Powersuit was not a Tiberian Dawn unit, it was a teaser within Tiberian Dawn for the game that would eventually become Tiberian Sun. C&C 3 was not created by Westwood, so you can't relate the two units as though they were planned together. Yes, there should be more emphasis placed on infantry in an FPS than in an RTS, and there are several useful things that infantry can do within the game, but putting too much emphasis on infantry will lead to matches that last too long and prohibit players from participating in the full experience. Communities shouldn't have to modify their games to compensate for the few players who take advantage of a situation for either laughs or a higher score. They should moderate their games so that players who do kill-whore are unable to play the game at all. Actions have consequences, and they need to be made aware of that fact.
  10. So can you still buy Rocket Soldiers when the BAR/HON is destroyed? With your roster, the answer to that question could be a problem by itself. I never said anything about the BAR/HON. We were talking about vehicle production buildings before. If I remember correctly...you have 7 Nod guys Flamer- Anti inf. Chem.Sprayer- Anti inf. Tech- Non combat Engie- Non combat Commndo- Anti inf. Mini gunner- Anti inf. (default) Rocket Soldier.- Anti veh. Two spray and prays (that they don't get ran over) Two Non combat units, four Anti. inf, one anti. Veh Well I don't know what you mean by "that they don't get ran over," but other than that you've got the roster right. 6 GDI Guys Grenadier- Anti inf.. Tech- Non combat Engie- Non combat Commndo- Anti inf. Mini gunner- Anti inf. (default) Rocket Soldier.- Anti. veh. Again, Two spray and prays units, Two Non combat units, three Anti. inf, one anti. Veh I can understand Nod having two "spray and pray" units as they literally have two spraying weapons on their team. Not sure what you're talking about on the GDI roster, though. Also, the Grenadier is both anti-infantry and anti-vehicle (though to a lesser extent than the Rocket Soldier, obviously). Not to be rude but...your running some big risk here. Oh? Mirrored teams- Fans like both teams to feel different and sides to feel unique Both teams have unique vehicles within their roster. Both teams have unique infantry within their roster. Both teams have unique buildings. Both teams have a unique superweapon. Both teams have different color schemes and strategies. They seem pretty separated to me. Boredom- See above If you're talking about the game as a whole being boring because there isn't a more diverse infantry roster, then I'm a little concerned about how you gauge fun. If you're talking about gameplay being boring after a team's vehicle production building has been destroyed, then I have to agree with you, but also mention that none of the C&C games were meant to stand on their infantry alone. Diversifying the infantry roster is pointless if one of the one teams can produce vehicles and the other can't. Tweaking the infantry to delay the inevitable is just keeping players away from the full experience of the game (and no one wants that). BAR/HON Becoming not important at all - Rocket Soldiers are the only real anti veh. if they stay after the BAR/HON is lost then whats the point of defending it. Exactly, which is why they won't stay after it's destroyed. BAR/HON Becoming too important - And if they don't stay after the building is taken down then the kill whoring will began with no real way to defend. Forgive me if I'm wrong, but isn't that one of the things that administrators/moderators are supposed to prevent? No room to expand- What if you wanted to add building related tech? With only 6/7 guys that doesn't leave much room to expand. There are already certain units that require certain buildings in order to be produced. The original game has done this for us. Balance- With no mid range units, the ability to counter units becomes very slim. What good are flamers and Chem. Sprayers if you can't get close enough to use them? Minigunners can operate as mid-range units, and it's not going to be as hard to use the Flamethrower/Chem. Warrior effectively as you might think. We at TSR believe in healthy balance between Low,Mid, and High range units. Where each unit has a unique feel and purpose on the battlefield, and where we can expand past the RTS game that we are based off without becoming unrealistic to TS/FS universe. And I completely sympathize with that notion, but I fear you may be putting too much emphasis on allowing infantry to stand on their own. The infantry in the original game were meant to act alongside vehicles, not in the absence of them. It's your game, so you can do whatever you want, but I just feel that it's a better idea to use the units you already have and work on how they cooperate with the other components of their team. Sorry to get so off subject.
  11. Because Nod wouldn't have more anti-vehicle infantry than GDI if the game didn't include so many obscure units from TS. Rather than add a new unit that is completely out of place (being from an entirely different game in the franchise), you could remove some of the units from the Nod roster and make both sides equal in terms of anti-vehicle infantry. Since this is more based around Firestorm (before and after) I feel the new unit it quite fitting. We tried for over a year to get the Disk Thrower to be GDI's early game anti-vehicle infantry but it didn't work. If we start removing infantry the gameplay will most likely get watered down due to how each infantry is designed and being redesigned to have their each unique intended roles. I don't know that it would be watered down, but I'm not really sure what roles each unit is being assigned. For now, I still think that it might be better to remove units rather than add them. Garrus said it best...losing a War Factory would be pretty much a kill whore fest. Try hitting a Buggy or a Bike with a disk, its not an easy task. You have to plan for all types of situations in this style of gameplay. I hope for your own games sake you have thought this out as well. Well in the case of my game both teams have the Rocket Soldier, so anti-vehicle infantry is taken care of. I can see where you're coming from, but couldn't you just increase the speed of the disk? It's not like any of the infantry have a tracking projectile, so it's obvious that speed is a key factor in being able to hit a moving target.
  12. Because Nod wouldn't have more anti-vehicle infantry than GDI if the game didn't include so many obscure units from TS. Rather than add a new unit that is completely out of place (being from an entirely different game in the franchise), you could remove some of the units from the Nod roster and make both sides equal in terms of anti-vehicle infantry. Since this is more based around Firestorm (before and after) I feel the new unit it quite fitting. We tried for over a year to get the Disk Thrower to be GDI's early game anti-vehicle infantry but it didn't work. If we start removing infantry the gameplay will most likely get watered down due to how each infantry is designed and being redesigned to have their each unique intended roles. I don't know that it would be watered down, but I'm not really sure what roles each unit is being assigned. For now, I still think that it might be better to remove units rather than add them.
  13. Here are some concepts with the glasses, let me know what you think.
  14. Because Nod wouldn't have more anti-vehicle infantry than GDI if the game didn't include so many obscure units from TS. Rather than add a new unit that is completely out of place (being from an entirely different game in the franchise), you could remove some of the units from the Nod roster and make both sides equal in terms of anti-vehicle infantry.
  15. Which new unit are you referring to? The Enforcer? Yes.
  16. I really don't like the idea of a new unit, but everything else is awesome.
  17. so is Source 2 True, but it hasn't been released yet. Though I'm definitely interested to see if it has less of a learning curve than UE4. Speaking of UE4, I'm glad they've abandoned UnrealScript in favor of C++, as it has been difficult for my team to find programmers with experience in UnrealScript.
  18. If no one has any other suggestions for the Commando then I think I'm going to create a thread to vote on which concept to use. I would do it here, but I can't add a poll.
  19. Here are the newest versions of the goggles. The first two are a darker shade of the original, and the other two are based on the concept suggested by moonsense.
  20. Unreal Engine 4 is free now, eh? Hmm...
  21. We tried to emulate the color of the goggles in the box art a little better.
  22. Well they're supposed to look like the goggles on the box art. We might have to change up the coloring a bit. EDIT: Alternatively, you can cast your vote for a version of the Commando that doesn't have the goggles at all.
  23. Here's a third version of the Commando along with the Minigunner with updated strap colors and a version of the Engineer with updated proportions. I need you guys to let me know which version of the Command you prefer.
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