Yeah? I don't see a lot of point in using it. There is a drawback in that if it fails the 50% check, it kills someone random. Not something to use unless in a dire situation.
I am HMS Indomitable. Like the one in the picture. I have a radar that lets me know who has visited me, and aircraft I can use as a day action that gives me a 50% chance of killing my target.
I don't know, I've only correctly called out both scum so far. I feel like I understand what's going on pretty well.
Also, Retaliation had my ability. He signaled it to me, so I knew he had it. He returned it to me last night.
I can't say I know any more than anyone else does. The thing that's bothering me is that, lie or not, I can't see what he stood to gain by telling us all of that.
They dropped the "Police Quest" moniker starting at SWAT 3, so I guess they no longer consider the SWAT series to be part of Police Quest. They don't appear to be included in that pack.
That is the result I remember from the CABAL game. Scum was winning and then blew itself up and town was handed victory. However, it hurts town in the sense that they could lose quicker as mafia could in theory reach majority faster.
If this role is really happening, it's the first time I've played in a game that had this. Though I remember seeing it play out in a game once before I started playing. Someone playing as CABAL.
I don't think you have it right. Or, at least you don't have it in the way Mojoman is explaining it. It sounds to me that Mafia needs to kill Mojoman. Mojoman doesn't need to kill any of them. He wins as long as he survives until the mafia faction outnumbers us.