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Apocalypse Rising Team

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  1. [blurb]It's been some time since the last update! This month is but a simple blog as the team continues to perfect Apocalypse Rising.[/blurb]



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    It's been some time since the last update! This month is but a simple blog as the team continues to perfect Apocalypse Rising. The past weeks have seen numerous upgrades under the hood, the creation of several new effects that will be important for certain buildings, and patches based on tester feedback.

    moonsense715 has been quite busy between Refinery interior modeling, updating the Desolator with new scripts and effects, and adding Tesla Coil state change scripts. In addition to those, he has also implemented Romanov's objective markers and Soviet Purchase Terminals and has been diligent in fixing bugs as soon as they are reported. Expect to see more pertaining to this in a later update.

    Our latest test highlighted some blatant balance issues, most notably OP Tesla Tanks and underwhelming Prism Tanks. With our testers consistently providing feedback the dev team strives to refine balance for all units and clear that hurdle, bringing us one step closer to public release.

    Included in this blog are two videos while the team continues to develop Apocalypse Rising.

    This one shows off a popular early-game tactic among our testers. They won't see this one coming!

    Be on the lookout for the next update! You may be in awe of what's to come.

  2. Heya everyone!

    Sorry for the lack of correspondence recently; we've been pretty busy, but not with AR.

    This update covers March, but it's been posted in April, so we can't really call it the March update. :(

    Since things have taken off with Reborn, we've switched production over so that we can essentially turbo-release Reborn and get something out this year. This has left AR with not much progress lately. It's not dead, but we're just not working on it currently because Reborn is more important and closer to release.

    Here's what the team have been doing recently:

    OWA has been working on Reborn
    dtrngd has been working on Reborn
    danpaul88 has been working on Reborn
    ChAoS has been rigging weapons for AR!
    Romanov has been modelling weapons for AR.
    The rest of the team have been working on other things in the background.

    New Infantry


    We decided that it was time to kick out the renegade infantry for good because AR needs a release sometime this year (hopefully after Reborn is out). So we've borrowed some infantry models from C&C Reborn, so that we can release something that doesn't have any bits of Renegade in it anymore.

    We'll be releasing AR with these new models (after Reborn) if OWA doesn't come up with something soon, since AR has been dormant for too long and we want you guys to play it. We've chosen appropriate replacements for each unit in the game, so check them out below!

    post-8054-0-72222300-1364860749_thumb.pngpost-8054-0-02338600-1364860697_thumb.png

    first up we have the GDI Soldier replacement for the G.I. The name G.I. is kind of nearly GDI, so we figured this GDI unit would be the best replacement. He even comes with sandbags! The second replacement is the Cyborg for the Soviet Conscript. We figured that the Conscripts are kind of like robots and both Cyborg and Conscript start with the letter C so it'd be the best choice!

    post-8054-0-61600300-1364860658_thumb.pngpost-8054-0-96775000-1364861623_thumb.png
    The next replacement is the Mutant Hijacker for Crazy Ivan. We figured that the Hijacker is pretty crazy himself, listening to that hip hop music all the time, so he'd be a perfect Crazy Ivan. We also figured that the Flame Trooper would be a good replacement for the Tesla Trooper because they both have dome shaped heads (plus the Flamer model isn't being used by Reborn anymore). In this screenshot you can see him getting a +5 reading bonus at the bookcase (another new game mechanic we'll discuss at a later time).

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    The final image is again of the Cyborg Conscript looking at a new unit that'll be making it's way into the AR release candidate. It's not Radar tech, but because it's OWA's favourite unit we decided that the Siege Chopper should be in the first release (Allies are getting the Battle Fortress to counter this).

    New Forum Skin


    This has been a while coming, but OWA is proud to announce that the new APB-themed forum skin is nearly ready for the public. there's just a few colour changes to make with certain obscure menus, but after that it should be ready to rock and roll!

    Not much more to say on this, so here's a nice preview of what to expect.

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    Random Corner


    Since there's not really much else going on at the moment, let's head straight into the random corner for some funny videos.

    Bad lip reading at the NFL

    Hentry the Hoover Challenge Game!


    Chi-Ha is Tierless!

    Finish


    Sorry for not having that much this time guys, but hopefully we should have more for you when we make our next update in 6 months time. See you all then!




  3. Posted Image


    Welcome to this November/Movember update comrades! We're celebrating this month of growing charitable facial hair by dedicating this update to the man with the most face fuzz in Red Alert 2!

    You guessed it; it's General Vladimir!

    Anyway, here's what those scoundrels on the AR team have been doing recently:

    - OWA grew a moustache for charity (pictures to follow), he's also been working on the Conscript model.
    - dtrngd has been working on optimizing the base buildings so that they don't lag the game out. He's currently working on a quick fix using LOD, but they will be VIS'd later.
    - danpaul88 has been working on some Conquest mode scripts. This is essentially a Battlefield-style mode where teams compete to control points on the map. Captured points means more score for your team. The first team to reach the target score wins! :)
    - ChAoS has been working on the weapon hand rigs. Check them out in this update!
    - Ric has been working on the internals for the Air Force Command HQ. We've got a great idea on what we're going to do with this structure and it should prove to be one of the most exciting interiors yet!
    - Dawnblaze has been working on updating BogdanV's spy plane model and getting it ready to unwrap.
    - Romanov has been modelling a Javelin missile launcher for the Guardian GI

    Tester Recruitment Open!


    The wait is over ladies and gentlemen! We are now hiring testers to playtest all three of BHP's games; AR, APB and TSR

     

    Posted Image


    Either fire an email off to bluehellproductions@gmail.com or pm either Chronojam, One Winged Angel or Wallywood on the forums and tell us why you think you'd make an awesome tester! Good luck to you all! :D

    Soviet Conscript


    But this guy was done! Why are you re-making him again?!

    The short answer? He was literally too short. This meant his neck bent in the wrong place which looked pretty weird. Also some new references were found and the model was corrected to fit them.

    One Winged Angel has been making these updates, since this is his pet project. This is the best version of the conscript yet and should prove to be the final model.

     

    Con1.pngCon2.png


    Please Note: On the second image the shoulder pads have been removed because they clip through the arms, however this will be remedied when the character is rigged, since the arms will fold down instead of being stuck in a T pose. Also, the coat hasn't been modelled over the legs yet. This is still very much a work in progress. :shobon:

    Javelin Launcher


    Romanov has been modelling a Javelin launcher for the Guardian GI. w were originally going to go with an AT4, then an SMAW, but now we've finally settled on the Javelin launcher; partly due to the GGI's weapon in rules.ini being called JavelinMissile.

    He's made a great start on this and the model is about ready to unwrap now! :)

     

    javelin_front.jpgjavelin_back.jpg


    ACHQ Update


    Ric has been working on the interior for the Air Force Command HQ! This structure will be where you'll need to go if you want to fly a Harrier or get para-dropped out of a plane (USA only). The structure will have several rooms above ground, along with a large underground basement where the Harriers will be built. There will be four elevators which will correspond to the four landing pads; so that when you build a Harrier, it will be brought up to the ground level from the basement.

    Here are a few pictures!

     

    A_Command_HQ_02.jpgA_Command_HQ_08.jpg

    A_Command_HQ_Paintover.png


    ChAoS's rigging progress


    ChAoS has been rigging up the weapons in first person view with a little help from Eggman891. these use the new hand rig that was going to be in APB until the project was put on hold for some reason. These new weapon poses will preally help to define AR as it's own game and pull it away from Renegade even more!

    Kudos to ChAoS for taking on this job because it's tricky to get right and he's doing a great job!

    Take a look at the rigs for the MP5, the Beretta and the Electric Drill! :D

     

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    You may be wondering about the HUD that is shown in those screenshots. It is a HUD made by Deathlink6.0 of the RenegadeX team, but has been modified by Soulhunter to work with Scripts 4.0 and therefore AR. We plan to tweak it for our own use later on, but thanks goes out to the authors of this cool HUD for the awesome work they have done! Hopefully they approve of its inclusion in AR! :)

    Forum Skin


    The new forum skin has been given to the testers for bug checking. After the bugs have been squashed it should be rolled out for everyone to use! :D

    Here's a reminder of what you'll get when this is rolled out!

     

    Skin1.pngSkin2.png


    Random RA2 Corner


    Some video goodness right here!

     

    Battlefield 2 at it's worst best

     

    These guys love Battleships

     

    Here's a video with some neat cosplay in it. (Fun fact, the Red Engineer that is at the beginning of the video is OWA!)


    End


    Drop by next month for some more good stuff! :shobon:
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    Intro

    Welcome to the Halloween update! (Although there's nothing really scary or Halloween-related about it).

     

    We've been hard at work on AR this month, getting lots of new art assets ready to get in-game and forging ahead with the project as best we can. Our new team members have fitted right in so far and we're all having fun making this game into something that you guys will really enjoy playing when the time comes.

     

    • OWA has been working on finding a job and may have something exciting coming up.
    • dtrngd release Beta 2 to the testers and it's going down really well! (New tester signups will be happening after we have a staff meeting with the other BHP teams).
    • ChAoS has been rigging weapons (with a little help from Eggman891) for first and third person views. These look great so far, but more on those next month.
    • Byamarro has been working on a few different things; textures, odd bits of artwork and a video with FelipeCZ.
    • Bogdan has done some more work on destroying civilian structures. Check out the new bridges further down!
    • Dawnblaze is modelling lots of nice structures and weapons. (His latest project is rather Grand).
    • Teamwolf managed to get Isle of War ready for Beta 2, so we have a new map to play with now!
    • Catalyst is a pony and he knows it.

    That's just about all of the team news for now, let's get to the meaty bits of news!

     

    New Staff

    Another comrade has joined our cause to bring this game to the fans faster: let's give a warm welcome to Romanov!

    He is here to create nice models and slap some great paintwork onto them as well, which means he is a 3D/2D artist! :)

     

    New G.I.

    Romanov jumped into work right away and with a few design instructions and help from One Winged Angel, he has produced us a new GI.

    Those of you may have seen the other model by Fango two years ago, but unfortunately he has gotten busy and we never got the chance to get the model. Nevertheless, the new model is here, and is going to be textured fairly soon.

    gi06_render.jpg

     

    Updated AR Intro

    Byamarro and FelipeCZ has been working together to create a new game logo intro for us. It's still not complete, but here's a preview of it:

     

    <iframe width="640" height="480" src="

    http://www.youtube.com/embed/P2WtbwyHVKk" frameborder="0" allowfullscreen=""></iframe>

     

    Portable Flak Cannon

    Dawnblaze has produced a fresh new Portable Flak Cannon model for the Soviet Flak Trooper. It's the portable version of the regular Soviet Flak Cannon defense, nigthmare of all those Harriers, Nighthawks, Rocketeers and anything else that is an airborne threat to the Motherland!

    pfc.png

     

    A Bridge Too Near (The Road)

    Now that our first urban type map, Isle of War is getting into the beta test builds, we were in need of the bridges and roads from Red Alert 2; but with better art than we had before.

    First, Ric has created the roads:

    road.jpg

     

    They are very easy to place next to each other and match perfectly, so mappers will have some fun putting these around their cities. Just like those Lego road tiles you can get. :)

     

    Second, BogdanV is currently working on the bridges and their destroyed variants.

    Here's a glance of what they will look like after shooting them to "death":

    3rds_the_charm.jpg

     

    Note that this is still a WIP image of the bridges, the models and textures aren't 100% complete yet.

     

    Random RA2 Corner

    What if Yuri's army was part of the RA2 Allied and Soviet storylines?

    What if the Allied forces were to run into Yuri's psychic defenses when rushing the Kremlin in the final mission?

    The answer is below!

    Red_Alert_Command_and_Conquer_Yuris_Revenge_1.jpg

     

    Also, some Nintendo themed videos this time!

     

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    http://www.youtube.com/embed/sAzzbrFgcUw" frameborder="0" allowfullscreen=""></iframe>

     

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    End

    Thanks for reading this update! There had to be something Halloween related in all of this, so here is the Monster Mash. :shobon:

     

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    Intro

    Welcome to the Apocalypse Rising September update! We've been working hard on the game to push the latest beta out for the testers. Lots of things have been happening in the background and we're pretty much back and active again after the period of inactivity we experienced between February and August. True to our word, here's the update for September.

     

    Here's what the team's been up to by the way:

     

    One Winged Angel has been job searching, but no luck just yet.

    dtrngd has been coordinating the new staff members to get into their position easier.

    danpaul88 is out of hospital now, which is awesome.

    BogdanV has moved to the UK now and One Winged Angel met up with him a few days ago for a secret transfer of super top secret AR files.

    ChAoS has been sharpening his rusted rigging skills and started making the SEAL's MP5-N ingame-ready with the new hands.

    Byamarro has been working on a lots of cool stuff. Videos and webby things. ;)

    Eggman891 has been helping out ChAoS here and there.

    Teamwolf has been working on Isle of War.

     

    Before we hit into the AR updates, we have a couple of things to announce!

     

    Firstly, the APB classic forum skin is almost ready! Expect it sometime next month.

    Secondly, we'll be looking to hire a new batch of testers very soon, so keep your eyes peeled for the announcement!

     

    More New Faces

    We've hired some more new team members to help us out with the game! Say hello to Dawnblaze, Axelia, and FelipeCZ!

     

    Dawnblaze is a 3d artist who works using Autodesk Maya. This program is different from the 3d creation program we use (3d Studio Max), but it features the ability to export the files to the formats we need. He has started working officially for us by modelling the Portable Flak Cannon for the Flak Trooper!

     

    Axelia is a friend of OWA's from real life who he met at the graduation ceremony this year. She is an expert on game design theory, documentation and organisation; so she will be helping to keep the team on the right track, brainstorm ideas for the game and help us write some of those all important documents that back up the game when it's released. User manuals and the like. She's a fan of Red Alert 2, so she knows her stuff!

     

    FelipeCZ is our final new team member this time around. He is a composer/musician who will be helping us write original music for the game!

     

     

    New Textures

    Byamarro has been working on re-texturing the War Miner to make it look truer to RA2. He's done a pretty good job with this and it's definitely an improvement on the old War Miner texture.

     

    Check it out below!

     

    Screenshot66.pngScreenshot67.png

     

    BogdanV's Destructible Building

    BogdanV has been working on a few destruction animations for various civilian structures. Here's a video of the office block getting roughed up a bit. Bogdan has also been working on some new bridges for the testers to blow up!

     

    <center><iframe width="480" height="360" src="http://www.youtube.com/embed/kw1FwFLkLsI" frameborder="0" allowfullscreen=""></iframe></center>

     

    Allied Walls

    DawnBlaze's "test" model was remaking the old Allied Walls. Test modelling is a process every new 3d artist has to go through before they get hired. The walls have turned out pretty neat compared to the ones we had before and they've immediately made it into the game.

     

    Here's a few shots of the old walls and the new one:

     

    Old!

    allied_walls.jpg

     

    New!

    allied_walls_New.jpgallied_walls_ingame.png

     

    V3 Aim Helper

    Currently, one of the the most underpowered units in Apocalypse Rising is the V3 Rocket Launcher. We've been playing around with different rocket trajectories and such, but at the end of the day, the arc of the rocket is so important to the RA2-ness of the unit that we can't really tone it down to make it easier to shoot.

     

    This is why we have approached the problem from a different angle. In the next test build, the V3 will be equipped with an aim helper. This feature allows you to switch your primary weapon (by hitting Q), to an aim-helping trajectory line that will help players to get their shots on target 99.9% of the time. Some people may argue that this takes the skill out of using the V3, but the reality was that the V3 was so hard to aim without the helper that even the best of us would have had a lot of trouble.

     

    Hopefully this will make the V3 a better option for new players who want the satisfaction of blowing things up with comically sized rockets! Here's a screenshot of the aim helper in action! The green squares will be changed to something more suitable before the game is released.

     

    Aimhelper.png

     

    New Music

    FilipeCZ has been cracking on with some music for the game! The first track he's made up for us is called Counter Espionage. It sounds pretty Klepacki-esque so it should fit right in with the rest of the RA2 soundtrack. Take a listen for yourselves using the magic mp3 player thingy below!

     

     

    The Random Corner

    Here's come random videos for you guys to have a chuckle before we're all done here!

     

    <center><iframe width="640" height="360" src="http://www.youtube.com/embed/YmokqDrIBKg" frameborder="0" allowfullscreen></iframe>

     

    <iframe width="640" height="360" src="http://www.youtube.com/embed/ztRBs3riPsA" frameborder="0" allowfullscreen></iframe>

     

    <iframe width="640" height="360" src="http://www.youtube.com/embed/zUrqoI-vA8U" frameborder="0" allowfullscreen></iframe></center>

     

    We're done here!

    Come back next month for more fun and ARness!

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    Welcome one and all to this long and overdue update from us over at the AR team! Despite the gap between our last update and this one, we're still very much alive and kicking. development has been slow this past few months as the team has gone through education, exams and other life events that take away our AR-time from us. Let me just take this opportunity to update you guys on what we've been doing and introduce a couple of new staff members before we hit into the game updates.

    • One Winged Angel has graduated and achieved his wizard's diploma Masters of Engineering degree in Computer Games Design. Applause!! Also a picture of the man himself in some silly clothes.
    • dtrngd has been on holidays but is now back to work.
    • danpaul88 has recently been taken ill. We all wish him a speedy recovery!
    • cfehunter got a placement and is now working as a programmer for a year!
    • BogdanV is back in action and has been working on destruction animations for civilian buildings. Destructible cities in my AR? Yes please! (This also means destructible bridges too by the way).
    • Eggman891 is going to work with ChAoS to bring good quality first person arms to AR. This means no more Rene-arms!
    • Chevy787 has been taking a break, but will be back to work when he has time again.
    • Guy with a wrench has gone missing. :(
    • Teamwolf's been working on Isle of War, but he's also been having a lot of success with Battle For Dune: War of Assassins!
    • The rest of the team has been busy with other things.

    New team members

    Let's give a warm welcome to TWO new members in the BHP family: Byamarro and Deik10 (formerly known as Silverlight)! Byamarro is here to do general texturing work. This is excellent since we were in desperate need of such an artist! Deik10 has joined to help us with various graphics, such as the Main Menu, the Sidebar, Help screens and so on. These great team additions should speed up our work a little bit and should bring more stuff to show you guys in the coming blogs too, so stay tuned!

     

    Game Updates

    Ever since dtrngd has gotten his hands over the main game build, he's been doing a lot of Level Edit work. Here are the main points he has changed since the Beta 1 test build:


    • New Points System
      The points system was giving just as much score as veterancy points, which turned out to be extremely unbalanced during the test games. It has been completely revamped and should prove much better.
    • Veterancy Upgrades
      The upgraded weapons of veteran/elite units have become more powerful, not to mention elite units now acquire their X-Treme weapon, which pack much more firepower than the previous elite upgrades, each with a special addition (for example, double-shell for Grizzly tanks)
       
      Here's a full list of what a promotion gives you in the current test build:
      Veteran Rank
      *15% faster reload (vehicles)
      *15% increased range (infantry)
      *15% better accuracy (spray weapons)
      *15% more damage dealt
      *15% resistance against all warhead types
       
      Elite Rank
      *15% faster reload (vehicles)(Note: vehicles with double shell upgrade get the regular reload time back.)
      *25% increased range (infantry)
      *25% better accuracy (spray weapons)
      *25% more damage dealt
      *25% resistance against all warhead types
      *Special weapon upgrade (surprise for players :) )
      *Explosive splash damage added (rockets and tank shells)
      *Health + armour regeneration

     

    Battle Fortress

    When One Winged Angel was doing his masters thesis, he wanted it to tie in to Apocalypse Rising in some way, so when it turned out that he was doing an investigation into team-based multiplayer vehicles, the Battle Fortress was an obvious choice.

     

    This massive construction grinds over the battlefield, crushing infantry, vehicles (even tanks) and walls with equal ease. Up to five infantry units can be placed inside the Battle Fortress. These infantry units can shoot out of the many ports, adding to the carnage.

     

    In AR, the Battle Fortress will be a major threat for the soviets to contend with on the battlefield, but only if the Allies have the teamwork to utilise it's full potential. This behemoth is only armed with a machine gun when only one person is making use of it, so more players have to commit themselves to give the vehicle a wider range of potential. We're expanding the amount of abilities that the Battle Fortress has in AR, compared to RA2. That means that infantry units that had no special weapons inside a Battle Fortress will (within reason); this gives the vehicle a potential support role. Want a bigger repair vehicle? Just put 5 engineers into a Battle Fortress and repair all of your team-mates as they head into battle. You may have seen the vehicle model already on Teamspeak or Facebook, but here it is in all it's glory. dtrngd will be putting this ingame when he gets the model, so it may appear as a special crate unit in the debut release. :)

     

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    Dolphin

    Ketsi is a university friend of One Winged Angel's, who specialises in modelling all sorts of organic creatures. She made the Giant Squid that was shown in the last update and has since made us an awesome Dolphin (his name is Lumpy) to counter it!

     

    Dolphins are an important naval unit for the Allied forces. Cloaked and invisible to enemy radar, Dolphins attack with a sonar amplification device. They are effective against any Soviet naval units, particularly Giant Squids or subs.

     

    We decided to take more of an inspiration from RA3 with the Dolphin, since it's RA2 incarnation hadn't really got any decent art references for us to work from. The Dolphin will be really effective at countering Giant Squids. Unlike units such as the Terror Drone and Robot Tank, that are pilot-less, the Dolphin will not be remote controlled. When you purchase a Dolphin, you will spawn in the water and become it. Here's a render of the Allies' flippery friend, Lumpy the Dolphin! :)

     

    index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=22351

     

    Soviet Barracks update

    Work was halted a while ago on this structure when our former texture artist, TheBeerinator moved over to our sister project, A Path Beyond to help with their paint jobs. But now that Byamarro is with us, he and dtrngd resumed work on the Soviet Barracks internals. Here are a few images of the latest changes:

     

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    Purchase Icons

    Deik10 has already jumped into deep water, he is working on the sidebar graphics. Here's a sample of his first attempt at the IFV and V3 Launcher purchase icons:

     

    ZfGrQ.png8jj66.png

     

    Forum Skins

    The forum skins we've had on this new forum, haven't really been very C&C-ish, so One Winged Angel has set about making some new ones. He's made an excellent start on a replica of the old A Path Beyond forum skin which will hopefully be rolled out publically soon. This will follow with a Reborn skin, an AR skin, a BHP skin an possibly some faction specific skins as well. Let us know if you have an idea for a skin and we'll consider it, but for now, here's the APB skin in all it's new-old glory.

     

    index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=22380index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=22383

     

    Recruitment

    We have a shiny new recruitment image! Feel free to spam it around to support AR and help us finish the game faster!

    index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=22388

     

    AR Team's Funny Corner

    <center><iframe width="640" height="360" src="http://www.youtube.com/embed/68ceVELA-VA" frameborder="0" allowfullscreen=""></iframe>

    4 Year Old Calls 911 For MATH HELP!!

     

    <iframe width="640" height="360" src="http://www.youtube.com/embed/QxcCC2g1Ke0" frameborder="0" allowfullscreen=""></iframe>

    Police academy guy does electric guitar with his VOICE o_O</center>

     

    Grand Finale

    We're going to hopefully try and squeeze out a new update once a month, so watch this space!

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