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Found 30 results

  1. Threve

    Good Evening all. Due to the amount of things in ECW and no real collection or wiki for it, I am making a user guide that will hopefully shed some light on where to find things or get perks. I understand there will be a group that will say "That's just the nature of the game. You should go find stuff". But I am not interested in spending 2 hours trying to find a vehicle that i've been wanting forever and also have to earn money for in the first place. I hope you find this information well and encourage all with knowledge to post their findings below as it would really help out. I do not have everything unlocked and also forgot some things so do remember this thread will be ongoing as people list things of their own. Again, please comment on anything you have found yourself that isn't included. Thank you. TABLE OF CONTENTS Section 1: Vehicles Section 2: Perks/Power Ups/Pets Section 3: Weapons Section 4: Locations Section 5: Characters Section 6: (City) Events Section 7: Server Records Section 8: Tips/Tricks for beginners Section 9: Radio Soundtrack List SECTION 1 (Vehicles) *Note: Typical easy to find vehicles such as a Panda or Delorean will not be added* SECTION 2 (Perks/Power Ups/Pets) Section 3: (Weapons) *Please note that average weapons such as the pistol or shotgun will not be listed* *Damage will be categorized as such due to different weapon types and categorizing all their damages into one. (Example 100 damage from dynamite doesn’t make sence if it only does a small amount of damage when you’re far away) Damage types: None, Very Low, Low, Medium, High, Very High, Unsurvivable* Section 4: (Locations) *Please note that Spawn and Average Normal Locations will not be included. This includes the Desert/City/Air Craft Carrier* Section 5: (Characters) Section 6: (City Events) Section 7: (Server Records) *Will constantly need updating* *Updated Last Jan 28th, 2019* Section 8: (Tips/Tricks for beginners) Section 9: Radio Soundtrack List *NOTE* This is still being typed up and edited. Not to be considered an Official Version.
  2. [blurb]Just a little polishing done to the map and the message in a bottle system.[/blurb]Just a little polishing done to the map and the message in a bottle system. • Added missing light emitters to the racetrack. • Added 3 more hidden teleport phone numbers for the bottle system that go to the ski hill, Santa's Workshop, and the Speedway. • Fixed a pump jack that had an incorrect ID at the speedway. • Fixed an exploit in how Oil Tycoon is unlocked. • Fixed a bug in the message in a bottle cypher system that caused numbers to be incorrect until you had the language completely unlocked (basically all the digits were off by one). • Fixed a bug in the message in a bottle system that would cause it to be completely unlocked one letter later than it should have. • Improved the message in the bottle cypher system for numbers, basically unknown numbers show up as symbols now instead of other numbers, symbols can show up as numbers, this should make it possible to decipher numbers where it previously was just numbers scrambled which made it excessively difficult. • Added 22 more new messages to the message in the bottle system. • Updated 28 messages in the message in the bottle system that had out of date info or typos. • Renamed the in menu perk name for the Hawkeye's perk from Radar Operator to Sensor Master (match the unlock text).
  3. While digging through some of Blazea58's old assets I stumbled across a 3D model for the San Casina Speedway, which I've decided to add! Additions: • Added the San Casina Speedway which has a racing system similar to the Race Track that already existed. • Added the Enhanced Pump Jack perk which doubles how long pump jacks operate before breaking down. Bug fixes/Improvements: • Pump jack payouts have been doubled and the Hard Worker Perk now applies to them. • Fixed the exploration system, you now get money for discovering Santa’s workshop as well as the San Casina Speedway • Made a performance improvement in how vehicle PTs work. Originally the PTs had kill zones that existed at all times on the map, now they only exist when a vehicle is purchased from the PT. This brings the script zone count for San Casina down from 1104 to 905, a performance improvement was noticed on my personal laptop and hopefully will carry over equally well to the server! • The wander distance around Santa’s workshop has been increased. • Added new ambient sounds and placed them on the old Race Track as well as Hell Island. • Relocated some of the hidden PTs. [blurb]While digging through some of Blazea58's old assets Jerad2142 stumbled across a 3D model for the San Casina Speedway, which he's decided to add![/blurb]
  4. [blurb]The San Casina Christmas update adds new terrain, weapons, items, and jobs![/blurb]Christmas has arrived in San Casina, and with it Santa’s workshop in the North Pole! This location features several new weapons scattered about for the player to find. From left to right: • Stamp Pistol – This weapon uses compressed air to launch highly adhesive stamps at high velocities. • Bells and Holly Shotgun – Used for decorating the hard to reach places, the bells and holly shot gun fires off… unsurprisingly… bells and holly! • Repair Gun – Just your normal C&C Renegade repair gun with a Christmas theme! • Confetti Cannon – The confetti cannon uses compressed air to spray tons of confetti at a location – Caution: Confetti can cause severe paper cuts if sprayed at people. • Present Bomb – Although designed as a present for Saint Nick’s theme, the present bomb is actually a high explosive used for clearing the woods around the workshop for further mining of needed resources. • Ice Jet Rifle – High pressure water that is cooled rapidly is launched at extreme distances to create a decent anti infantry sniper rifle. • Coal Grenades – Although almost a normal lump of coal, it may have been left somewhere soaking up some gasoline over the years making it a tad… volatile. • Bow Rifle – This rile is used to pin bows to packages, needless to say don’t fire at people. • Candy Cane Launcher – Although designed to be used for long range decorating, it was quickly found to launch the candy canes far too fast and thus was quickly determined useless for this practice. Oil has been discovered in San Casina! 17 pump jacks have been established across the land to mine this valuable resource! The pump jacks are simple enough to use: • Ownership is granted by pressing the action key on the control box, once owned the player gets a steady trickle of money from each one they own. • The condition of pump jacks slowly decreases over time, generally they last from 30-40 minutes and can be maintained by pressing the action key on them. • Pump jacks above the 25% health mark make up to $66,000.00 an hour and ones below 25% condition make up to $52,000.00 an hour. • Players can call 555-0017 (U.S.A. Oil) to see owner ship and health status of each pump jack. The Military has been working on a new Super Nutrient Capsule to solve world hunger. This capsule fills the user’s stomach and quenches their thirst! DISCLAIMER: Side effects may include hallucinations, viral infections, and sudden death. Bug Fixes and Improvements • All cervines now have alt death animations for falling right, so now they have left and right fall animations. • Removed initiate behavior from all animals which should keep them from twisting weird. • Removed the placeable teleporter, it added a lot of complexity to the code and was only causing crashing, being no one had discovered it until last week it was easier to just remove. • Neuro-Toxin gun no longer spams players with kill messages if the target has less than 5 health and tons of armor. • Kezlarbo kill messages now show up cleaner if you kill yourself with it. • Objects are now position synced to clients when they are created. • Reconnaissance Master Perk has been fixed and now unlocks, previously it was unlocked for everyone from the get go. • Unstuck key will now attempt to turn your collisions back on, this is an attempt to fix some players falling through the ground after exiting vehicles. • Added several hundred sound emitters to the snowy parts of San Casina. Check it out now!
  5. This patch fixes the M12 and also adds some more config settings to the config file and a fix to the performance tab in config.exe! • Fixed config.exe's Performance Tab, you can now change the Texture filter and Lighting Mode. • Fixed the M12 Gun Motor Carriage so it has to deploy to fire. • Player cat character now only has 25 health. • Minor AI fixes that should improve some performance losses. • Added a bunch of new configuration settings for weekend events. • Added a bunch of new config settings: JOIN_MESSAGE - If this setting is in the config file GRANT_PERK_ID - If non-zero the perk will be given to the player after 1 hour of play PLAY_WITH_PERK_ID - If non-zero all players that join the server will be given the perk on top of their other perks. • Pet AI now ignores players that have spawn kill deterrent turned on. [blurb]This patch fixes the M12 and also adds some more config settings to the config file and a fix to the performance tab in config.exe![/blurb]
  6. Jerad2142 is happy to announce that Expansive Civilian Warfare is set for an upcoming release this month on December 30th! If you didn't already know, ECW has it all! From stealing cars to petting deer, ECW has something for everyone. Look for it on the W3D Hub Launcher come release date, and stay tuned for more updates! UPDATE: ECW has been released! Update your launcher and download the game now! [blurb]Jerad2142 is happy to announce that Expansive Civilian Warfare is set for an upcoming release this month on December 30th![/blurb] [thumb]thumb_ecw.0.png [/thumb]
  7. The server is down temporarily while I upgrade the hard drive, shouldn’t be down more than 2 hours.
  8. New Features: • Northrop Grumman E-C2 Hawkeye has been added to the game, this vehicle can spot players for the driver and passenger (much like the sensor twinbow). In addition it comes with a new reconnaissance job, simply fly to the points marked on the radar and then land to collect money for your recon flight. In order for the sensor markers to show up the Hawkeye must be in the air. • Added 31 new scores to the high score system, 95% of them are for tracking job earnings and time spent in the jobs, you can now show off just how long you spent grinding at the cash register! • Added a setting to force team the players on join, say good bye to the pointless team selection screen on join. • Added 32 street signs to the industrial area and removed the static street in the nuclear power plant. Tweaks: • UFO Disaster now has 25% more health. • The delay to repair a street sign now starts after it was repaired instead of after it was damaged, this allows the player to repair it once instantly before having to wait to repair it again (better for team working the street sweeper job). • Stripper job now pays 1/4th of what it used to. • Street Sweeper job now pays 4x as much. • The mutants on MA front lines now die after 2.5 minutes of trying to hunt the player, this should resolve the game getting stuck and the player being forced to hunt them down. • The Mech’s health on MA front lines has been corrected, it well not stay invulnerable and suddenly die all at once. • Added a shiny pass to the X7-32 to make it look more futuristic. • M12 Gun Motor Carriage rounds now have way more range (shouldn’t die midair anymore). • M12 Gun Motor Carriage now needs to deploy before it can fire, this takes about 5 seconds. • The new WWII vehicles rounds don’t blow up min air if they run out of range anymore. • Objective Markers and Sensor Bow Marker now shows up through the fog. Bug Fixes: • Fixed a checking system bug that would cause you not to check in if you checked in prior to midnight and then the time rolled over to the next day. • Fixed some vehicle entry markers being rotated to the side. • Fixed a minor weapon selection bug with cops that caused them to have weak weapons when chasing people with a high wanted level. • Fixed some issues with the druggy screen effects that could cause them not to happen at all. • Fixed an issue with visiting Mars and the spawn screen fade, basically if you went to Mars and then respawned the spawn screen wouldn’t fade blue anymore. • Fixed a bug in the Nuclear Strike Disaster that allowed players to collect money in areas where no nukes could hit. • Fixed the DJ light effects board not working, players can now change the lighting in the DJ room once again. • Fixed the weather service control being also triggered by the DJ booth. • Stolen debit cards system no longer will report “0 cards returned” if you press the return card button when you have no cards. • Fixed possible crash with the DM spawn point code. • Fixed a bug that could cause some planes to be able to fly backward, this should also fix the AI flying backward on the main map  • Scud Missiles are now type flying, which might help with their network synchronization. • OGEL Cat will not die on creation anymore  • Mountain Lions Skin type has been changed to one that doesn’t take falling damage, it shouldn’t kill itself by jumping off cliffs anymore. • Leaving the Night Club will not cause the screen to fade blue for a second anymore. • Wheels on the Mobile Flak Truck now turn as it drives. • The attack of the Quadrupedal Abomination is not called “Antlers” anymore. • Canada Buggy now is created in its spawn zone. [blurb]This patch adds a new aircraft, job, records, and tons of bug fixes and tweaks![/blurb]
  9. I recently logged onto the ECW main server, and found I was unable to move from a cube-shaped room containing what appeared to be tutorial instructions. I attempted to press every key on the keyboard I could think of, then random keys, before finally figuring there was something I was missing. I tried repairing the game, which did re-download the "extras" folder, but beyond that, the installation seemed fine. I want to get out of this room and actually play the game; how do I do so?
  10. ????THE EXPANSIVE CIVILIAN WARFARE SUPER SYMPOSIUM THIS SUNDAY. SUNDAY! SUNDAY! SUNDAY! BE THERE!???? Expansive Civilian Warfare has been quiet for a few months, but we've been working hard to bring you a new update that'll enthrall and enchant all those who dare walk the streets of the most dangerous city in America. Ladies and gentlemen, cervines and other various woodland creatures I bring you great news! A sizeable ECW patch will be released on Sunday, July 22nd (Midnight CST)! Jerad has been working tirelessly to add 10 new tanks, 2 aircraft and another 2 civilian vehicles to the streets and skies of San Casina. New Features · Added the check in system! Players can check in once a day, checking in requires players to play in San Casina for five minute and (and not be AFK) once the five-minute check in is complete they will receive money. The amount of money given depends on the length of the check-in streak. A one-day check in streak is worth $100,000.00, whereas a ten-day check-in streak is worth $1,000,000.00 (which is the max). If a player misses a day, the streak will be broken and they'll have to start back at a one day streak and work their way up. · Added 13 new records that track who changes the weather with the weather control tower. · Added a new street sweeper job, that pays money when driving, however the most lucrative aspect of the job comes from repairing street signs (just pull up to ones that have been ran over, you need to wait 5 minutes after the sign was run over before you can repair it). · Added another favorite vehicle slot, players now have 3! Improvements · Taxis can now charge your debt card. · Visible infantry in vehicles can now be damaged depending on a new setting. This allows vehicles like the Cargo Truck to only have damageable drivers in the back. · The player will now get a message stating "Sorry, we cannot let you have more than $500,000,000.00 on your person, that is just too dangerous!" if they attempt to pull more than that amount onto their person. This is to protect the player as the game will flip to a negative amount once you get to a certain point. · *Updated the message for withdrawing out money on maps besides San Casina to make it clearer to the player that it costs you an additional amount of money (basically 10x what you're trying to pull out). · PIN now displays as ******* instead of the actual number client side (in case the player is recording the game so they don't give their PIN away). · Removed geometry that kept you from walking up the ramp on the oil tanks in the industrial area. · Removed collision from the for sale signs, hopefully cars would bug client side when running them over. · Cargo truck’s occupants in the back can now take damage, people in the cab are immune. · Hazmat truck occupants are immune to damage. Bug Fixes · Fixed the UFO screen fade effects when its firing, the screen now correctly fades purple when the UFO begins firing. · Massive UFO no longer kills player that aren’t in San Casina. · Aircraft should no longer stall when hitting the boundaries of the map and teleporting to the other side. · Fixed a bug with the player money backup system that would give the player 4 billion dollars if they happen to have a negative amount of cash on hand right before a game crash. · Fixed a money bug with the cell phone that would have prevented the player from moving more than 4 billion dollars from their bank to on hand. · Fixed a bug with the hazmat job that would display incorrect amounts of money. · Fixed the jet reload zone on Hell Island. · Fixed multiple street signs that were floating and added a few missing street signs. Tweaks · Renamed the file that tracks the money players have on hand from BetaRP2PlayerMoney to BetaRP2PlayerMoneyOnHand. · Changed the rose and lion drop ship armor types (was using building armor). · A10 Warthog now moves vertically faster. · Updated credits file New Vehicles Cromwell Medium Tank Cost: $10,000 Armor: 1000 Speed: 40MPH Primary: OQF 75mm Secondary: Besa Machine Gun - Your basic battle tank from the WWII, it's immune to the effects of EMP like all the other World War II vehicles. Ke Nu Light Tank Cost: $19,600 Armor: 330 Speed: 25 MPH Primary: 57mm Tank Gun Secondary: 7.7mm Machine Gun - LARP like a technologically in-advanced Imperial Japan, and bring your Red Alert 3 fantasies into a virtual reality. Just don't get immolated by a Panzer! M10 Wolverine Tank Destroyer Cost: $47,900 Armor: 125 Speed: 30 MPH Primary: 3-inch Gun Secondary: M2 Machine Gun - A heavy duty tank destroyer with a powerful co-axial gun. It packs a punch and allows you to bring the hurt to other armored vehicles. M12 Gun Motor Carriage Cost: $41,700 Armor: 650 Speed: 24 MPH Primary: Canon de 155mm GPF Secondary: N/A - A piece of old school heavy artillery that doesn't need to deploy. Use it to rain down fire on your enemies! Mark IV Tank Cost: $5,000 Armor: 2000 Speed: 4 MPH Primary: .303in Lewis Gun Secondary: QF 6-Pounder 6 cwt Hotchkiss - Pretend you're in the trenches just like your great, great, grandpappy with this badboy! A second player can enter this vehicle and act as a gunner! Panzer III Cost: $38,000 Armor: 650 Speed: 25 MPH Primary: 3.7cm KwK36 Secondary: MG 34 - You don't have to hide your power level when you're dispelling death from the Panzer III. Sturmpanzer Cost: $78,600 Armor: 1300 Speed: 25 MPH Primary: 15cm StuH 43 L/12 Secondary: MG 34 - A heavy German heavy tank that packs a surprising punch! Sturmtiger Cost: $118,800 Armor: 2000 Speed: 25 MPH Primary: 380mm RW 61 Rocket Launcher L/5.4 Secondary: N/A - A competent rocket based harassment vehicle that'll bring a great deal of butt hurt to other armor. Of course with great power, comes a hefty price tag! T1K Battle Tank Cost: $350,000 Armor: 1700 Speed: 50 MPH Primary: Proto Plasma Torpedo Launchers Secondary: N/A A extremely powerful tank that'll take your enemies out like the trash they are. With a less powerful plasma torpedo that can fire in salvos of two, this self healing and fire immune tank will allow you to dish out much more pain for longer than an Abrams could ever dream of doing! Kokusan Armored Car Cost: $8,600 Armor: 145 Speed: 25 MPH Primary: 7.7mm Vickers Mk 1 Medium Machine Gun Secondary: 6.5mm Machine Gun - An Anti-infantry wet paper bag that is slower than molasses.This'll help you confirm without a doubt why Japan lost the war. X7-32 Apache Cost: $240,000 Armor: 400 Speed: 100 MPH Primary: Heavy Laser Secondary: Plasma Rockets - It seems Jerad decided we needed the VTOLs from Avatar in ECW. This futuristic helicopter self heals and can extinguish fires automatically. It is an extremely powerful close support aircraft that you'd better hope to not come up against. BF-109 Cost: $12,000 Armor: 0 Speed: 360 MPH Primary: Twin 131 Machine Guns Secondary: N/A Finally, another armed prop plane has entered the skies of San Casina. With its powerful cannons and easy to manage top speed, you'll be able to strafe the ground and own the skies. Will you be the Luftwaffe hero who finally brings down the wretched Ogel cat?Streetsweeper Cost: $40,000 Armor: 300 Speed: 14 MPH Primary: N/A Secondary: N/A - Make a career out of fixing the destruction that other players have wrought on the streets of San Casina with the street sweeper! A base wage will be payed for driving, but the lions share comes from repairing street signs that have been destroyed across the city/desert! Garbage Truck Cost: $60,000 Armor: 1000 Speed: 40MPH Primary: N/A Secondary: N/A - A heavily armored civilian vehicle that gives the Armored Truck a run for its money. Just try and avoid the swarms of bees that'll be following you if you spend too much time as a garbage man. [blurb]With 14 new vehicles and a bunch of new features, is live this Sunday![/blurb]
  11. [blurb]Expansive Civilian Warfare on W3D Hub! It's a popular standalone Renegade mod that offers lunacy, chaos, and fun for all! [/blurb] W3D HUB PROUDLY PRESENTS: Created by Blazea58, Jerad2142, Canadacdn, & Napalmic Expansive Civilian Warfare (or ECW) is a popular standalone Renegade mod that recently joined with W3DHub in 2015. Since then, it has been subjected to rigorous balance testing, polishing, script and map additions. What role might you play in the streets of San Casina and its surrounding areas?! WHAT IS EXPANSIVE CIVILIAN WARFARE? ECW was originally Roleplay2.mix, a popular map/mod for C&C Renegade that has since evolved into a standalone game which bares little in common with its predecessor, besides the physical map. Unlike RP2, ECW has been bestowed with improved frame rate, a myriad of new game modes, new areas to explore, jobs to level up, perks to unlock and houses to buy! What began as a merger of San Andreas to Renegade has since taken on an wholly unique identity of its own which is filled with lunacy run amok in a vibrant and living world. Whether you're an old returning player from EKT or NopWorks, or just a greenhorn, odds are you'll find something exciting or impressive to enjoy in ECW. There are jobs to work, disasters to survive, incredible vehicles to command, houses to buy and customize, as well as perks to discover. Whether it be fighting off giant spirit deer, buying and then defending your house from other ruthless players, or even seeking out a meager existence in your fishing trawler. You'll come to find that ECW has something for everyone! A massive, vibrant, open world that's 100,000 x 150,000 meters to explore. Weather effects that influence your character & gameplay at large, Watch out for tornadoes! Over 100 different weapons and items. Over 47 different player controllable vehicles which include: Tanks, Cars, Boats, Submarines, Helicopters, Jets, Mechanical Walkers, ICBM's, Aerospace vehicles, & Orbital Ion Cannons! Jobs: Fishing, Cashier, Train Conductor, Police Officer, Firefighter, Contractor, Truck Driver, Exotic Dancer, Drug Dealer, Professional Gambler, and more, for the player to make money. Frequent events & disasters from invasions, protests, convoys, or meteor showers & more! Smart AI that can drive vehicles, form teams, and decide if they like a player or not based on the players actions. Numerous factions roam the streets of San Casina, from the police, to mobsters and even militants! Numerous varieties of wildlife inhabit the map, some of which you can purchase and befriend as your pet! Houses that can be bought by the player, and customized to their liking. A cell phone system, which is the most useful item in ECW. It allows the transfer of money into the bank; the ability to "call" other players; the option to buy houses, vehicles, and weapons, trigger certain weapons, and many other things! An inventory system that the engine had previously never seen the likes of. When a player dies, they keep all of their weapons for their next life. Countless perks which can be discovered, unlocked or bought that have a profound effect on your play style. A Mutant Assault mode, Comet Buster minigame, or Deathmatch which comes with its own surprises and fun! And many more things that wouldn't fit on this list! HOW CAN I PLAY ECW? ECW will soon be available to the general public, and accessible through the W3DHub Launcher alongside other such favorites as Red Alert: A Path Beyond and Tiberian Sun: Reborn. Currently the release is being tested regularly by W3DHub testers and staff. If you are interested in helping us make this release of ECW the best it can be, apply to be a tester! HISTORY OF EXPANSIVE CIVILIAN WARFARE http://www.indiedb.com/games/rp2/news/rp2s-long-lost-and-completely-unbiased-history Written by former developer Napalmic, this detailed and long winded narrative provides a rather colorful explanation of the storied history of Roleplay 2; which eventually became the ECW we know today. Shortly after this, Roleplay 2 had a vote to change its name, which eventually became Expansive Civilian Warfare and was transformed from a relatively simple map to a standalone game. Since 2011, Jerad has completely changed the face of the mod and given it unforeseen amounts of substance. Blazea58 still contributes regularly with updates to the map. Recent additions include the industrial sector which features an interactive nuclear power plant, a church which plays a role in gameplay, and a pet store that allows you to purchase a cuddly and loyal friend. Word on the street is there are other additions being slowly worked on, one that may put San Casina onto the international scene instead of being some wholly unfortunate rust-belt town in the middle of the Great Lakes.
  12. San Casina has some new visitors! This April 1st from 12:00 AM CST to 12:00 PM CST giant ponies will freely roam the land and bring joy and smiles to all. Please welcome them with your best hospitality for they come in peace. Disclaimer: Any and all persons objecting to this will face the wrath of the Great Spirit Deer in the sky. San Casina is a safe space and the mayor or whoever is in charge of the city will not tolerate any prejudice or hostile actions taken against our pony friends. Such violations will be immediately addressed, especially if their name is Testament. The giant ponies only ask for your friendship and love. [blurb]San Casina has some new visitors! This April 1st from 12:00 AM CST to 12:00 PM CST giant ponies will freely roam the land and bring joy and smiles to all. Please welcome them with your best hospitality for they come in peace.[/blurb]Disclaimer Times Two: This is a late post.
  13. [blurb]Double job payouts this weekend starting at 3/10/2018 12:00 AM CST - 3/12/2018 12:00 AM CST to celebrate the new config file system![/blurb] New Stuff: • Added some new code for the config file which will allow Weekend events to kick off without me being around. • Added some more content to the game data for something new that will be coming soon! Improvements/Tweaks: • Updated the AI door entry points file with more info as to what type of door it is (going to be used for a new thing coming soon!). • Minor AI improvements for the Giant Vengeful Spirit deer and other AI bosses that share its AI. • Minor server performance improvements. Fixes: • Fixed the health bar for the massive UFO event, should show up proper client side now. Note: This update includes all the changes from the previous server update.
  14. Last night, while just derping around on ECW, @Fogbot3 and I wondered if we could take on the Defiant-class battlecruiser guarding Hell Island using two Dreadnaughts, the most powerful player controlled ship in the game. The result? Well, watch the video Featuring additional commentary by @Ice.
  15. [blurb]A "quick" balance update for disasters before tomorrows event.[/blurb] Disaster Tweaks: Rebalanced UFO Disaster, it is now much easier to kill. Added a message to the UFO Disaster so the player now knows when they damage it enough that the power systems start to fail. Massive UFO now regains health after firing its super weapon (IE the lose condition). Sirens now stop after the UFO fire's its superweapon and begins to flee. Mutant detection code is now one function instead of a bunch. Shortened the max length of the Mutant Disaster from 25-35 minutes to 15-20 minutes. Reduced the number of abominations from the Abomination Disaster from 25 to 15 (they hit the server pretty hard). Mutant disaster now ends once all mutants have been killed instead of continuing until the time ends. The Clan Invasion mech's now properly give the player a high score record that kills them. The Clan Invasion mech's now pay $25,000 for players that kill them on foot, $12,500 in tanks, and $2,500 in aircraft with a 2.0 multiplier for players that kill them close up (within 150 meters). Minor Fixes: Improved how the Super Mutant perk works. Fixed a bug in the church code that allowed players to ask about the current crisis in states that the church had no valid responses.
  16. The ECW sewers are the peregrinations of a mad-man. Identical locations with identical graffitti, incorrect overhead signs and pathways that skip over other routes in ways that you don't suspect; even after you try to draw them. The sewers have now been tamed. Locations and directions are correct, however distances are only approximate (map is not to scale). Original .SVGz file (compressed svg, a vector format) contains high-res location screenshots and other details. Please report any errors or improvements you find when playing the game. This map should mostly be error-free, but occasionally you find a deer in the water. Map made using only legitimate gameplay, because it's more fun. If you know more than what's in the map, but only know of it because of methods such as viewing the map models or from flying outside the map, then please start a new thread to discuss your info. Don't ruin it for me too. ECW underground - release 01.svgz
  17. Trouble is brewing in San Casina. Prepare for a nonstop disaster this Thursday! The forecast shows the disaster will begin at 5PM CST and last until 9PM CST. Are you brave enough to enter during this time of crisis? It's anyone's guess what disasters will be thrown at you! [blurb]Trouble is brewing in San Casina. Brave the Nonstop Disaster Event this Thursday![/blurb] [thumb]thumb_ecw.2.png [/thumb]
  18. [blurb]Double favorite vehicles and improved AI for Pets and MDGs![/blurb] New Stuff: • You can now favorite two vehicles! • Pets will now open doors to your home instead of destroying them. • Greatly improved the AI for the Mobile Defense Gun, it now will not attack your own pets. • Mobile Defense Guns won’t will not attack vehicles you (or other players depending on what setting you have it on) are currently in. Improvements/Tweaks: • Mobile Defense Gun now use the player name instead of the player ID, this will prevent them from befriending incorrect players after you leave the server and someone else joins with your player ID. • Redid the object sync code, it should now complete syncing all the objects before the player leaves the spawn room, so hopefully players will no longer be able to see the objects pop into proper position. • Ballista and Mobile Flak Truck are now on the random vehicles list. • Ballista, Pirate Ship, Mobile Flak Truck, and several aerospace vehicles will now show up on the desert death match map. • Tweaked the points at which the speed alarms go off for the Stuka and the Shilone so players aren’t tricked into thinking they’re going to slow when they can still go much slower. • Removed the camera collisions from the street signs. • Increased the purchase delay for the pirate ship, should help prevent players from buying two on top of each other. • Removed the plasma ceiling guns from the advanced weapons room, this should make it more of a stealth mission. • Mobile Defense Gun has had its price bumped from $1,000.00 to $5,000.00. • Improved how the disconnect code triggers, this should improve the PIN screen (there have been a few issues that randomly force players to reenter their pin number, hopefully this will be fixed now). Bug Fixes: • The rewrite of the sync code potentially make it more stable, but I doubt the crash that could have happened ever did. • Pirate Ship is now immune to EMP effects. • Pirate Ship’s sink animation no longer collides (so the player will now fall into the water when it dies correctly). • Pirate ship passengers will no longer be stuck in the floor. • Pirate ship z entry marker is now visible on the outside of the ship. • Fixed the spelling of the Vacant Building. • Fixed a bug with the favorite weapons code that would cause your favorite weapons phone numbers not to show up if you didn’t have them favorited in order (IE if you had slots 0 1 and 3 used you wouldn’t see 3 in the list). • All favorite weapons phone numbers will now correctly allow you to add them to the redial number (and have a description). • The AI mountain lion on the ski hill will no longer take falling damage, I’m hoping this will keep it from dying all the time. • All cash registers in the movie theater now work. • Rotated desert flak cannon once again in hopes that it won’t dump you into the ocean anymore. Note: Several records were also reset.
  19. [blurb]Welcome a pirate ship and ballista to the ever growing list of units![/blurb] New Stuff: • Added the ballista, a slow moving weak unit that fires large bolts that do extreme damage. • Added the pirate ship, which is able to catch fish as well as having a powerful broadside cannon attack. Improvements: • Doubled the speed differences required to detect a collision on vehicles, this should help get rid of the random collision damage vehicles take on the server. • Updated the taxi paths so taxies can now pick up players on the new pathways added in the last patch. • Updated how the chinook drop works (doesn’t have collisions anymore) which should help keep them from lagging when they collide with things midair. • Cleaned up the anti-spawn kill script; it shouldn’t print out messages twice anymore. • Optimized the hardened warrior perk, it should be less intensive on the server when the player takes lots of damage. Bug Fixes: • Fixed a floating street sign near the pet shop. • Turrets in the army base shouldn’t appear floating anymore (hopefully). • Fixed a bug with the police patrol job not updating the radar points, something that I must have broke when I optimized that code.
  20. Threve

    Good morning all. I'm trying to install the latest and greatest update to ECW in order to play the game however it is not allowing me to install the Always.dat 2 / 3 . zip It downloads all of it however it just says "Failed" whenever its done downloading all the content. So it's an issue of installing it. To remedy this I have tried to click "fix" and reinstalling it but to no avail. It was working before I had to update so idk whats included with this update but it isnt' going to compatible with my computer. I will try a couple more things and report back if I find a solution but please help if you know anything. Thank you.
  21. Unless I'm missing out on some way to fix this... Can we please take the Barrel Roll feature out of ECW or be able to re-map it. I find myself pushing the movement keys twice by accident or in the heat of things when I'm being chased by the police and then my Character rolls on the ground twice. I've never once found it to be useful. In fact, it usually ends up getting me tazerd or killed. Maybe there is something I'm missing or a big secret on how to use it.. idk. But its pretty annoying. I would personally go as far as taking one of my perks and replacing it so that I couldn't barrel roll on the ground like I'm fucking Sam Fisher or something. Thank You.
  22. FRAYDO

    Financial troubles in ECW? Unsure how to become as rich as ganein14? Testament telling you to "git gud scrub"? Worry not! The Great Spirit Deer has descended unto us and has decreed that this Sunday shall be Double Payout Sunday. May you take advantage of this lucrative event and fill up your bank accounts! Join the Cult of Deer today! [thumb]thumb_ecw.0.png [/thumb] [blurb]Financial troubles in ECW? Unsure how to become as rich as ganein14? Testament telling you to "git gud scrub"? Worry not! The Great Spirit Deer has descended unto us and has decreed that this Sunday shall be Double Payout Sunday.[/blurb]
  23. [blurb]A Boomerang and Throwing Spear have joined ECW's ever growing list of weapons![/blurb] New Features: • Street signs have been re-added to ECW! These used to exist before 2.0 but were removed due to their performance impact. There is now a config setting that allows the host to decide if the signs can be run over or not (allowing for performance saving, this might get turned off if the server seems to suffer from it). • The Throwing Spear now joins ECW’s ever growing list of weapons (although this has been the first new addition to that list in a long time). • Another new weapon is the Boomerang, which is one of the few ranged weapons with unlimited ammo (it comes back after being thrown). • The Turrets in A69 and other military complexes are now dropped in by chinooks instead of instantly respawning and being able to kill you (this was actually added a long time ago but it must have got lost in a roll back). • Certain parts of town will now appear more lively as I’ve added more pathways to the path network for the AI, expect to see cars using more back roads. • EcwServerSettings.ini now allows the host to define the debug phone numbers instead of them being hard coded. Tweaks: • The crime system now announces bounties at a steadier rate, should make it easier for players to know where they are in the crime system. • Train crossing script zones have been resized to hopefully reduce the double gate opening animation seen client side (kind of doubt it will now that I’ve watched the issue happen more but it’s worth a try). • Mysterious Tower now does 1/10th of the damage it used to, should make it easier to destroy. • Welfare Checks and the Cannon Fodder perk payouts are now multiplied by the JOB_PAYOUT_MULTIPLIER (which for the server is currently set at 2). Bug Fixes: • Fixed a bug in how the crime system calculated crimes committed, hopefully will fix negative crime counts, if this is the issue of negative crime counts it should also make the bounty ladder easier to climb. • The driver and passengers of the Box Truck/Mobile Flak Truck will no longer take damage from explosions outside the vehicle. • Cloak generate item now displays the correct price tag of $200,000.00. • Mobile Flak Truck’s PT now displays its price. • The black mesh under the map used as a terrain crack fix now longer has collisions, also fixed the small piece of it showing at the Nuclear Power Plant. • Fixed several spelling mistakes and typos.
  24. [blurb]This update comes with a new event and vehicle as well as many tweaks and bug fixes![/blurb] New Stuff: • Added the new nuclear strike disaster, the longer the player survives they make more money. Note being in aircraft or far from the mainland does not qualify, standing on top of sky scrapers pays less as well. • Added the mobile Flak Truck, a medium sized vehicle with a large flak cannon mounted on the back. Tweaks: • Fishing buoys now pay 2 times their previous amount. • Reduced the price of the dreadnaught from 2 million to 1 million dollars. • Ogel Cat event now pays twice as much as it originally did. • The island with the portal to Mars now teleports to Hell instead. • The armored cars in the armored car even now have a much cooler explosion when they die instead of using the nod truck death. • Calling a player that is outside of cell range now plays the busy signal for the player calling. • Money spawned from the armored cars now have random facing to make the piles of money look more chaotic. • Updated the version of Rp2ServerSettings.ini 18, it will automatically recreate itself next time a game is hosted. Bug Fixes: • Previously Canada was missing collision zones, we’ve sealed it up so the player can’t escape into the void. • Nuke explosions are now sized different depending on the power, nuclear mutant cat’s blast is biggest followed by the nuclear ICBM, finally is the nuke artillery. • Added missing water wake effects for several ships/boats in ECW. • Fixed the gunboat animation, the turret will no longer snap forward for a split second at the end of the animation loop. • Renamed the Apache Longbow to just be Apache Helicopter since it doesn’t have the longbow radar. • Fixed a bug with the AI scud launchers not giving the proper kill messages, now you should see what killed you instead of “X died.” • Fixed a bug with the phone when you go to hell, originally if the player messed around enough they could end up with a permanently disabled phone, this should now be fixed. • Slowed down a timer on one of the PT scripts, it was potentially triggering 100 times a second which is completely needless. • Added some default weapon selection for the AI if their weapon can't be granted (stability fix). • Visiting Mars via areospace vehicles is now tracked. • Added a missing church blurb for the abomination disaster. • Fixed medium money pile model, previously it was using the small money pile model. • Fixed a bug with the armored car event that caused soldiers not to spawn from the car when it died. Note: You will need to re-favorite your vehicles due to the new addition.
  25. [blurb]Another update is live, this one hopefully addresses some of the stability issues some users see and also includes several bug fixes![/blurb]Another update is live, this one hopefully addresses some of the stability issues some users see and also includes several bug fixes! • Knocking on the door of a house now displays who owns the home. • Fixed a bug that was causing law enforcement officers to get weapons more powerful than they should have (broke when fixing a possible lockup/crash in the crime system). • The massive UFO should now be destroyable, I tweaked how it calculates how much damage players have done and hopefully it will scale better with player counts now. • The Mech Invasion dropship’s health has been reset to the original, killing the mini Mechs now gives double the payout. • The Mysterious Tower disaster now has a powerful reflective shield, hitting the shield will reflect damage onto the damager, make sure to move inside the shield before opening fire. • The Dreadnaught battleship now explodes with a powerful energy blast when destroyed. • The M82 has been removed from the spec forces on MA_Forest, hopefully this won’t unbalance the level too much but needs testing with more players to be sure. • Cheat the House perk now unlocks if you get the highest payout on a slot machine and have any wanted level. • Reorganized always2.dat and always3.dat, move about 150MB from 2 to 3 (2 had hit a point where it was causing the game to crash due to size limitations). • Revised how the hovercraft code works client side, it should now be much more stable than what the old version was. • Removed the previous attempt to fix the client stability issues as that didn’t seem to have much effect. • Contractor job's payout multiplier now applies properly (the text now takes things like distance and vehicle into account). @Learonys Note: I was unable to push a full patch this time, the launcher was having issues validation my previous release against the manifest so a full update will be required, sorry for the large download.