Guest havoc8r Posted July 15, 2007 Report Posted July 15, 2007 I just want to remind everyone that the GI can't be too much of a super unit, it would put the Soviets at too much of a disadvantage early on unless each team starts with money. I've been out of the loop for a couple of months and I don't know if the AR team has talked about it, but if the Soviets start out with just Conscripts and the Allies the the GIs and the GIs can deploy and fire longer range and have added armor, every battle is going to be pretty one-sided until the first ore drop...
Guest =NX=VinGummi2 Posted July 15, 2007 Report Posted July 15, 2007 Hmm yeah he couldn't be crushed, or how about have it that he can't be but have fast deployment and undeployment, then that would even it out abit Are you saying GI's couldn't be crushed when deployed in RA2? they could it is the GGI (Guardian GI) that couldn't I just want to remind everyone that the GI can't be too much of a super unit, it would put the Soviets at too much of a disadvantage early on unless each team starts with money. I've been out of the loop for a couple of months and I don't know if the AR team has talked about it, but if the Soviets start out with just Conscripts and the Allies the the GIs and the GIs can deploy and fire longer range and have added armor, every battle is going to be pretty one-sided until the first ore drop... hmm... I don't think really unless you make them instant kill, as there is one thing you forget I think, by deploying GI's are easily taken out, as they have to sit down and not move at all (except from turning maybe), so I wouldn't require a lot of skill to get a headshot, where you undeployed, can move around (bunnyhopping anyone?) and thus make it hard to even hit, not to take about hitting the head
OWA Posted July 15, 2007 Author Report Posted July 15, 2007 I just want to remind everyone that the GI can't be too much of a super unit, it would put the Soviets at too much of a disadvantage early on unless each team starts with money. I've been out of the loop for a couple of months and I don't know if the AR team has talked about it, but if the Soviets start out with just Conscripts and the Allies the the GIs and the GIs can deploy and fire longer range and have added armor, every battle is going to be pretty one-sided until the first ore drop... GI Heavy Gun (immobile to an extent) > Conscript gun > GI Gun
Guest cuddling Posted July 16, 2007 Report Posted July 16, 2007 Dont forget GI costs more than conscripts though. So the power might be balanced out
Guest havoc8r Posted July 16, 2007 Report Posted July 16, 2007 So what's the free starting unit going to be for the Allies if the GI ends up costing money? And are headshots still going to count against deployed GIs? It'll be nice having a wall of sandbags protecting most of you, but the head is still going to be poking out, making it one hell of a target even with a limited range of movements inside the bags.
Eggman891 Posted July 16, 2007 Report Posted July 16, 2007 It'll be nice having a wall of sandbags protecting most of you, but the head is still going to be poking out, making it one hell of a target even with a limited range of movements inside the bags. To be honest I can see that fact being the balancing point for having that extra firepower when deployed.
moonsense715 Posted July 16, 2007 Report Posted July 16, 2007 I want the spectator mode to be the starting free unit
Guest cuddling Posted July 16, 2007 Report Posted July 16, 2007 I want the spectator mode to be the starting free unit lol, then i wonder what will they shoot out to kill stuff
rm5248 Posted July 16, 2007 Report Posted July 16, 2007 lol, then i wonder what will they shoot out to kill stuff Flowers.
TeamWolf Posted July 16, 2007 Report Posted July 16, 2007 Lol i ment to say that i could be crash sorry was tired
Guest ryknow Posted August 2, 2007 Report Posted August 2, 2007 have the GI able to, wen ducked, cant be shot, so make it high enough to defend him all the way, low enough to shoot =D
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