OWA Posted December 5, 2007 Report Share Posted December 5, 2007 Welcome to Blog 58, watch your step on the way in, it's caught me out many a time. <h3>Russian Tesla Tank</h3> The Russian Tesla tank is a large ground vehicle that fires a powerful Tesla charge, which is effective against vehicles and infantry alike. The Tesla tank is also capable of firing over enemy walls, as the electricity arcs to reach its target. However they are not very powerful and are lightly armoured. This one is a mishmash of models put together by me. The original models were by TheKGBspy, Svensmokavich and me. I must say, I think that this one has come out very nicely indeed. Here's the old Tesla tank so that you can compare the two. <h3>New features</h3> After a little debate, we have decided that sandbags should be buyable and you should be able to place them around the map (not in front of doors though). These are likely to be purchased from the barracks for a small fee. So, you are running along with your sandbag in hand and then you find a nice spot for a picnic, the trouble is that the soviets/allies have a squad of infantry in the area and you don't want to break your best china teaware. So what do you do? Well, I'll tell you this for free! Believe you me you'll be happy as Larry. Just pop into the barracks and purchase the sandbag from somewhere (details not finalised) then take it out onto the field. Equip your sandbag and deploy it (just like a beacon) and a conveniant wall section of sandbags will be placed. This will make sure that your afternoon picnic is undisturbed by light infantry. Of course, explosive weapons can blow them to pieces and vehicles will be able to roll right through them. So they aren't indestructable. Another similar idea is that of vehicle obstructing hedgehog barriers, but that is kind of iffy as the spamming of such defences would be a pain in the backside for tankers such as myself. We'd like to hear your input on both of these ideas. We also have a couple of secret projects in action that I'll discuss briefly now. Firstly we are trying to suss out vehicle tread decals. Renegade did come with the textures and stuff, but the code was unfinished engineside or something of the sort. That doesn't mean we can't get around it though. We have our ways Our second secret project is the fake worldbox. Remember when you jump on the top of vehicles and sometimes get stuck jumping in midair? It happens with helicopters a lot. Well the fake worldbox is designed to allow the player to jump all over the tankwithout getting stuck in the worldbox. "That's boring" I hear you say, but that's not the tip of the iceberg. Oh no! The fake worldbox allows us to do proper amphibious transports. Open the hatch, drive on in and close the hatch before driving off. Yes, this is totally possible and will be a big feature in AR naval maps. The main worry we have at the moment is the dreaded bluehell bug. As if bumping other units wasn't bad enough already, just think about how putting units inside other units is going to be But yeah we'll crack it. The secret stuff is found to be possible thanks to our engine investigator extraordinaire, BogdanV. Top man! <h3>Moddb awards 2007</h3> As drunkill and Chronojam have already pointed out, the first phase for the moddb mod of the year awards has begun. Get everyone to vote that you know so that we stand a chance of being some of the best indie games around. This new split off for indie games has come at the right time, since a lot of people are tied down to legal rights with their engines this allows us to spring into a category that is significantly smaller than the mod category that we were a part of last year. To help drum up the masses, drunkill has provided some nice images to use in your signature (these have already been posted but now a userbar has been added to the fray). Hey everyone, drunkill again. I've got two more signatures for people to use to promote both mods and get votes for the moddb.com Mod of The Year awards. I'll make it simpler to understand compaired to APB's latest blog. Moddb Profiles: APB: http://www.moddb.com/games/321/red-alert-a-path-beyond AR: http://www.moddb.com/games/6670/red-alert-apocalypse-rising How to make signatures clickable: Simply use this code as your signature, add in the URL to direct it to the correct profile, and add in the image link. [url=APB or AR URL][img=Link to Image][/url] Here are the images, just copy the url in your browser address bar, paste that in the second part of the above code, and use it on other forums/websites as your signature. AR small APB Small AR Small text APB Small text AR Userbar APB Userbar AR Signature Banner APB Signature Banner Example: [url=http://www.moddb.com/games/6670/red-alert-2-apocalypse-rising][img=http://www.bluehellproductions.com/forum/uploads/post-14-1196870968.jpg][/url] Will be this: I couldn't of put it better myself <h3>Team Messages</h3> I've handed in my Computing coursework for the year, just graphic design to go. I need some new PC hardware next year. I have a new avatar, it's my cat in one of his many funny sleeping places. cfehunter is anxious to see what Kanes's Wrath will be like and he hopes the Mammoth Mk.II will make a return in some shape or form. He has also started playing World of Warcraft again. danpaul88 has been helping oxi with his perl coding recently. That's all I know since I didn't ask anymore questions BogdanV has been sneakily developing things in between his school work. Check out the Half Life 2 level that he ported to the w3d engine. <h3>OWA's Community Support Shed</h3> {Insert picture of shed here} Vote for our comrades in phase one of the moddb awards! I'll let you pick and choose from the links below. C&C Reborn: An indie game based on Tiberian Sun.Renegade 2007: A C&C Renegade based mod for Unreal Tournament 3. Command and Crysis: The Dead Six: A C&C based mod for Crysis. Tiberian Eclipse: A stylised Tiberian Sun based mod for Crysis. Tiberian Dawn: A C&C95 based mod for C&C3. Tiberian Sun Rising: A Tiberian Sun based mod for C&C3. JeepRubi Mod: JeepRubi's conversion of C&C Renegade, with extra features, to C&C3. Renegade 2 Mod: You've guessed it, a C&C Renegade 2 mod for C&C Renegade. C&C Roleplay 2: One of the greatest map-mods ever made for C&C Renegade. Rise Of Apocalypse: The Dawn Of Nod: A C&C95 based mod for C&C Renegade. Renegade: Battle For Dune: An Emperor Battle for Dune mod for C&C Renegade. Scud Storm: A C&C Generals based mod for C&C Renegade. And of course: <h3>The End..... or is it? </h3> NINJAEDIT RAWR <object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> Now it's definitely the end. Seeya! Link to comment Share on other sites More sharing options...
Guest RedHawk Posted December 6, 2007 Report Share Posted December 6, 2007 buildable sandbags! I don't like the Hedgehog idea seeing as you couldn't build them in RA2 and the aforementioned spamming Link to comment Share on other sites More sharing options...
Guest Westy543 Posted December 6, 2007 Report Share Posted December 6, 2007 Woohoo, more cel-shading. Very nice work with the fake worldbox idea. That should be awesome. Limit hedgehogs to 2-3 maybe. We don't want the "OMG STOP THE APOCALYPSE TANKS FROM COMING IN K" and people building like 8 and pooling money to buy like another 5 on top of that. Tank shells are in good supply so they shouldn't be too hard to get rid of. Link to comment Share on other sites More sharing options...
Guest scarabguy Posted December 6, 2007 Report Share Posted December 6, 2007 good job, i really like the new tt, looks more streamlined, the guns are more compact, looks better overall. i really hpe you can overcome the blue hell probs, cause i can imagine "everyone get in the transport" "ok, everyones in, go" "whered they go? did they get chronoshifted?" "there gone!!" "o noes blue hell!" Link to comment Share on other sites More sharing options...
Guest Lordlokey Posted December 6, 2007 Report Share Posted December 6, 2007 Nice blog, love the new Tesla tank. And sandbags? o.o, aren't those TD only? Link to comment Share on other sites More sharing options...
Guest billy joe bob Posted December 6, 2007 Report Share Posted December 6, 2007 Glee! buildable sandbags! Also I do not like the idea of buildable tank traps and also the spamming. Link to comment Share on other sites More sharing options...
OWA Posted December 6, 2007 Author Report Share Posted December 6, 2007 And sandbags? o.o, aren't those TD only? They were only buildable in TD and RA1 but they have featured in almost every C&C game. Link to comment Share on other sites More sharing options...
Guest killboy06 Posted December 6, 2007 Report Share Posted December 6, 2007 Epic blog. Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted December 6, 2007 Report Share Posted December 6, 2007 Love the Sandbag idea. About the Hedgehog, if you could limit it to like 2-5 or something per team and not that hard to destroy, I would say okay, but otherwise no. And nice Tesla Tank, can't wait to frie the Allied inf. with that. And then I got put in a few more votes as well as bookmarks in my browser from the shed, with some of the mods I think looked promising Link to comment Share on other sites More sharing options...
Wallywood Posted December 6, 2007 Report Share Posted December 6, 2007 (edited) i love the new TT, nice exhast pipes very nice, but as for the sandbag and tank traps....i vote no , stick to the roots ,but love the transport idea very happy about that Edited December 6, 2007 by WallyWooD Link to comment Share on other sites More sharing options...
cfehunter Posted December 6, 2007 Report Share Posted December 6, 2007 sandbags are going in, we've allready decided on that . Link to comment Share on other sites More sharing options...
Guest sadukar09 Posted December 6, 2007 Report Share Posted December 6, 2007 cfehunter is anxious to see what Kanes's Wrath will be like and he hopes the Mammoth Mk.II will make a return in some shape or form. He has also started playing World of Warcraft again. Stop him. He's going to get addicted and forget APB. Link to comment Share on other sites More sharing options...
Guest Chad1233 Posted December 6, 2007 Report Share Posted December 6, 2007 tesla tank looks awsome! And im also looking forward too these nice new features! Link to comment Share on other sites More sharing options...
drunkill Posted December 6, 2007 Report Share Posted December 6, 2007 Nice teslatank, along with everyhting else. But yeah, remember guys, go tell people to vote for both mods please. Even if they are not gamers, just send them a link and say 'click the vote button please kthanks' Every vote helps. Link to comment Share on other sites More sharing options...
Guest r34ch Posted December 6, 2007 Report Share Posted December 6, 2007 (edited) Sandbags gets my approval how do you make them 'run-over-able' by tanks however? World-boxes are win. It solves another renegay bug. 0_o tank tread marks eh? about time rofl, i cant believe however the renegade team didn't complete the code, where they really pushed for time? EDIT: No tank traps. Edited December 6, 2007 by r34ch Link to comment Share on other sites More sharing options...
Guest Kurorahk Posted December 6, 2007 Report Share Posted December 6, 2007 Cool Tesla Tank, this make me want to go fry up some allied dogs or engineers... Good work OWA and the rest of the AR staff. LoL ninjaedit . Anyways sounds like a whole new game now yay for no more bluehell! and for sandbags. -Kurorahk- Link to comment Share on other sites More sharing options...
danpaul88 Posted December 6, 2007 Report Share Posted December 6, 2007 0_o tank tread marks eh? about time rofl, i cant believe however the renegade team didn't complete the code, where they really pushed for time? They weren't until EA turned around and ordered them to release it before it was ready.... *shrug* Link to comment Share on other sites More sharing options...
OWA Posted December 6, 2007 Author Report Share Posted December 6, 2007 Sandbags gets my approval how do you make them 'run-over-able' by tanks however? Set their object type to infantry Link to comment Share on other sites More sharing options...
BogdanV Posted December 6, 2007 Report Share Posted December 6, 2007 As dumb as it may sound, that's true. Thankfully, a script that was attached to Renegay's visceroid stopped crush-able objects from yelling like humans when shot/killed. Also, thanks for mentioning me and my mod OWA! PS: Two more tests and I'm threw with 1/2 of the exam. I'll be able to be more active during the Christmas vacation (1 week only, sadly! ) Link to comment Share on other sites More sharing options...
OWA Posted December 6, 2007 Author Report Share Posted December 6, 2007 As dumb as it may sound, that's true. Thankfully, a script that was attached to Renegay's visceroid stopped crush-able objects from yelling like humans when shot/killed. Also, thanks for mentioning me and my mod OWA! PS: Two more tests and I'm threw with 1/2 of the exam. I'll be able to be more active during the Christmas vacation (1 week only, sadly! ) No worries man. And yay for viceroids! Link to comment Share on other sites More sharing options...
Guest Tesla066 Posted December 6, 2007 Report Share Posted December 6, 2007 If the "fake" worldbox is working, will it be implanted to APB too? That would make the transporters usefull on hostilewaters Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted December 6, 2007 Report Share Posted December 6, 2007 If the "fake" worldbox is working, will it be implanted to APB too? That would make the transporters usefull on hostilewaters There is no Hostile Waters in Beta Link to comment Share on other sites More sharing options...
Guest Tesla066 Posted December 6, 2007 Report Share Posted December 6, 2007 (edited) There is no Hostile Waters in Beta Did I say hostilewater, I meant shallowgrave Edited December 6, 2007 by Tesla066 Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted December 6, 2007 Report Share Posted December 6, 2007 Did I say hostilewater, I meant shallowgrave Yeah you said hostile waters, but really it wouldn't actually help there at all, as there is only inf and boats if it could be played in Beta. So I did figure you maybe meant shallow grave. Ohh imagine putting 5 mammies in the transport and drop them off right at the allied base, would save a lot of time, as the route is shorter and the transport is quicker than the mammies themselves, but they would need a good escort too. The sea dominance would be more important than ever Link to comment Share on other sites More sharing options...
Guest Dreadlord Posted December 6, 2007 Report Share Posted December 6, 2007 I think tank traps should be just already places objects on map, that could be destroyed but make them have insane amount of health and armor, like in YR. I remember it took about 6-7 Grand Cannon shells to destroy one tank trap... Link to comment Share on other sites More sharing options...
Kane000 Posted December 6, 2007 Report Share Posted December 6, 2007 Woo, cool blog, I love BogdanV and his computing skills <3 I never thought W3d could look so pretty Also I must apologise publicly to dtrngd, because I was going to help him record the video of his map, but I had to go out and I didn't have time, so, sorry dude. Link to comment Share on other sites More sharing options...
Guest HitmanUltra Posted December 6, 2007 Report Share Posted December 6, 2007 (edited) The Russian Tesla tank is a large ground vehicle that fires a powerful Tesla charge, which is effective against vehicles and infantry alike. The Tesla tank is also capable of firing over enemy walls, as the electricity arcs to reach its target. However they are not very powerful and are lightly armoured. Edited December 6, 2007 by HitmanUltra Link to comment Share on other sites More sharing options...
Guest Kakashi Posted December 6, 2007 Report Share Posted December 6, 2007 Getting a way to smoothly transport vehs with the naval transport sounds like the best thing since the invention of chocolate cookies . But I think it would be better scaling the maximum number of transported tanks to one or two (APB) or one to two (for AR). I guess even like this it certainly will make for interesting strategies on maps where you can drop off tanks in the backside of the base (more work to come for the mappers ). Link to comment Share on other sites More sharing options...
danpaul88 Posted December 6, 2007 Report Share Posted December 6, 2007 As dumb as it may sound, that's true. Thankfully, a script that was attached to Renegay's visceroid stopped crush-able objects from yelling like humans when shot/killed. Or just set their Orator type to none.... Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted December 6, 2007 Report Share Posted December 6, 2007 The Russian Tesla tank is a large ground vehicle that fires a powerful Tesla charge, which is effective against vehicles and infantry alike. The Tesla tank is also capable of firing over enemy walls, as the electricity arcs to reach its target. However they are not very powerful and are lightly armoured. Well powerful can be many things, the bolt may be powerful, but if it then fires slow the tank in itself isn't very powerful. Say if you have a tank that does 10 damage and one that does 100 damage per shot, then the one that does 100 damage has the most powerful shot, but if the tank that does 10 damage fires 20 times as fast, then overall that tank is more powerful, as the 10 damage tank would have done 200 damage on the time it takes the other tank to shoot 1 bolt that does 100 damage and reload Link to comment Share on other sites More sharing options...
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