Guest HeaVyMenTaL Posted March 19, 2013 Report Posted March 19, 2013 Why is this here? = :dong: i will not quote just ROTFL , i = Rambo :madmax: will avenge you madrox 0 Quote
Guest bluecape Posted March 21, 2013 Report Posted March 21, 2013 (edited) very nice trailer but i think for the next vid u add the ion cannon and multi missle(if u made it for the game) to it i really like to see were ur at with them Edited March 21, 2013 by bluecape 0 Quote
danpaul88 Posted March 22, 2013 Report Posted March 22, 2013 Those are not currently in our test builds 0 Quote
Guest Generalcamo Posted March 23, 2013 Report Posted March 23, 2013 Hmm, that's wierd. I swear I used them in my test builds. Or, are you planning to do something else with them instead of buying them at the nearest Purchase Terminal? 0 Quote
Wallywood Posted March 23, 2013 Report Posted March 23, 2013 They will probably not see the public release. But will be patched in at a later time. We have some really cool plains for this 0 Quote
Killing_You Posted March 23, 2013 Report Posted March 23, 2013 Will they be able to alter terrain? Not that it matters to me, it'd just be a neat bonus. 0 Quote
Enduar Posted March 23, 2013 Report Posted March 23, 2013 I really doubt alterable terrain is remotely within the realm of possibility in W3D. 0 Quote
Guest Sonarpulse Posted March 23, 2013 Report Posted March 23, 2013 Maybe with height maps, not with w3d terrain. 0 Quote
danpaul88 Posted March 24, 2013 Report Posted March 24, 2013 Not even with height maps. An LE height map just gets transformed into a (horribly unoptimised and laggy) terrain mesh before it reaches the engine, so all the engine sees is a standard map that looks like it's been created by 100 monkeys hammering on a keyboard for a few days (in terms of efficiency and whatnot) 0 Quote
Guest surendre91 Posted March 26, 2013 Report Posted March 26, 2013 Excellent, so we'll see alterable terrain within the next decade! 0 Quote
danpaul88 Posted March 26, 2013 Report Posted March 26, 2013 Excellent, so we'll see alterable terrain within the next millenium! There, FTFY 0 Quote
Guest Sonarpulse Posted March 27, 2013 Report Posted March 27, 2013 Not even with height maps. An LE height map just gets transformed into a (horribly unoptimised and laggy) terrain mesh before it reaches the engine, so all the engine sees is a standard map that looks like it's been created by 100 monkeys hammering on a keyboard for a few days (in terms of efficiency and whatnot)Eww. 0 Quote
Renardin Posted March 28, 2013 Report Posted March 28, 2013 They will probably not see the public release. But will be patched in at a later time. We have some really cool plains for this The work has been done a long time ago (2007). Not sure if the files are still available but I think we have those. 0 Quote
danpaul88 Posted March 28, 2013 Report Posted March 28, 2013 It's not just a matter of tracking down the assets, we need to figure out how to make them available to players, balance them, etc. Jump in the staff Skype group, we discuss this sort of stuff in there usually. 0 Quote
Wallywood Posted March 28, 2013 Report Posted March 28, 2013 They will probably not see the public release. But will be patched in at a later time. We have some really cool plains for this The work has been done a long time ago (2007). Not sure if the files are still available but I think we have those. Seems someone missed a few topics in the staff forum. 0 Quote
Guest Elsa Posted March 29, 2013 Report Posted March 29, 2013 Oh well, free videos. 2 free videos 0 Quote
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