Shnappz Posted March 24, 2015 Report Posted March 24, 2015 Hey all I've been reading up on how to improve my texturing and I've come across Quixel Suite. Does anyone have any experience with it. Is it worth buying? At the moment I'm just using photoshop. 0 Quote
Synaesthesia Posted March 24, 2015 Report Posted March 24, 2015 I own a license to Quixel Suite. My Swedish brethren hooked me up with a copy. It's a great tool but like any tool it'll require knowledge. Look into the documentation for it before you decide to jump in and buy it. http://quixel.se/usermanual/quixelsuite/doku.php?id=start 0 Quote
Shnappz Posted March 24, 2015 Author Report Posted March 24, 2015 I can't believe how cheap it is... 99 USD... It looks pretty awesome. Like anything I think the best way up learn something is to dive in. One thing, I'm assuming that any diffuse maps I make in quixel will be compatible with W3D right? Probably a n00b question but I just wanted to be sure. Thanks for your response! 0 Quote
Synaesthesia Posted March 24, 2015 Report Posted March 24, 2015 Any texture is "compatible" with Renegade if it's a targa file. The issue with Quixel Suite is that it isn't designed to create diffuse maps. It's designed to create albedo maps. They're entirely different beasts and will look vastly different from one another. http://www.marmoset.co/toolbag/learn/pbr-practice There's some information on the subject 0 Quote
Shnappz Posted March 24, 2015 Author Report Posted March 24, 2015 (edited) Thanks a lot... I've had a read through, and will have another look tomorrow. Can albedo maps look good in renegade? Once again I apologise for my n00b questions. Edited March 24, 2015 by Shnappz 0 Quote
Synaesthesia Posted March 24, 2015 Report Posted March 24, 2015 I doubt they'd look good in Renegade. Albedo maps don't have baked lighting information or extensive details. They're basically color maps. 0 Quote
Einstein Posted March 24, 2015 Report Posted March 24, 2015 Once again I apologise for my n00b questions. Dude come on! You're not a n00b Take confidence and ask your questions! Make stuff! Be awesome! That being said, the stuff I've seen so far made in quixel looks really good....but it seems the "curse of w3d" has struck again, as Synaesthesia pointed out. It sounds like the stuff it makes is too advanced for the engine to handle by default. I don't know a great deal about this kind of stuff but it follows a trend I do recognize: "New & Awesome" is hardly ever compatible with "old" But thats why we have awesome people like you and Syn to bridge that gap! Keep throwing out ideas like this one and one day you'll strike gold my friend. 0 Quote
Shnappz Posted March 24, 2015 Author Report Posted March 24, 2015 Hey Einstein, When it comes to game development i'm a total n00b. I feel like i'm constantly asking questions and i know that can be draining. 0 Quote
moonsense715 Posted March 24, 2015 Report Posted March 24, 2015 I feel like i'm constantly asking questions and i know that can be draining.Not really, it's good to see you are interested in all this rather than nobody posting questions. 1 Quote
Shnappz Posted March 24, 2015 Author Report Posted March 24, 2015 Then i will continue with my insessecant questions Secondly, i've just realised i only have photoshop CS2 as it's free... and it's not compatible! 0 Quote
Squid Empire Posted March 25, 2015 Report Posted March 25, 2015 Quixel Studio... ... ... More like quickscope studio! ... ... amiright? 0 Quote
Shnappz Posted March 26, 2015 Author Report Posted March 26, 2015 I had a go with the free trial.. It doesn't seem ideal for W3D at all... Also, having Autodesk 3DS Max 2015 running along with photoshop CC & quixel suite made my computer so slow it was almost unusable. 0 Quote
Synaesthesia Posted March 26, 2015 Report Posted March 26, 2015 That's why you shut down programs that you're not using if you don't have a lot of memory. There's no good reason to have Max running while QS and Photoshop are up. The only viewport you need for texturing is 3Do. 0 Quote
Shnappz Posted March 26, 2015 Author Report Posted March 26, 2015 yeah well i was having problems with 3DO and i had to keep re-saving my mesh to make it work... eventually it did... but it was super shiny :\ and for some reason the materials i was applying to it just seemed to go into these two tiny faces on the model, rather than the whole thing. I gave up in the end as i was at work... and probably should've been doing work... 0 Quote
Synaesthesia Posted March 26, 2015 Report Posted March 26, 2015 That's probably because your model isn't one object. If it isn't a single object, you'll get that shiny effect across the entire thing. 0 Quote
Shnappz Posted March 26, 2015 Author Report Posted March 26, 2015 i didnt explain it well enough... i didnt want the shinyness, it was just there. When i applied a texture from DDO onto it, it only filled two random faces with the texture, the rest of the model remained shiny.. It was one object but it was saved from 3DS Max 8... so i assumed there may be a compatibility issue.. 0 Quote
Synaesthesia Posted March 26, 2015 Report Posted March 26, 2015 You explained it fine. QS will not properly apply materials to the model if it's made up of several objects. You have to attach everything together before you send it over to QS. The two random faces are separate objects inside of your model and need to be attached to it. 0 Quote
Shnappz Posted March 26, 2015 Author Report Posted March 26, 2015 I don't know how that's possible... It was one single object. It's never been more than one. I'll check it tomorrow but these random faces are like two little triangles, they would have never have logically been a different object. 0 Quote
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