Timeaua Posted March 29, 2015 Report Share Posted March 29, 2015 I know that silos are Buildings now, not turrets, or what they were. I want to adjust my maps to the latest version, but I need the silo models, where I can put the silo building aggregates on it. Cant find anything in LevelEdit, so I guess I need the 3ds version of them and place them into my map. And another thing is, that in LevelEdit I only see Silo Building aggregates for Silo 1 and 2 per team. So 3 silos per team isnt possible with this LevelEdit setup? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted March 29, 2015 Report Share Posted March 29, 2015 They are not buildings. They are simple objects. Check under there. 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted March 29, 2015 Author Report Share Posted March 29, 2015 ah ok. thanks! let me know when there is a fix for these silos, which can only be done in leveledit. ;-) 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted April 6, 2015 Author Report Share Posted April 6, 2015 Can someone please help me getting the silos to work? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted April 6, 2015 Report Share Posted April 6, 2015 I'm getting contradicting reports on what works and what does not work in regards to silos. One guy says they do not work at all, another guy says they work when the refinery is dead, etc. Until I get a conclusive answer (probably with the help of some the script guys here) I have no answer for you. 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted April 7, 2015 Author Report Share Posted April 7, 2015 All I can tell, is that silos only work on TS_Field atm. Im not sure why they had to been changed from vehicle to simple object, as no one had a problem with them before.... 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted April 7, 2015 Report Share Posted April 7, 2015 The netcode did however, according to the script guys. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted April 7, 2015 Report Share Posted April 7, 2015 Talk to me over the weekend sometime. We'll get some proper proxies hooked up for mappers sometime too and add it to the SDK so you can fit them to your terrain properly. 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted April 14, 2015 Author Report Share Posted April 14, 2015 (edited) and what happened.... nothing. 3 maps waiting for a little but neccessary fix. 3 maps, not one. 100 hours of work waiting for 1 hour fix. Edited April 14, 2015 by Timeaua 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted April 14, 2015 Report Share Posted April 14, 2015 Patience is a virtue my old friend. I'm sure the devs are pretty busy and have a queue of stuff! Interested to see these maps though, maybe you could post a thread with some screenies? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted April 14, 2015 Report Share Posted April 14, 2015 The small hotfix turned into a huge balance patch. More details to follow. 0 Quote Link to comment Share on other sites More sharing options...
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