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APB 3.0.2.2: Sample Text


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You cannot fix player behavior such as rage-quitting. The best you can do is try and solve game problem points which may cause it, such as bad team states.

 

A good example of a case where people often rage-quit is when a team loses all production buildings and ends up getting or feeling 'farmed' by the other team. To solve this quit-point I suggest;

  • A game-over 5 minutes after a team loses all production buildings.
  • A game-over 2 minutes after both teams lose all production buildings.
  • Production buildings being: Barracks, War Factory, Naval Yard/Sub Pen, and Helipad (and this last one I personally consider skipping).
Edited by Raap
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Well I see, you are right to define this balancing is a hard to solve problem, then the rank balancing at the end of the game is probably is close enough. :(

 

One thing went through my mind: in a way we have to find more player.

 

Yes I know how hard would it be, but tell the truth:

 

I saw a lot of FPS games where the graphic is just perfect, but the game experience wasn't as good as the graphic (for instance: not enough damage by weapon).

I also recognized the old games that have a good, but not the best graphics were popular, and nowadays are not as popular as their starting time, but still they strong. So in a way we have to call friends, I also invited them, but may be if everyone tries something then it could live better days.

 

But if I can help in any way, like in creating little works, in connection with the next Red Alert 2 Apocalypse Rising, or testing, or giving any recognition I'm in. :)

Edited by gsg9
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Yes, and we do like for everyone to invite their friends to play. The main difficulty is selling them on our rather "niche" games. It seems like that if I ever manage to get my friends ingame, they get frustrated when its more complicated than "point and click". C&C mode is a foreign concept to most :( But yes I'll agree, we do need more players as thats the only way to keep these games alive.

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