Goliath35 Posted April 20, 2019 Report Share Posted April 20, 2019 I was watching some old E3 videos of C&C Renegade back when it was in very very early development stages, and there's a few things there that I wish I knew how to create, i.e the running animations of Logan running around an empty Nod base, to the FPS model of Havoc's EVA unit. Wonder if EA will ever release these builds as part of an anniversary bundle or celebration of the C&C Franchise? 3 Quote Link to comment Share on other sites More sharing options...
thedisclaimitory Posted April 21, 2019 Report Share Posted April 21, 2019 i already saw all of these the game looked better than released 0 Quote Link to comment Share on other sites More sharing options...
Veyrdite Posted April 22, 2019 Report Share Posted April 22, 2019 They had the fixed version of the med where the mesh at the back of the turret slants up to avoid clipping through the body? > running animations of Logan running around an empty Nod base, to the FPS model of Havoc's EVA unit. Can you private time codes? Running animations -> if they're not hiding in always.dat, then it is still possible to make your own. Are you familiar with bones and every tried to animate in Gmax or 3DSmax? If not, it's a wacky and crazy learning experience involving lots of limbs doing weird things FPS model of Havoc's EVA unit -> you mean the thing strapped to his arm? I believe this was used in singleplayer, perhaps only on certain missions? 1 Quote Link to comment Share on other sites More sharing options...
Goliath35 Posted April 23, 2019 Author Report Share Posted April 23, 2019 1 hour ago, Veyrdite said: They had the fixed version of the med where the mesh at the back of the turret slants up to avoid clipping through the body? > running animations of Logan running around an empty Nod base, to the FPS model of Havoc's EVA unit. Can you private time codes? Running animations -> if they're not hiding in always.dat, then it is still possible to make your own. Are you familiar with bones and every tried to animate in Gmax or 3DSmax? If not, it's a wacky and crazy learning experience involving lots of limbs doing weird things FPS model of Havoc's EVA unit -> you mean the thing strapped to his arm? I believe this was used in singleplayer, perhaps only on certain missions? No But it is something I want to learn during my free time, something I don't have that much nowadays. And there's animations in the always.dat? I have downloaded XCC (mostly to see what shit's hiding about), as stupid as this sounds, but what extensions do animations end in? If and when I have free time, I'll have a look :D 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted April 23, 2019 Report Share Posted April 23, 2019 MPF have a lot of the old Beta assets on their site if you're interested in them: https://multiplayerforums.com/files/file/79-renegade-beta-assets/ 1 Quote Link to comment Share on other sites More sharing options...
Veyrdite Posted April 23, 2019 Report Share Posted April 23, 2019 I believe the anims will be .w3d files, although that won't help you. Yes they'll be in always.dat The best way to look is to open up LevelEdit and have a look at the character & weapon presets. They should list filenames of animations (walking, crouching, weapon firing, etc). 0 Quote Link to comment Share on other sites More sharing options...
Veyrdite Posted April 23, 2019 Report Share Posted April 23, 2019 11 hours ago, OWA said: MPF have a lot of the old Beta assets on their site if you're interested in them: https://multiplayerforums.com/files/file/79-renegade-beta-assets/ Wow, thanks for that link. There's quite a lot I'm not familiar with. 0 Quote Link to comment Share on other sites More sharing options...
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