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  1. Last week we talked a little bit about the roster, and this week we will be talking about the weapons each unit will receive. Now, nothing is set in stone but this is the basic idea of what you can expect from our infantry units. GDI Light Infantry (Free) *Rifle Technician (Free) *Wrist repair tool *Pistol Engineer *Wrist repair tool *Pistol [Model not Ready] *Briefcase Disk thrower *Explosive Disk Medic *Medpack (Medic also heals poison) *Uzi Jump Jet *Rifle (AA Secondary fire) *Binoculars Umagon *Scoped Auto-Rifle *Vehicle C4 Officer *Chain gun *Binoculars Ghost Stalker *Rail Gun * 1 Super C4 Riot trooper *Shot gun *EMP Mines Anti. Air Trooper *Anti Air Rocket launcher *Pistol NOD Light Infantry (Free) *Rifle Technician (Free) *Wrist repair tool *Pistol Engineer *Wrist repair tool *Pistol [Model not Ready] *Briefcase Rocket Infantry *Rocket launcher (A.A. secondary fire) Chameleon Spy *Knives *Pistol *Binoculars *Decoy remote mines Mutant Hijacker *Crowbar *Tech 9 Uzi Confessor *Plasma Gun Cyborg *Chain gun *Rocket arm Cyborg Commando *Plasma arm Elite Cadre *Machine gun/Grenade launcher *Binoculars Toxin Trooper *Toxin Auto rifle *Toxin Grenade (Hi-poly & Low-poly) Dtrngd while modeling our really cool toxin grenade decided to have a little fun and made a Toxin Drink cup :laugh2: I also mentioned that Tiberian Sun Reborn will have a unique promotion system. Now as some of you may know, Apocalypse Rising already has a promotion system, but we’ve decided to make ours a little different. The idea behind ours is when you get the first promotion to Veteran [][], you’ll be given an armor upgrade or resistance to an effect like splash damage, fire, poison, etc. When you get the second promotion to Elite *, you’ll get a weapon upgrade or a special ability like faster reloads, better ammo, or health regen. This list is still being played with but here’s an example: Riot Trooper 1st promotion - Poison Resistant 2nd Promotion - Incendiary Ammo We're also thinking about implementing a rank retention system. If you’ve earned a rank, there may be a way to retain that ranking by spending a little extra cash. This will reset each round, of course. One_Winged_Angel was awesome enough to model the rank icons that will pop up as you are promoted for us: As for the rest of the team: Darkangel is modeling up an awesome Nod tech center. Renardin is a little under the weather, but he’s texturing the engineer briefcases and the new toxin trooper for us. Spice is working away at the GDI service depot you all saw in last week’s blog. Guy with a Wrench is redoing a bunch of the civilian buildings. Teamwolf has been tracking down old assets and maps for us to fix up. And lastly, I've been planning out our first build, tracking down assets, re doing tons of sounds and all around handling management after the big move.
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  2. Podcast has been recorded and its going to go up soon! Thread locked till then.
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  3. If it has a motor, it is a chaingun, if it is recoil, a minigun, if it is hand cranked, it is Gattling. Thats what I thought also...Thank you for that
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  4. If it has a motor, it is a chaingun, if it is recoil, a minigun, if it is hand cranked, it is Gattling.
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  5. With that logic...I could just give him a NOD light rifle and that is not what I'm looking to do. I want him to have something less powerful then a Rifle and more powerful then a Pistol. So the Uzi works. The Uzi texture will probably be fixed or covered in the end.
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  6. For the last time ICE there is no proof of it being either. With your logic it could still be either one. I could claim that the damage done by the blast is too big to be a grenade. Again ICE there is no proof from such an unclear video. Also in that video that one light infantry unit took out both Cyborgs in two shots, that couldn't happen in TS, should because I saw it in this video should I make that happen in Reborn? ..NO
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  7. There is no proof that is grenade launcher, instead of a small rocket launcher. Even in the videos it is un-clear, and most likely it will be a Rocket launcher
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  8. Medics and Hijackers are going to need some sort of side arm. And a standard pistol seems a little bit weak for a field unit, so I think the best in between is the now un-used Uzis. As for the charge up and re-naming of the Confessor's Rifle both might happen. The charge up might would be a really cool Secondary fire, with a longer reload. We're still working on details, but yes I think giving these units a multipurpose is a good way to make no unit is over shadowed I think to make a Cyborg a major threat like he was in TS/FS then yes he should be giving both an Anti-Unit and Anti-Vehicle weapon. But who's to say it might be something that gets unlocked a Elite Status
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  9. Damn Wallywood, you sure are eloquent!
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  10. Let's jump off this blog the right way and wish the fans a HAPPY HALLOWEEN Now lets get straight to it. If you read last weeks blog you might have a few questions well maybe this will help..... -EMPs: We are going to make EMPs in the Renegade engine a real thing. Basically the way this is going to work is when you’re hit by an EMP, your unit will no longer be able to move or fire for a short amount of time. This will make things like the EMP cannon and the Mobile EMP a real possibility. -New infantry units: We have a few new units coming to the roster: Toxin Trooper for Nod, Riot Trooper for GDI, and AA trooper for GDI. Now we know that there was no AA trooper for GDI, but for the sake of balance and because GDI has no real anti-air unit, we’ve decided to add him in. -New vehicle units: We've also decided to add units like the MEMP (Mobile EMP), the Mobile Senor Array and limpet drones. -Revamped current infantry: We've gone through the roster and made some improvements. We're making sure each unit has its own unique feel so that no unit overshadows another. In light of this, we had to make a few cuts. Here’s what the current roster is looking like: NOD *Light Infantry *Technician *Engineer *Rocket Infantry *Chameleon Spy *Mutant Hijacker *Confessor (Renamed the Kerubim so it fits better) *Cyborg *Cyborg Commando *Elite Cadre *Toxin Trooper GDI *Light Infantry *Technician *Engineer *Disk thrower *Medic *Jump Jet *Umagon *Officer *Ghost Stalker *Riot trooper *Anti-Air Trooper You’ll notice most of the mutants have been taken off the list, but don't worry! You’ll probably be seeing them again in different ways. -Ion storms: Okay, I am VERY excited about this. Jonwil and I put our heads together and made REAL ion storms a thing on the W3D engine. When a random ion storm occurs, both teams will lose their base’s power and radar. Yes, you read that right…random. Ion storms are going to be randomized, so there could be as many as 15 storms or as little as none on a map, and they could last anywhere from 15 seconds to 3 minutes. You'll never know how it’ll affect battles! -Building hacking: This is going to be the bread and butter that will change this game to its own style apart from AR, APB, and Renegade. Engineers have always been powerful units in the C&C RTS world, so we've decided to bring that logic to TS:Reborn. Engineers will now be given suitcases with laptops in them that will be able to "hack" buildings. Think about it like a hidden secondary health bar. When an engineer is hacking it, it will slowly bring this bar down. If you are able to bring this bar down to…let’s say yellow, it will knock that building’s functions offline. If the bar drains completely, the building will die. Engineers don't have to stand at a certain spot either as long as they are within the building’s hacking area, so as long as you have the briefcase out and are using it, you can hack anywhere outside or inside of the building. So how can you prevent this? Well there’s two ways. The first way is to kill the engineer. The second way is to grab your own engineer, pull out your briefcase and "unhack" your own building. But what if you've lost your barracks or Hand of Nod and can't buy an engineer? Well don't worry about that, because hacked buildings will slowly repair their own hack damage as long as they’re not dead. -New buildings: There are tons of buildings in the Tiberian Sun world, and we've decided to give each building its own function. We're going to add Tech centers, Radars, EMP cannons and super weapon structures. The radars will control the limpet drones and the radar function. The tech centers will affect the tech levels and the hunter seekers. The missile silo and upgrade center will handle the super weapons. Also Spice has been working on the GDI Service Depot and this is what he has so far. -Different game modes: I've always been a fan of variety and sometimes I get tired of the same old back and forth battles. We're going to be adding different game modes for multiplayer. Things like capture the flag, team death match, capture the token, free for all, marathon mode, and maybe an infected mode. More details will come about this later. -Poison: As you can see we've added a Toxin Trooper to the mix, and since Nod has no problem poisoning people, the Toxin Trooper will be given the ability to poison enemies once their armor is taken out. They will be given a toxin rifle and toxin grenades. This effect will slowly damage you until you get a medic to heal you or buy a new unit. Also I know you’re asking yourself, “Will mutants be affected by this toxin?” Well, yes and no. The toxin will hurt mutants, but not poison them. -Super weapons: We have a few special plans for the super weapons, but as of right now our first idea isn't ready, so for the time being Reborn will share the same super weapon logic as APB with a few exceptions. Every X number of minutes you will be given a beacon that CANNOT be disarmed. Now I know what you’re thinking: "How can we fight that?!" Well I'm glad you asked! There will be two ways to stop from getting hit. Number one is to kill the unit placing/holding the beacon, and number two is to sneak an engineer into the silo or upgrade center and have them reset the timer for the beacon. Now this is not going to be an easy thing to do at all, considering the sizes of both buildings, but if our aforementioned special plans become possible, a lot of this will change. -Mission maps: Mission maps have always been a lot of fun for me, and they give a little more of that C&C feel. Also I hate wasting assets, so you'll get a lot of mission maps. And with those mission maps you'll get to see units you won't typically see in normal gameplay, such as Kodiaks, MCVs, Carryalls, the Montauk, Nod pyramids, Nod temples, and maybe even Kane himself! -NO MORE SNIPERS: This is what you've all been wanting to read about. Now I know some of you are all like "NOOOO WALLY YOU CANT TAKE AWAY SNIPERS RAWR!!!!!" Well yes I can, and here are a few reasons why. For one, snipers have never faired very well in W3d. They've always been a very selfish unit. Two, they do very little for the team and are more of a "RAWR I HAS AWESME KD" unit. So we've decided to do away with snipers and add scoped auto-rifle units. This is how I explained it on another forum: "It won't be a hit scan weapon, and you'll have to lead your shots, but with the way we're thinking it'll work a lot better at mid range and it'll most likely fire in a 3 round burst, perhaps with an alt fire single shot, maybe with a slight charge that’s worth the damage of a 3 round burst that will cost 3 bullets to fire, so players will still get that sniper feel. This logic will apply to both Umagon and the Toxin Trooper, but the Toxin Trooper will be able to poison players he hits as long as they don’t have armor." So the basic idea is a not-sniper sniper. If you get really good at timing your shots with that alt fire it could be like a very weak sniper rifle, but the best way to think of it right now is like a DMR from Halo. You'll notice that there is also a sub blog. Lord Kane and I will be doing a live pod cast Q&A next weekend, so if you have any questions or concerns you might want address be sure to ask them there or join us live on the Bluehellproduction teamspeak Sunday night GMT -5 Post your questions in this blog http://www.bluehellp...showtopic=24912 Also next week we'll be talking about unit's weapons and the ranking system. (Yes, There will be pictures)
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  11. what do ya know. back to TSistic 3 beams too.
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  13. You can not growl under it....There is no crawl in this engine.
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  14. I will say there is no way in hell that the Reborn Infantry beta was better then APB's or the server for the inf. beta wouldn't have been shut down due to inactivity. I am indeed changing reborn away the Renegade feel.But with all the changes being made it should feel like its own style of game. And your basing this off of ......what. I think this is more of a anti BHP Reborn thing then anything else. But I really think your going to be surprised on how it turns out. Thanks, but with your other posts you've already written me off to fail. But let me clear this up for you. Just because Reborn is now in the same hands as APB workers doesn't mean its going to play like it at all. Also Blackwolf I figured that was you, and TBH I'm actually very glad your still around . Listen up for our pod cast on the next blog there was a question regarding you and I think your going to be very surprised at the out come of the answer. Also your basing this off of a game that was failing fast and was being rushed out the door. And as for you referring to me as some "fan boy" New flash bud, We're all fan boys or none of us would be here. None of us are getting paid for this work so we're all here on our on free will.
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  15. Why haterz go 2 hate? I dont understand why people like you dont appreciate stuff being done for you? Want to complain? Go and complain to a game that cost you money, not to a game thats being brought to you for FREE, and costing lots of people hours of their life. If YOU think you can do better, how about getting off your ass and attempting to make a game like this if you think your ideas are so perfect. Dont waltz down here like your the leader of the world thinking your view amounts 50 billion times more than anyone elses, If you don't like whats going on with Reborn, and how its being handled, go find another game and wrap yourself in your personal bubble where you think everyone is going to worship your opinion. Heres the point. Constructive criticism = Good Posts like yours = Bad
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  16. The fence model is looking fantastic, its really amazing, the detail is perfect, keep up the good dev blogs.
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  17. Isn't there already a GDI tech center modeled and textured? i'm pretty sure i saw one in a blog once. Though its going back one or two years. And what ever happened to those laser fences? I haven't seen them on any of the closed beta maps. Missing assests.... arghh.. Edit: found it. Goes back to Sept 08 the blog. Edit 2: How to you spoiler tag pictures on the new forum? Edit: 3 found the laser fence.
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  18. I'd like to do this when we are closer to a release. I think the art needs finishing before we do anything like that though.
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  19. Check out the Soviet Giant Squid on Moddb! http://www.moddb.com/games/red-alert-2-apo...iet-giant-squid
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  21. Lol, that's awesome. :emot-c00l:
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  22. I love the fact that there will be random Ion Storms! About the Engineer, I like the hacking idea, but his laptop should not take up his entire suitcase, and instead be more of a hand-held computer (iPad 3 LOL? :emot-v:); This is 2030, after all. Plus, he needs room for his tools.
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  23. Hmm... Well, I guess you could say that its capabilities are similar to those of our modern day supercomputers. (That's basically the advancement of computer technology; What required a supercomputer in the 1980's can now be done with an ordinary desktop computer, and the same would apply when comparing Tib' Sun computers to their Tib' Dawn predecessors.)
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  24. I think he was responding and aiming the fanboy at Generalcamo, as indicated by him quoting gc
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  25. :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: :emot-awesome: For Mr. Wallywood who obviously over looked that Emote at the bottom of ICE's post...
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  27. Actually, the model would not have to be "re-done from scratch". AFAIK, it should just be a quick edit. Anyway, it's fine, but it still doesn't look right, logically.
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  28. I know. I was just joking. :emot-v:
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  29. Actually, it should be a grenade launcher or mini HE/AP cannon, since that's what the Cyborg had in renders and cutscenes: http://www.youtube.com/watch?v=BVdc8v76Sx0
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  30. There is no proof that is grenade launcher, instead of a small rocket launcher. Even in the videos it is un-clear, and most likely it will be a Rocket launcher http://www.youtube.com/watch?v=BVdc8v76Sx0 -Near-instant projectile travel (I know that rockets go very fast, too, but in C&C cutscenes, rockets tend to travel MUCH slower than other projectiles.) -No exhaust-trail behind the projectile -"Pop!" sound upon firing, instead of a more rocket-like sound
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  31. Valid points, but the weapon itself even looks more like a cannon of some sort rather than a rocket launcher. Anyway, I'll stop arguing about it. BTW, the Hijacker's recently-acquired "Tech 9 Uzi" still has the GDI logo. It might be best to remove that. :emot-v:
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  32. This is both unrealistic (depending on your concept) and would completely go against C&C. If you're Barracks is destroyed, you're stuck with Light Infantry and Techies. If your Factory is destroyed, no more vehicles. Deal with it. Even better, defend your base so your buildings actually don't get destroyed. :emot-geno: Personally, I think that it would be cool to have a 25% - 50% price-increase if a team's power plant is destroyed, in addition to double or triple production-time like APB is supposed to have. It makes sense, too, as lack of power would result in increased costs and higher production-time, since many of the Factory's automated processes would now have to be done manually (Sure, the Factory would have backup generators, but they can only do so much.). It also gives more incentive to defend the power plant on maps without Obelisks or AA defences.
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  33. Like I said, "depending on your concept". Airdropping/Carryalling a limited number of basic vehicles (Wolverines, Buggies, Cycles, maybe Titans and Tick Tanks) would be acceptable on maps with a Comm' Centre, but anything more would decrease the War Factory's importance too much. Also,
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  34. I don't want to sound like an asshole, but people need to learn to defend their base instead of whining about losing their Factory/Refinery and ragequitting. When I play, I always tell my team "Hold position." "Defend the base!" If they don't and attack anyway, then I will stay behind myself, because it's pretty much guaranteed that as soon as a team leaves their base, the enemy team shows up and trashes the place.
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  35. The GDI Service Depot will have its robotic welding arm, right? An easy placeholder method for this would be to simply retexture the GDI Neurotoxin Soldier, since it's being removed from GDI anyway. The GDI Service Depot will have its robotic welding-arm station, right?
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  36. There wasn't one in TS or FS so probably not. *Facepalm* Oh, right. I've been playing TS Retro for so long now that I forgot that the original version lacked the arm-animation. :emot-v: However, it still had some sort of station-thing, so it should be included. Why do that when we already have one being made. Besides I already made a temp place holder. ICE relax a bit and let us drive this ship. Okay, cool. I didn't know if you had already made one or not, so I was just tossing you a suggestion.
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  37. Hey, I haven't studied TS or TD as much as RA1, my specialty. I remember seeing this fence, and it looks awesome, but I have one suggestion: The model is 99% perfect, but please lower or spread out the beams to be a bit closer to the ground. Realistically, it looks like someone could easily just crouch under the bottom beam. Plus, the bottom beam was very close to the ground in TS: (Before anyone asks, I'm fine with there being 4 beams instead of 3, because it makes more sense, security-wise.)
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  38. Well, actually... Soviet Ranger: BTW, I always thought that the C4 should have the same 'beep' sound as the one in this cutscene. More nostalgic, you know? Allied "Sergeant": Also: -The Rocket Soldier was available for both sides in multiplayer, and the RPG Trooper is based on this. -In the expansion packs, the Allies did experiment with jets based on the Soviet MiG-23. (Hence my Mirage IIIC suggestion) :emot-awesome:
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  39. Oh, the laser fence has already been fixed. Disregard my earlier statements about the fence. It's perfect now. Wait, you can't GROWL under it? So it's sound-proof then? :emot-haw:
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  40. Cool. (One little issue: It's a minigun, not a chaingun.)
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  41. Thats what I thought also... WRONG; Both chainguns and miniguns are electromechanically-driven. A chaingun is single-barrelled, and a Gatling/minigun is multi-barrelled. http://en.wikipedia....om_Gatling_guns
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