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  1. To me Tiberian Sun is the C&C game that stands out the most as the most artistically complete and unique. Two years ago I wrote an essay on the way the future is depicted in the game, and it still captures my attention more than any other RTS on an artistic level. Tiberian sun to me is a slower and more meditative game than most, even when it's a frantic firefight; the sheer oppressiveness, of the apocalyptic setting oozes from the sprites and the audio, and flows over the action masking it and slowing it. It is this game, and it's soundtrack, that has caused me uncomfortable day-dreams of a blighted landscape, and that inspired my apocalyptic art-y student film. The theme, setting, and execution blend better than any other post-apocalyptic text I've ever come across, and form what is to me a genuinely haunting and simultaneously beautiful image of a human world. The game's simple sprites and storyline are almost sidelines to the world it presents, which causes its own imagined scenes to take place. Images of soldiers patrolling in a dusty blighted landscape, the distant lights of their base obscured and dimmed by ionic clouds and dust. A large metal door seals shut at night, leaving a lone troop stuck in the wasteland outside, the stars above are motionless as his breathing echoes in his helmet. The cover image of the soldier, his eyes obscured by a cyber-punk mask, itself oppressive and built from necessity, staring out with an expression of stoic duty or patience, but perhaps his eyes are tearful and he stands alone in a field of fatal crystals? Tiberian Sun to me is a hauntingly perfect depiction of a desperate world and humanities place on it.
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  2. We are pleased to announce a new modding and community hub for all W3D games and associated spin-off games. The site has been founded by several prominent members of the W3D modding community and will provide a range of services to our members regardless of their game and community affiliations. W3D Hub Services W3D Hub Launcher The W3D Hub launcher is a one-stop shop for your W3D gaming needs, providing game downloads and automatic updating, an integrated server browser, centralized management of in-game options and many other features.As one of our core products we will continue to evolve this service and add new and exciting features in the future, such as a server chat lobby and buddy lists. W3D Hub Stats Whilst we appreciate that many communities and servers already run their own stats service, we believe there is still a great deal more that can be done to improve stats in the W3D community.To this end we are developing a brand new stats system which is more tightly coupled with the game server engine and provides more in depth stats than ever before, all linked directly to your W3DHub user account regardless of which username you choose to use in-game, or even which server you play in (as long as they run our stats system, optionally alongside their own).Whilst many of the details are still being worked on and finalized, here is a short list of the features we are hoping to offer Cross-game stats integrated into a single stats profile Detailed breakdown of stats on a per game, per map, per team or even per match level for any player Achievements linked directly to in-game actions Rich support for clans (aggregating clan stats from all members, both in total and average per player) Leaderboards for both individuals and clans Query interface for generating signature images / integrating into your own community website (example usage: host a competition and track scores based on game sessions in your own servers) Server Deployment Also in development is a new server deployment tool which will allow server hosts to install, update and manage their servers and the bots which are installed upon them. More details on this will be announced once they are available. W3D Modding & Development As you might expect from a community founded by modders, there will be a lot of modding related activity in the community.We will offer modding support to any individual or group who wants to work with the W3D engine, including tutorials, FAQs and forum based support for anything W3D. In House Games Popular W3D games *Tiberian Sun: Reborn*, *Red Alert 2: Apocalypse Rising* and *Battle for Dune* will be developed by our in-house development team. Third Party Studios Third party development studios will be welcome to apply for hosting on our services, including forum areas, access to our launcher system (including the ability to upload new versions and manage access to your test builds using W3D Hub user account groups) and integrating custom achievements in our stats system.As a hub of the W3D community we will provide all such services for free and aim to ensure that all of our services are impartial and treat third party studio content in exactly the same way as that of our own in house studio.
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  3. The atmosphere, the artistic style, the world that is Tiberian Sun is perfect to me. I wouldn't change a thing. That's the main reason I disliked the following games set in the same Universe, they did not capture it correctly, in my opinion anyway.
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  4. More specifically, I made those models for a series of levels that would've been integrated into Renegade seamlessly by using temp presets instead of a mod package or a standalone mod installation. You could've tossed it into any Renegade server and played a very TD-like experience without needing to install a standalone mod to get it going. The testbed was going to be Mike Amerson's (creator of Islands) Noddingham design that I modified extensively. I have some images of it at home. I'll post it when I'm out of the office. The texture style is indeed different, but I feel that's a good thing. Far too many C&C mods have cartoonishly inaccurate textures and I wanted to represent the vehicles and structures more closely to what they'd be if they were actual buildings and vehicles in everyday use. Some of them don't hit that mark completely, like the Hand of Nod - four years later, I can definitely see what to improve with it.
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  5. Some old stuff I'm planning to send to Reborn, and potentially to someone here who's planning on building a Tiberian Dawn conversion that actually goes somewhere I imagine some of this will need some retexturing to fix up portions of it
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