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Showing most liked content on 03/07/2015 in all areas

  1. Hey everyone, I know it has been a while since our last blog but that is because we have been very hard at work. We have been planning for a big patch coming soon with tons of new stuff, so lets get this showcase started. GDI Reinforcements The Enforcer The Enforce will be joining GDI to even up the teams. It is no secret that GDI is lacking a good mid tier anti-vehicle unit, so we have decided to fix this issue with an early version of a Zone Trooper type unit. A soldier in a well fitted power suit welding an awesome portable Ion blaster. Having trouble picturing it? Think, Confessor and Cyborg combine. This unit is still being worked on so we will have pictures of him in an upcoming update. The Mobile EMP Tank This unit is coming along faster then we thought it would. With A4R91N joining the team as a texture artist. He has taken this tank head on, and has been doing a fantastic job. BUT he has requested us not to show it off until he is happy with it. So this one will have to wait for the next update. The Juggernaut This is the unit that everyone has been waiting for. And with a little more TLC could be seen as soon as the next patch. Maps Teamwolf has been on a map overhauling spree. With changes coming to balance,cosmetics, and overall gameplay. Also in the process has decided to bring a few maps back from the dead like TS_ICE and TS_Dustland, along with a few others. DarkAngel has decided to work on a city/urban style map . The name is still pending but if this map follows even close to Enduar's concepts then this thing is going to be epic. Aircraftkiller is taking on an urban style route as well and completely re-do the old C&C_Metro and bringing it into the TSR universe. GDI gates are going to be getting updated to Fabians long gate that was used in field 2 Nod Cham. Spy Lets be honest, this unit is just plain bad. With the health of an elderly woman and a knife that couldn't even cut butter, we have decided to give this unit a nice overhaul. The unit will still take on the role of a spy BUT he will be given a sabotage beacon that if successfully deployed will temporarily be able to power down a building. This beacon will have a deploy time and in the process cause you to destealth while giving off a faint beeping sound to help give away your position, so you better be sneaky.The beacon will keep the building offline until the beacon dies out on its own or is destroyed by a weapon or repair tool. His health/armor will be staying the same but his price will be going up to about 500 credits. Along with keeping his knife for defense, he will be given his very own Spy pistol that does almost twice the damage of the normal pistol BUT takes twice as long to fire.So I wouldn't try to fight GDI in a head to head battle with him. The sabotage beacon idea is still being worked on so it may not see the next patch, But have decided to try out the idea about letting him steal freshly made GDI vehicles. So GDI make sure you have those MSA's up and running. Spy Pistol Sabotage Beacon Veterancy and Balance system OWA and myself have been working very hard on balance lately. Focusing a lot on the new Armor.ini. These changes should shape up TSR balance to a whole new level. Finally being able to tweak individual units without effecting more then one. Example: Now if we need to adjust the stealth tank it won't effect the titan and Tick Tank. We have graphed up a chart with 71 different armors and 40 different warheads. So it's safe to say things are about to get interesting. Veterancy is also getting a bit of an overhaul as we prepare for the long awaited Vehicle Veterancy System. We have decided that each unit should get some sort of visible upgrade along with its weapon upgrade. So for example: If a Ghost Stalker gets fully promoted it will receive a Red Railgun effect that will deal more damage. Many of these unit's weapons already get a damage or rate of fire increase but now it will just become more visual. Moonsense has been kicking major butt in rigging and has gotten our proper veteran and elite chevrons in game. No more weapon place holders Did I mention that Moonsense has been kicking major butt in rigging? well if you didn't read it the first time he has been a rigging machine! No more disk for the toxin Grenade and no more medical cases for the engineers. Engie Hacktops Toxin Grenade The Power of Scripting Ion Storms seem to be a bit on the biased side right now, hindering mostly Nod units. So we are planning on fixing that with Ion Storms 2.0. We have been hashing out ideas about how to have both teams effected evenly. With Jerad's help we can even make air units forced to land and HMRLS to no longer hover during Ion Storms. Now, I know your thinking this sounds horrible but what if there was an announcement telling you when to expect the storm so you can get ready for it? So ingame you may hear Cabal or EVA say "Warning! 2 minutes until Ion Storm arrives." These changes along with new emitters could really bring Ion Storms to life. Tell us what you think... Random Weather Scripts are going to be added into maps to add more of a real life feel. So on desert maps you may see dust storms, Ice maps will have random snow flurries and some maps may even get thunderstorms. Visceroids can now spawn randomly if a player dies in tiberian. Gates can now be destroy-able General Camo has been working on Air units falling out of the sky when shot down Missing Assets Resurface We have also managed to recover a few old assets that could come in handy as map props or even working units. Light Towers could be coming into a few future maps The Nod Montauk The GDI Kodiak TSR Face Lift A4R91N has also been working on a some HD weapon texture updates here is an example of his work. Side by side comparison OLD NEW AircraftKiller YOU! the big head just YOU....are a talented dude. ACK has stepped up and decided to revamp a lot of the TSR vehicle models and textures. He started with the Titan... and well I'll just let the pictures speak for themselves. The model update The Texture Update Proper light renders *Note keep in mind that it will not look this good on the Renegade engine BUT who says it won't look even better in UDK or on another engine A cheap plug Beyond The Path is back in production and will be releasing Episode 4 soon, so keep an eye out
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  2. Technical superiority is pretty hard to debate against unless it has costs associated with it (and unless such costs happen to be higher than the costs of maintaining the old technology). Fortunately for us, the cost of transition here has been laid out in the form of adaptation.The cost of holding on to W3D meanwhile is the dwindling player base and overall reduction in the form of a "return" on the time invested in this venture. A transition to an engine as reputed, optimized and malleable as UDK would be of greater benefit to everyone involved in this community and would warrant in objective terms the temporal investment. While an example such as RenX has its faults and deficiencies, but no one can argue about their progress and how much they've been able to achieve. Part of this comes from leadership and focus on their end, but the other part also comes from how easy playing with UDK is. Modding for W3D is a struggle some of us are still willing to undertake out of pure sadomasochism. I know it can be argued that potential maintenance issues in the long run will be alleviated the same way that technical problems with the old crop of WS RTS games have been addressed by the community repeatedly. However, as Aircraftkiller pointed out, we're extremely dependant on people that could decide to move on any day from now.
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  3. I am endeavoring to recreate every C&C building ever made in the world of Minecraft. These structures will be to scale and fully playable once they're done. For now, I'll be releasing screenshots of these structures as they're made. Wallywood has generously taken these using special shaders and a texture pack. For starters, here is the Tiberian Sun GDI Construction Yard!
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