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Showing most liked content on 03/24/2015 in all areas

  1. Oh wow. Perhaps you could post your work one time? Anyway, back to specs. My GPU can handle UDK, but not my CPU. Right now I have a rather low-end CPU (this one specifically: http://www.newegg.com/Product/Product.aspx?Item=N82E16819116775.)I am highly considering an AMD, as they have some interesting technologies that seem to work better on 3d modeling programs (and UDK). Going to take me a bit to actually afford one though.
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  2. I have an idea, but execution will take a little time After Nod moved in on an old Trainyard base, a GDI team was quickly dispatched to find out what they were up to. Nod had been excavating the nearby railway tracks to recycle, and had left long empty ditches all over the nearby plains. On one particular day, a powerful ion storm rolled in, and both teams were left without communication to their command. It was a twist of fate that this was the same day that the Nod force finally detected the GDI presence, and fighting ensured. Due to the storm; both sides were limited to ground troops only, and so a strange battle played out in the excavated railway ditches - one in the style of the ancient trench battles of the 20th century. (Contrary to what you suggested this is the first time I've used pixelart to draw a map )
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  3. Not really, it's good to see you are interested in all this rather than nobody posting questions.
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  4. I have to point out that if you have a computer with parts created in the past decade that UE4 on minimum is likely to run and look better than W3D because it actually takes advantage of modern hardware features.
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  5. I've had this idea for a while now. A dedicated ww1 style infantry-only trench warfare map where there is a trench network for both sides, and the only way to attack the enemy without arcing projectiles is by going "over the top." Maybe have class/weapon spawners at spawn instead of random crates. Could be adapted for any one of the games.
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  6. Holy *&$@ the graphics are so much better , and come on they are literally saying " you may use our work " . I say finish the next patch and spend the next 6 months transferring units and art assets to UDK so we can play on that . And I would love to see it on unreal 4 especially .
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  7. Hey Guys, it's the asker of many questions. Just a quick overview would be nice in lieu of a potential tutorial. How does the scripting work exactly? I've noted that you can download the latest version of scripts.dll from Tiberian Technologies, but how is it implemented in game? Is it through level editor? Can you for example apply a script to a specific object through LE? May be well off the mark here so look forward to your advice
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