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  1. Hey everyone. Recently infantry-only maps were removed from the rotation. This is planned to be a temporary fix, but we would like public feedback on what needs fixing. I'm going to post the points already done regarding infantry balance, and a few future plans, but more feedback may be necessary: Cyborg: Split health and armor. Armor does not heal in tiberium Disk Thrower: Now explodes on death Now more effective against cyborgs Damage increased from 50 to 66.5 (Elite from 55 to 70) Damage Radius increased from 4.5 to 7.0 (elite from 5.5 to 8.0) Spray Angle (Inaccuracy) increased from 0 to .5 (alternate fire from 0 to 4.5) Medic: Removed instant healing (now heals over time) Doubled health regen Can no longer heal other medics Pistols now have inaccuracy and recieved a -1 damage nerf Elite confessors now have their original ammo as a secondary fire Hijacker limit changed from 2 to 5 EMP mines can now be refilled Future plans: Add more interesting infantry maps from the infantry beta fan map pool (C&C_Pipeline is one such map) Add enforcer unit to GDI Add a new CTF mode for certain infantry maps (maybe vehicles, but only infantry planned for now) Please post anything else you want to see changed/added or any concerns about these changes.
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  2. Jumpjet Infantry: Range to be adjusted to reasonable levels (or maps flight ceiling to be configured properly so JJ's don't go to ridiculous levels and still outrange everything, Grandcanyon for example) Medic: No longer able to restore armour (?) although the with changes you specified, it may not be necessary. Confessor: Elite perk, whilst cool that it turns into a continous laser, is quite terrible. I noticed that it deals no damage (or very little) during the first few hits and it's very weak otherwise. Better off using a regular/veteran one. Elite Cadre & Officer: A very minor complaint but please change/restore the grenade ejection sound, it sounds like I'm opening a party popper and I can't take it seriously. Remove Binoculars as it stands they're quite useless and more suited to scouting units such as the Jumpjet. Plus it's easier for new players to get accustomed to these units without being overwhemled by options. I noticed the main weapon changes were reverted, why was that? Mutant Hijacker: Restoration of tiberium based weapon, it kind of makes no sense as to why it was removed as he completely sucks in self-defence. I would suggest at veterancy but I've never seen a Veteran/Elite Hijacker... A rework to a majority of veterancy perks, particularly Elite as it currently stands, are very generic. That's all I got for the moment.
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  3. I've gone ahead and removed both Drought and Freezeover from rotation for now. There are plans to expand infantry only maps to be a lot more fun (along with balance changes to make it playable again), but they are not going to be implemented anytime soon.
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  4. I think it should be out for a while until infantry get properly balanced. However i also think this map should expand into a vehicle map. Maybe like the infantry one being the beginning of the battle for wherever it is, and then the vehicle one reflects an ongoing struggle. I'd really like to see that bridge in the middle collapsed, and other terrain irregularities. Then maybe a third which introduces aircraft. Also maybe setting up two hands of nod, the one from the first map being destroyed and a wreck, and the second or third map having another hand of nod in another location. Just putting some ideas out there.
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