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Showing most liked content on 04/30/2015 in all areas

  1. Several things have changed: The enforcer is now in our private builds. He is currently using placeholder assets however as this unit is still up for heavy debate. Wallywood decided to try to make the confessor's elite weapon set to LASER instead of ROCKET afterall. Medics can no longer heal other medics and now give a healing aura instead of actual healing. In exchange however, they heal more health, their regen was doubled, and regen does not stop during a fight. Automatic Rifles are now more accurate Technicians now have a repair gun always. At elite, it is upgraded to be able to repair vehicles. Binoculars were removed from Officers. They will stay for Jumpjets and Chameleon Spies Spy Throwing Knives were increased in range. They now have equivalent range to an SMG. Pistol was slightly nerfed in accuracy. It now has the same accuracy as the rifle (pre-buff). It also has 1 less damage.
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  2. I hope its not gonna be OP. I hope you guys are taking into account that Nod vehicles are really squishy. and having a good anti tank infantry on GDI's end is gonna mess it up
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  3. Light Infantry countering mk2? You're telling me you can't handle rifles with your mk2? I think you might be doing something wrong. Pistol is a skill weapon. Doesn't deal damage on body shots, only its accuracy and headshots make it viable. Take away accuracy, and it's useless.
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  4. It's a remake of a remake. Anyone remember this? [/i
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