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  1. Still working on stuff - took a break to fiddle with some old work and convert it into an Ace Combat 4 version. https://www.artstation.com/artwork/NgDVP
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  2. A few years ago I played around with CCWMap and decided to make a short mini-campaign centered around Nod's use of a time machine after GDI's victory in the First Tiberium War. It involves some custom maps but also some modified versions of existing campaign maps. Has five Nod missions and five GDI missions...possibly expandable. I've only 'completed' one mission in this pack. I haven't figured out how AI works in C&C95, so I've run into difficulty completing the rest. If anyone's interested in something like this, I'd welcome to help! I attached a zip file to this post. Drop the .bin and .ini files in a C&C95 1.06c installation folder and check the New Missions tab--both are Nod. The first is Time Warp, the first mission in this little campaign. The second is a beta version of Nod Mission 4. I wanted to make use of some neat ideas that make the maps stand out, and the small invasion at the start of Mission 4 is an example of the aim. Time Warp.zip
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  3. It's not the Tesla Coil that's a problem. If anything, it's the asymmetric layout of the bases, forcing Allies to run a long way to get to the Power Plant while the Soviets can just slip in without having to walk too far in the open. Not that it really matters, since the Gap Gen is easy to hit from the bridge. Not the case with the Coil. And then there's the matter of the Flame Tower being able to hold back a few tanks at a time, while Soviets pretty much laugh at the Pillbox (talking about War Factory side defenses here). Obviously addressing all of these would likely be overkill, but I think at least one of these could be fixed.
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