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Showing most liked content on 12/16/2016 in all areas

  1. Red Alert: A Path Beyond Update Improved aesthetics and the new map, Siege! Get the APB 3.0.7.3 update! Changelist GENERAL Charge-up weapons (C4 and Demolition Trucks) now show a progress bar when charging, just like Signal Flares do. Sorry for springing charge-up C4 on you guys before and forgetting to put it in the changelog (oops) but this should make it obvious now. INFANTRY Limited-ammo Dragunov crate now correctly gives 10+10 ammo instead of just 10. VEHICLES Light Tanks and Ore Trucks are now treated as "heavy vehicles" by the AI. Essentially this means that Pillboxes and Flame Towers will be less likely to shoot them when they could be shooting infantry or unarmoured vehicles instead, and the reverse is true for Turrets and Tesla Coils. AESTHETICS/PERFORMANCE Ranger has a smaller muzzle flash, making it easier to use in first-person mode. Reduced duration of smoke particles for dead buildings, powerplant/refinery smokestacks, ore truck exhausts, and shooting "fire pipe" surfaces (such as the WF pipes and flamethrower's fuel tanks). Tons and tons of rendering refinements. MAPS New map added: RA_Siege by Raap! See these two threads for more information on the project.
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  2. Uhh I would just suggest you put every rule now in the OP instead of jumping to our arguments and doing mod confirms directly to player's posts like that.
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  3. Except I'm not scum. If you're that depressed about your role, go for it. Throw a hissy fit and suicide because you're weak. I expected better from you.
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  4. W3D hub Forum sends messages with the speed of light! Surrender now or prepare for spam! But for real, its not even that late and there are already couple of new pages + almost hammer vote. I feel that we should calm down a bit, since D1 lynch is most likely to kill Town.
    1 like
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