Red Alert: A Path Beyond Update
Improved aesthetics and the new map, Siege! Get the APB 3.0.7.3 update!
Changelist
GENERAL
Charge-up weapons (C4 and Demolition Trucks) now show a progress bar when charging, just like Signal Flares do. Sorry for springing charge-up C4 on you guys before and forgetting to put it in the changelog (oops) but this should make it obvious now.
INFANTRY
Limited-ammo Dragunov crate now correctly gives 10+10 ammo instead of just 10.
VEHICLES
Light Tanks and Ore Trucks are now treated as "heavy vehicles" by the AI. Essentially this means that Pillboxes and Flame Towers will be less likely to shoot them when they could be shooting infantry or unarmoured vehicles instead, and the reverse is true for Turrets and Tesla Coils.
AESTHETICS/PERFORMANCE
Ranger has a smaller muzzle flash, making it easier to use in first-person mode.
Reduced duration of smoke particles for dead buildings, powerplant/refinery smokestacks, ore truck exhausts, and shooting "fire pipe" surfaces (such as the WF pipes and flamethrower's fuel tanks).
Tons and tons of rendering refinements.
MAPS New map added: RA_Siege by Raap! See these two threads for more information on the project.