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  1. Hi everyone, It's been over two years since we last posted any formal updates to AR, so I wanted to just post and assure you all that development is back up and running and better than it has ever been. For the past two years, we were wholly distracted by the development of Tiberian Sun: Reborn, which ultimately had to be put on pause. However, putting TSR on pause allowed us to regroup a bit and take another look at AR and where we were at with the project. Coming up with a fairly solid development plan, we started working on the game again formally in August and have been rapidly iterating ever since. This leads us to where we are right now; running fortnightly tests where we're iterating on the balance and features within the game in order to create the definitive RA2-shooter experience. I just wanted to start by re-posting a link to the stream we did around 10 days ago on the current test build to kick things off again. Over the course of the next few weeks, we will be releasing updates on new features and content that have been going into the game along with images and videos about where we're at and what we're doing. We also want to start updating you guys a bit more often and also engaging you in our development process a bit more as time goes on, so if you guys have any ideas for stuff you'd like to see, whether it be feature-centric videos, development team AMAs, more streams, unit renders, regular content updates or anything else you can think of, let us know in the comments below! Cheers! @OWA & the AR Team [blurb]It's been over two years since we last posted any formal updates to AR, but now development is back up and well underway. Find out more here![/blurb][thumb]thumb_ar.1.png[/thumb]
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