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@CMDBob here, and I think it's time for a proper announcement for my W3D game; Cold War Confrontation. The Situation The year is 1987… more or less. The forces of the North Atlantic Treaty Organization (NATO) and the Warsaw Pact (WARPAC) are facing off. Escalating tensions between the two factions have led to a situation where one small spark will be enough to set off a war. Then, out of the blue, both sides come under attack. NATO forces begin tactical airstrikes, and WARPAC tanks begin pouring over the border. The cold war has gone hot. However, forces beyond both factions are moving, deep underground… At this point, neither side knows, though. Even if they did, neither side cares. Each believes the other struck first, and it’s now a fight to the finish, be it the Red Army at the Rhine, or NATO at the Russian border. Will this end in stalemate, a victory for one of the armies, or nuclear fire? That remains to be seen. The Game Cold War Confrontation is a W3D based FPS game, involving combined arms warfare, with a unique visual style for the engine. Use a large number of weapons and vehicles across a variety of terrains, from urban city centres, luscious islands, and cold winter mountainsides to destroy the enemy team. Not every mission is a search and destroy, however, as sometimes, your objectives will be things beyond simple destruction, and may require more strategy. At this early stage, the 2 main factions are the US Armed Forces and the Russian WARPAC forces. The initial release will be infantry and light airdropped vehicles, as to give people a taste of the full warfare that is coming. The plan for the future is a full US/Russia release with full land/helicopter combat/bases, then releases with more NATO/WARPAC factions (such as the British Armed Forces, Czechoslovak People's Army, Bundeswehr, Nationale Volksarmee and more), as well as fixed-wing air forces and naval at some point. Know Your Equipment - Issue 1 I'll be presenting some of the weapons, vehicles, buildings, etc, that make up Cold War Confrontation. For this announcement, here's the basic weapons of the NATO forces and the Warsaw Pact infantry. The Beretta M9 and MP-443 Grach pistols are the primary sidearms of all soldiers. Every soldier has one (except for a few certain classes, which get something with a little bit more of a bang...), and these have infinite ammo. They aren't the most effective weapons, but it's better than nothing. The M16A3 and the AK-74 are the basic rifles for the basic infantry class within Cold War Confrontation. Reliable, dependable and sturdy, these weapons are good starting weapons. They also have numerous variants within the game, which I will expand upon in later updates. Keep your eyes peeled for updates within the W3D weekly updates. A final word from @CMDBob So, finally an announcement. I’ve been working on this for quite a while (the first Git commit to the project repo is on the 15th of December 2018, but I’d been working on it a while before that point. Plus, a lot of the vehicle models date back to as far as 2014). Glad I’m finally formally announcing the project. I’m having a lot of fun making it, and I hope that people eventually have fun playing it! As for my plans: I hope that I can get a build of the game out to testers as soon as possible. The main thing that I need to do is content at this point, as I’m essentially building everything from scratch. However, the more content I make, the more stuff I can use in other maps, so it’s not all bad. 😊 I’m not sure on the public release timeframe, as I want a fair few more maps before any sort of release. Still, I’ll try and release some news as often as I can. Might only be a short update on a weapon, vehicle, building, or even a game mechanic, but it’ll be something to keep people's attention!1 like
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I am pleased to announce that a 4.x client has been created for ECW. Players can now connect to the ECW server with a more modern engine that outperforms the original in many ways. In addition to the new client, ECW is also getting two new vehicles and many other tweaks and updates! Modern Client Let it be known that this client is a rough alpha and does expect to see new bugs and issues. However, initial testing has shown tons of improvements, including: Proper widescreen support Aircraft no longer leave sound effects behind when taking off Mechs do not leave footprints everywhere Hovercraft hover code has been optimized and should be vastly more stable Increased stability for other sound effects, like radios. General stability improvements for the client Animations play from much further away, windmills now appear to turn from a distance! The new client beats the old 3.4.4 release in almost every way except framerate, because of that I will be maintaining both clients for the foreseeable future just in case some people with older hardware can’t handle it. Client Configuration This client is a very rough draft so it currently does not have proper launcher setting configuration, so here is a little guide to get you setup and going while the proper launcher is being finalized: To get to the basic graphical settings to go to the game’s install folder, easiest way to access this is just through the launcher Once there, open config.exe as ADMIN and it should be smooth sailing from there. Changing draw distance - To change the draw distance, go to the install folder, then go to the data folder. There you will find a file call tt.ini in it there is a field called DrawDistance, this can be any value between 300-4000. Changing Dazzle Settings – Go into the install folder’s data folder, there you will find a DazzleConfigSettings.ini, change the values you want. New Vehicles With this update ECW gets two new vehicles: Dodge Grand Caravan A new secret military vehicle that I am not going to spoil here. Originally, I had planned to add several other vehicles, however, the addition of a new client to help people getting black screens took priority. Improvements And Bug Fixes Updated the shiny effect on several vehicles to prevent weird colors in white light. Charger seat count is now accurate Fixed the alpha channels of many of the plants so they do not have obvious outlines Removed an oddity from ammunition, apparently it had several texture projectors all these years that were not visible in the 3.4.4 version, however in 4.x they were. These have been removed and hopefully improves performance in both releases “Noon” time of day now has warmer colors and is slightly brighter “Morning” time of day is more of a yellow now and brighter in the shadows. “Night” and “Dusk” shadow areas have been made brighter Known Issues There are of course several known issues with the new client, this is mostly due to the desire to release the client to the public rather than spending a couple more weeks polishing it: If the modern client doesn't launch you might have to go to the "install folder" and run config.exe as admin at least once. The new client current runs as “Rengade”. This is something that will be cleaned up in the weeks to come Some menus list keys on top of text, in the traditional 3.4.4 release of ECW we resource hacked those away, but 4.x is a bit more robust and requires more research before it can be cleaned up Currently you will have to launch the modern client through the games listing on the play now button. Have fun! [blurb]With the latest version of ECW; you get two new vehicles, a new client to join the server on, as well as many other changes![/blurb]1 like