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Nodlied

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Everything posted by Nodlied

  1. I would voice against raising the flight ceiling due to the fact that - currently - aa units won't be able to reach them if the ceiling will be any higher. So until the AA system has been introduced, keep it low.
  2. Description You can end up between the railway cars and the platforms. You can't get out of these areas, so if you miss the jump onto the couplings, you're stuck.
  3. Description See screenshots. Reproduction Steps
  4. Description Copied from the testing bugtracker. When you are within (enemy) MSA range and thus marked, your HUD can randomly disappear. Reproduction Steps Be sneaky enemy soldier Move within enemy MSA range Get marked like the dumbass you are Look around in certain directions HUD disappears You can fix it by looking into a different direction
  5. Description Stuck spot on the snowy anchor map. Reproduction Steps
  6. Nodlied

    Seam on TS_Dam

    Description Terrain seam on TS_Dam between the crates and the stank.
  7. Description The GDI missile trooper lacks a dumb fire mode (right click) and instead has a useless scope. This means that the missiles will fly into the dirt whenever the missile is still locked to a locking bone on a vehicle that isn't in line of sight. If it could dumb fire, then you'd be able to hit the target.
  8. I'm sorry, but I'm extremely busy these days. Mostly with work, though most of my little free time is spent doing volunteer work these days.
  9. I'm pretty sure that @ Einstein will be able to help you.
  10. From what I've seen so far, Voe has handled correctly. It might seem ''lame'' that he's also moderating things like the video name, but due to the recent situation where several members broke the rules despite warnings, it is necessary to sometimes ''overdo'' it in the eyes of the public. Just so that the unwanted behaviour stops. If we were to draw a very specific line in the sand, there will be community members who will try to surf that line and slowly bring it down, which is an unacceptable option. As for the Sith situation, I'm not too much up to speed on that one so I will refrain from commenting on that.
  11. Description Getting stuck here Reproduction Steps Enter map Get between the rocks in front of the Soviet ref Get stuck Get sad
  12. I'm pretty sure that my unwavering support of Sint Nicolaas also extends to Santa Claus, who is based off the good old Saint Nic.
  13. IIRC, Ground Zero is going to be a more objective based game. But I'm sure that @ Killing_You could tell you more about that.
  14. You mean, after having played the internal builds for a while, it's hard to play the public one?
  15. That game was more that 4.5 year ago... D: Time flies.
  16. It's different for everyone. A colleague of mine was very ill for a month and took another one to recover. Another old colleague of mine lost three family members in quick succession to the Coronies. Meanwhile yet another one didn't notice anything whilst sitting at home. I've also been infected back in June. Though for me, I only had a very shitty Saturday evening and Tuesday afternoon. The rest of the week consisted mostly of being a bit tired. No other effects. Sad to hear that you were hit like that though.
  17. Oof, that sucks to hear. Hopefully you won't notice too much. Get well soon! (Hopefully not even required!)
  18. The B model is literally an M110 with return rollers. There's nothing F3 155mm about it. They literally meant it as the M107/M110. The M107/M110 also fits the Allied aesthetics much better as well than the unholy combination of a Chaffee, Crusader SP, Panzer III and a KV-1 that is the new/C model. It feels too WWII ish whilst the B model fits the Allied aesthetic of end cold war US army.
  19. I still really prefer the B variant of the artillery. It feels a lot closer to both the game and the thing we have ingame now.
  20. If this game gets going soon enough and will end before the 31st, I might join for one final round.
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