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  1. View File Tank_killer's custom caution boundaries Copy the two .dds files to APB (3.6)'s Data directory (C:\Program Files (x86)\W3D Hub\games\apb\data or C:\Program Files (x86)\W3D Hub\games\apb\release\data) or wherever you have it installed. Enjoy! Submitter Tank_Killer Submitted 09/21/2021 Category Custom Textures  
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  2. View File Tank_killer's SWAPPED custom caution boundaries Just like the previous one, but the signs are on the other sides. Copy the two .dds files to APB (3.6)'s Data directory (C:\Program Files (x86)\W3D Hub\games\apb\data or C:\Program Files (x86)\W3D Hub\games\apb\release\data) or wherever you have it installed. Enjoy! Submitter Tank_Killer Submitted 09/21/2021 Category Custom Textures  
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  3. Version 1.0.1

    238 downloads

    Just like the previous one, but the signs are on the other sides. Copy the two .dds files to APB (3.6)'s Data directory (C:\Program Files (x86)\W3D Hub\games\apb\data or C:\Program Files (x86)\W3D Hub\games\apb\release\data) or wherever you have it installed. Enjoy!
    1 like
  4. Version 1.0.0

    196 downloads

    Copy the two .dds files to APB (3.6)'s Data directory (C:\Program Files (x86)\W3D Hub\games\apb\data or C:\Program Files (x86)\W3D Hub\games\apb\release\data) or wherever you have it installed. Enjoy!
    1 like
  5. Version 1.0.0

    170 downloads

    Included here are variations for the map boundary texture. To install the appropriate textures of your choosing, copy the red and green boundary DDS files from the folder of its description into your game's data directory. For example, if you want to make the red boundary invisible but the green one visible at 2 its normal viewing distance, copy caution_boundary_red.dds from the "Invisible" folder and caution_boundary_green.dds from the "2x Visibility Distance" folder. Included variations: 2x Visibility Distance 50% Opacity 25% Opacity Invisible The PSD source file is included if you wish to make your own. Keep in mind the image has mip maps included in the main canvas, so when you export to dds, generate DXT-5 and use existing mip maps!!
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