Full changelog for 2.0.3.1.12 (new Rocket Trooper not included)
Disc Thrower
- Cost reduced. 600 -> 300
- Damage reduced. 90 -> 55
- Alt fire has slight velocity drop over time for better bounce control.
Missile Trooper
- Damage increased. 40 -> 50
- Projectile type changed. Rocket -> Missile
- Clip size reduced. 4 -> 3
- Reload time increased. 2.75 -> 2.85
- Primary ROF reduced. 1.65 -> 1.5
- Cost increased. 300 -> 600
Mobile Repair Vehicle
- Range increased. 12 -> 20
- Targeting range reduced. 50 -> 30
Mammoth Mk II
- Fixed the walking animation.
Orca Fighter
- Fixed rear rotor one-sided issue.
- Model has been given some touch-ups.
Orca Bomber
- More mobile in VTOL mode.
Harpy
- Missiles once again lock on to this unit.
- Health increased. 350 -> 400
- Ammo increased. 50 -> 80
- Max inventory rounds decreased. 450 -> 400
- Damage increased. 5 -> 8
- Rate of Fire increased. 30 -> 45
- Updated model for the rockets.
Banshee
- Weapon velocity decreased. 300 -> 200
- Weapon turn rate decreased. 250 -> 225
- Explosion radius decreased. 4 -> 3
- Explosion inner radius decreased. 2 -> 1.5
- Explosion damage decreased. 20 -> 15
TS_Cliffs
- Added a Tiberium Silo in each base.
TS_GrandCanyon
- Added projecile blockers above the cliffs in front of the bases.
TS_TaintedLegacy
- Added a Tiberium Silo in each base.
- Adjusted water cliff edge so that amphibious units can enter and exit the lake at different points.
- Removed out-of-bounds Tiberium field zones.