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  1. CLICK HERE if you just want to see what my work is about: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw https://www.skorvion.com/ _________________________________________________________________ I've been investing most of my time building up a creative project and team for the past couple of infinities, and I'm very happy and grateful to be able to share some of that if anyone is curious! I've combined my love of games and deep interest in personal development into an active project. This is Skorvion Games, where everything is focused on creativity, play and game development in connection with personal growth, health and awareness. So if someone here finds that interesting or is just curious about it, feel free to check things out for yourself! It's not for everyone, but if you find yourself enjoying this type of content then I hope what you see enriches your life in some way. There are currently three more-or-less introductory videos uploaded, and considering I'm the project lead, you can guess who's presenting the content! I'm very new to being in front of a camera at this stage (which is evident) and I'm thankfully just getting better and better with each experience! It's pretty cool, actually. There are certain more impactful (and larger in scale) things being worked on, but I can't reveal anything beyond the current assortment of videos and other similar content that is already on the way. So just expect more video content via YouTube for the time being if you're interested in following our work. Here's the currently most relevant video for this community: https://youtu.be/FOULGvAy58I The topic of the above linked video is C&C Tiberian Sun mapping in a certain sense, more aimed at enthusiasts who aren't as experienced with it than a lot of you here might be - so watch that first, it could be the most relatable entry-point for you. Just as a starting suggestion. SITE LINKS: WEBSITE: https://www.skorvion.com/ FACEBOOK: https://www.facebook.com/SkorvionGames YOUTUBE: https://www.youtube.com/channel/UC-j5DOoMIdrl60EZIXNjrlw Let me know your thoughts and I hope this type of thing resonates well with some of you. You can like the Facebook page, or subscribe to the YouTube channel if you'd like to be notified of any new stuff (don't count on forum thread updates, it's secondary)! I truly appreciate your support, so have a sincere thanks and invisible cookie! Enjoy!
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  2. On top of what you mentioned there's also these things from RA that are currently unimplemented: Helicarrier - though even if we find ourselves with the necessary visual assets, implementing it as a fun unit to play as is going to be a challenge. (And it'd probably necessitate Soviets getting a helipad on Hostile Waters?) Tech Centres (as in the teamed ones, not the neutral "three domes" Technology Centre currently on NBNW). Would probably need a new map as most of the bases on the current maps are too "full" to feature more large buildings without removing one of them. And then there's the question of what it would do and would that warrant a whole new building (we already have quite a few barely-useful buildings). I don't think just "props up your tech level by 1 point" would be enough. Camo Pillbox. I'd probably just have these be tougher Pillboxes like they are in RA. The usual idea I hear about them, "why don't you just randomize defence placements so Soviets don't know where the camo pillbox is right away" somehow assumes that the Allies will know where their own camo pillboxes are right away, may be a hindrance to the Allies because the camo pillboxes may end up in a more suboptimal position compared to where they are normally (and there really aren't a lot of optimal spots since the maps aren't super open anymore), may also be a hindrance to bots (including the AI ore truck) since base defenses by themselves do not block pathfinding so every place where a camo pillbox could possibly show up would have to be blocked off from bots, snipers/V2s would easily be able to pick them out even if you give them a random hiding place because of the target box (which is visible to both teams unless you make it stealthed which may not look the best), and within a few weeks of play people will have already gotten used to all the random positions anyway. I also hope in the future we can refine the way the Spy, Thief, Mobile Radar Jammer and MAD Tank work, they're all pretty niche in their utility. Maybe a better tactical niche for the Tesla Tank, Grenadier and Flamethrower as well.
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  3. This is definitely an interesting concept (the idea of using games to better yourself) and one that I wholeheartedly agree with. If you want some links on some game theory documentation so that you have more material to work with and discuss, I'd be more than happy to provide you with it.
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  5. After this fix, performance should be universally better than before 3.0. If your performance is worse than expected, check whether you have Anti-Aliasing on, particularly if you're on an integrated GPU ("MSAA Mode" in the launcher game settings or Options -> Configuration -> Performance -> Expert in the ingame menu). That option did nothing before 3.0, so you might have enabled it at some point without noticing.
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