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  1. A massive thank you to everyone who voted for us in the first round of the IndieDB Awards this year! We're proud to announce that we've made it into the top 100, which is incredible for a relatively small and obscure fan project like ours! There's now two days left to vote for us again to make it into the top 10, so we are calling upon your help again! Please help us put this ol' C&C fan game into the public eye! You can vote for us by clicking the image below! [blurb]Comrades! We need your help to get into IndieDB's top 10! Head to IndieDB and support C&C fan games like ours![/blurb]
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  2. Celebrating the life of Udo KierLast month we were saddened by the unfortunate news that Udo Kier, who played the psychic mastermind Yuri in Red Alert 2 and Yuri's Revenge, sadly passed away at the age of 81. Udo's performance as Yuri in RA2 became one of those rare moments where an actor doesn’t just play a character—they reshape an entire community’s culture. His eerie performance as Yuri transcended his role as a simple RTS villain, becoming a cult figure in the world of strategy games that players would rally around and quote for decades to come. In memory of the great theatrical performance that Udo gave us in his role as Yuri, we have released a new patch which aims to introduce some of the spirit and flavour of Yuri's forces into Apocalypse Rising in order to carry on the legacy of Udo's impact on the Command & Conquer Community. Credit to @ Battle Dreadnought for the image below. R.I.P Udo Kier - 1944 - 2025 Hail to the great Yuri. [blurb]The latest update for Apocalypse Rising is out, celebrating the life and influence of Udo Kier.[/blurb] Update 0.9.0.9 The changelog for update 0.9.0.9 is below: Yuri is Master! Head over to the discord for all of out latest updates. As ever, feel free to leave your feedback and we'll hopefully address the issues in the next update! We'll hopefully be focusing on performance moving forward whilst working on some new maps (as well as balance updates), so stay tuned in the new year for that! Have a very Merry Christmas and a Happy New Year! - @ OWA , @ moonsense715 and the AR Dev Team
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  3. Hi folks! We haven't been eligible in a while, but since we released this year, we're in the running for ModDB's Indie of the Year Awards 2025! There's only 2 days left to vote, but your vote could help us break into the top 100! Please consider supporting us by leaving a vote at the link below!: Link: → https://www.moddb.com/games/red-alert-2-apocalypse-rising [blurb]Nominate us for the Indie of the Year awards top 100![/blurb]
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  4. Hi everyone, In case you missed it, EA has just released the Renegade source code on their GitHub page, as well as enabling Mod Workshop support for several of the C&C titles on Steam! You can read more about this here: https://www.reddit.com/r/commandandconquer/comments/1izmpmb/cc_steam_workshop_support_source_code/ So what does this mean for W3D Hub, the Renegade Community and the Tiberian Technologies Scripts Project? These are questions that we're currently trying to answer ourselves, so as we look ahead we have some crucial decisions to make regarding the future of the W3D Engine. We know many of you are eager to dive into the code and start experimenting, so we are currently developing a plan for our long-term goals to enhance the W3D engine and improve all of the games we support here at W3D Hub. We have some initial ideas that we're not quite ready to share yet, but once we had some more solid plans we'll share them with you in full, as well as give you information on how to get involved if you're passionate about pushing Renegade and W3D to the next stage in it's history. Speaking of history: we've been reverse-engineering the Renegade source code for over 20 years now to the point where we've added many new features and functionality to our games. With the formation of W3D Hub over a decade ago our mission statement was to preserve C&C Renegade and develop our own unique experience on it's flexible game engine. With the official source code released, we are presented with the unique opportunity and the mandate to continue that work even more now than ever before. We hope you'll all join us on this journey in the months and years to come! We've achieved amazing things with the engine over the years, but we never imagined the source code would be released in such a significant way, so a massive thank you goes out to CCHyper, Jim Vessella, Brian Barnes, and everyone at Electronic Arts who made this possible. You've ensured that the C&C Renegade community can thrive for many more years to come. Also a special thanks to our very own @ jonwil @ Jerad2142 and @ Unstoppable who have worked tirelessly over the years to improve C&C Renegade with the TT Scripts Project. As we look to the future of the W3D Engine, we are all excited about the possibilities to come. Please stay tuned for the next update where we'll be sharing our plans for the future in full. - OWA & The W3D Hub Team
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