Jump to content

Shnappz

Member
  • Posts

    361
  • Joined

  • Last visited

  • Days Won

    5
  • Donations

    0.00 USD 

Everything posted by Shnappz

  1. regardless of any of this... I find it enjoyable... just like i find other weird shit enjoyable that other people probably dont... you literally cannot argue with this... also... what is it with this forum and digressing from the topic at hand... 8-)
  2. ^ This: entirely subjective. Not even going to debate it with you as there is still a semi-active community who do enjoy playing. I enjoy knocking one out with my girlfriends mum's underwear on my head, while listening to bohemian rhapsody... I suspect this is something you wouldn't find enjoyable? That's opinions for ya.
  3. Solid game. Which it is... Dead or not, it's quality.
  4. I had terribly inflamed gums until I started flossing.. All good now though true story
  5. Oh didn't realise it was Zunnie! The models looked pretty good, not sure what I would've changed from APB tbh, it's pretty solid as it is.
  6. I stumbled across this today on Indie-db. pretty much the same thing as APB isn't it? Does anyone know anything about it? http://www.indiedb.com/games/red-alert-fps
  7. Lol... i gotta say i dont see how that response was sarcastic? Maybe he thought you were referring to his map in a "sly dig"?
  8. I really like that as an idea... having mini goal's would make it a lot of fun! Would add a whole new dimension to the game play...
  9. That's good to know... Didn't even think of saving memory. Obviously if you can have multiple buildings use the same concrete it's better than giving them all their own unique one. Thanks for the detailed responses. time for me to go have a slice of humble pie
  10. Haha shaggin wagon! Made me lol
  11. Okay so moral of the story is, for the simple parts UVW Mapping is fine?
  12. Hey Moon, Even with complex buildings like the TSR GDI warfactory for example? That looks like an unwrap job to me
  13. Plus if you're going to render an ambient occlusion map and blend it into your texture it just makes sense to unwrap everything... I can't see why anyone would want to do a UVW Map over an unwrap...
  14. So basically, it should be an easy one to settle. One of my friends is convinced that you can professionally texture a building with a UVW Map rather than properly unwrapping it. I personally think it's complete BS as there's no way you can add detail and it would just look complete crap... What are your opinions here? Would you UVW Unwrap everything? Bar maybe very very simple structures.
  15. I don't know how that's possible... It was one single object. It's never been more than one. I'll check it tomorrow but these random faces are like two little triangles, they would have never have logically been a different object.
  16. wtf somehow i didn't see that bit....... Quick delete this thread before anyone notices 8-)
  17. i didnt explain it well enough... i didnt want the shinyness, it was just there. When i applied a texture from DDO onto it, it only filled two random faces with the texture, the rest of the model remained shiny.. It was one object but it was saved from 3DS Max 8... so i assumed there may be a compatibility issue..
  18. Perfect, thanks Moon! Didn't realise it was covered in that tutorial
  19. yeah well i was having problems with 3DO and i had to keep re-saving my mesh to make it work... eventually it did... but it was super shiny :\ and for some reason the materials i was applying to it just seemed to go into these two tiny faces on the model, rather than the whole thing. I gave up in the end as i was at work... and probably should've been doing work...
  20. Squid, http://www.bluehellp...=28011&p=560963 Mind if i use that map concept? It's a really cool idea... Will give you full credit for concept
  21. I had a go with the free trial.. It doesn't seem ideal for W3D at all... Also, having Autodesk 3DS Max 2015 running along with photoshop CC & quixel suite made my computer so slow it was almost unusable.
  22. oh... simple as that? I can already bone the treads, i've done that fine! so the engine know's that if something is called v_tread_l or whatever to spin the texture around it? Nice! Thanks
  23. Hello All, Was just wondering if someone could answer this. How do you texture tracks to make the engine animate them by moving them round the wheels? Pretty sure someone mentioned there was something you had to do slightly differently. Thanks in advance
  24. Awesome, i'd love to have some of the CNC props.
×
×
  • Create New...