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Posts posted by iLikeToSnipe
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I really did like the setup where everyone has a gun. It made this game especially active, which is a good thing.
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Just now, ChopBam said:
You were all doing just fine until Jeod shot TheIrishMan when Irish was about to be lynched anyway.
The way I saw it, if Jeod had shot Shade (or done nothing), a smart town should have lynched Jeod the next day regardless (or shot him). Maybe that would have still been winnable, but that would have only been due to inactive town and the early hammer mechanic.
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I do want to say I had a lot of fun (first time I've ever been in this style of mafia game iirc) and I enjoyed playing against town. I would like to be town again at some point though.
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1 minute ago, Shade939 said:
For the most part, you should have actually had more help from Town in the power roles being outed than you did. Once Town had exposed those roles for you, you're various abilities would have been far more useful to counter them.
I made the mistake of assuming a tracker wouldn't give any kind of soft claim unless they had tracked somebody doing something scummy. That combined with what appeared to be a roleblock and us assuming the JJ was a watcher made it seem certain that ChopBam was the role blocker.
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4 minutes ago, Shade939 said:
The number and types of roles in game was fairly necessary in order to actually know what was going on, and get the style of game play we had going on.
You might add in something like a mystery role though, that could be from several different known options.
Yeah, I don't think a mystery role in this kind of setup should be a total mystery in most cases (I could see some reasons for it to be totally secret). I'd rather have it be a mystery as to what roles have been assigned and how many.
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1 minute ago, Mojoman said:
I can't believe town won TBH.
I had to keep digging my hole D1 because I misread the dig in ability and thought it was a day ability.To be perfectly honest, I don't know how Nod could win this game without major luck if they went up against a competent town. Even with inactive town players and some decent luck I don't think this would have reasonably winnable. The majority of town targets could have been BP N1 (or any other night depending on if they held off on their ability). Town also had two protective roles and another role that had some pretty good (and interestingly designed) BP. All this combines into a TON of information gathering for town and very little that mafia can exploit.
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1 minute ago, Killing_You said:
Eh, fair enough, and it'd fit the Toxin Pooper flavor (being a sniper and all). Though this would only affect the JumpJet anyway.
Another change I'm thinking of making is nixing the "Max" column on the rolesheet. I ported it over from APB for no reason other than it was there, and it felt like more of a hinderance than a help. Opinions?I like the Max column if there are more role types that could be in the game. Depending on how it's setup, it could add another element to investigation/logic for both town and mafia. This game it was the JJ mystery role and only one spy instead of two. Maybe if the JJ was listed and 2-3 other roles for Nod/GDI it could have worked. Having it strict for mafia (i.e. no mystery roles) is much more of a hindrance for mafia than for town. Maybe even give a possible range for kill percentages for power roles and each one gets a different kill chance within that range.
Personally, I see mafia as a logic and deduction game. That does mean there's room for percentages and math, but I don't think it should be a major/hyper effective part of it.
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Just now, Retaliation said:
HOW MANY SPIES ARE THERE?!
Deep down, we're all spies.
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Just now, ChopBam said:
Wrong answer, buddy. I tracked you to Cat5 on N1.
Bullshit. I wasn't able to do anything N1 and I don't have any visiting actions.
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2 minutes ago, ChopBam said:
If it's you we might got a problem.
Time to throw my "alibi" out there. I was jailed N1. I know that because I tried to Dig In but was unable to. I figured I was jailed and then ChopBam said he was "less sus" of me beginning of D2. That leads me to believe he made a soft claim for the riot trooper then.
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4 minutes ago, Voe said:
I truly believe in inactive scum being the reason of Jeod's suicide.
That does make sense. If scum team was Jeod and two active members they'd have had an actually realistic chance at moving the lynch to someone else due to early hammer.
Not having much time until tomorrow to do more analysis or to read everything, but my first impression with Jeod today was an uncharacteristic scum slip/gambit and giving up.
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1 minute ago, ChopBam said:
Voe is correct. It would be clever to bus, all this stuff about Shade being the cop could have been made up, especially with the 50% stuck chance. Although in this case, the real cop could counterclaim Shade for sure.
What if Anon_Kat is the cop?
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1 minute ago, Shade939 said:
No, I'm the real Cop, so I have a 50% stuck chance.
Also Chopbam, I actually investiagted you last night, but my action failed. So you claimed too early.
Yeah, I buy that...
So, it looks like we have a solid lynch on Jeod. I'm assuming he's done this to try and muddy the waters since he was very likely to be scum at the end of last day.
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Just now, Voe said:
I might have overreacted with Shade there.
I think there's really just under reacting with Shade.
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1 minute ago, Category 5 Hurricane said:
Look, even with Shade, an alive town is better than a dead town. I know that's heavily debatable, but that's my position on it.
Shade really pushes the limits of that.
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Just now, Shade939 said:
Then if they investigated Jeod they should know if he's GDI or Nod for certain.
And that's only because he didn't get a stuck result.
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1 minute ago, Shade939 said:
One thing I can obviously point out from Jeod's actions, is if a Cop investigated him then he should get a result for Jeod's real alignment.
We've only had one night. imo, a good cop should have self investigated N1.
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2 minutes ago, Retaliation said:
I believed it until Irish flipped town :S
I mean, go back and look at the mathpost I made. I wasn't actually seriously considering Irish was a spy because he jammed. A player who has a stuck result is more likely to be GDI, just because of how many more there are.
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1 minute ago, Retaliation said:
Stuck isn't all that remarkable result, but you gave us a framing that made it hard to believe any roleclaim.
So, my sarcastic remarks targeted at Shade gave Jeod an "excuse" that nobody would believe?
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Just now, Retaliation said:
I kind of feel like you fed him an excuse to fire off a shot at Irish.
And why do you feel that? After Irish shot at Louis, I don't think I would have believed any roleclaim. Ironically, Jeod being scum and shooting Irish would have actually been a dumb scum move.
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Just now, Shade939 said:
Still would have been better to avoid lynching him though.
Just now, Shade939 said:Still would have been better to avoid lynching him though.
Just now, Shade939 said:Still would have been better to avoid lynching him though.
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3 minutes ago, Retaliation said:
I do not like iLTS and Jeod after this.
I can understand Jeod, he's lit up like a Christmas tree on my SCUMDAR. But why me?
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##vote nolynch
Why would you shoot somebody you suspect of scum with a 25% chance to hit rather than claim!?
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And if he does flip spy, I bet Louis is indeed his teammate. He would have known that would fail.
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[GAME OVER] Tiberian Sun: Reborn Mafia I
in Forum Games
Posted
I've thought about some kind of role/ability buy system for a game. I think that'd make much more sense for a C&C game. Maybe it's been done before, but I haven't really followed the APB games so I don't know.
My idea was that mafia gets a shared pool of credits and each town player has their own pool. Town players can donate credits if they want or stockpile them. Mafia credits have a low passive income and each town player has a higher passive income. You get the credits of anyone you kill. So maybe it'd make sense to shoot that inactive that's bothering you, even though you think they're town. Mafia also have this as another incentive for the night kill since they get credits from kills.
At the end of each day phase, there's a buy/night phase. You can buy abilities (more expensive) or items (less expensive). Items can also be taken upon death, so it can be risky. It's just one of several ideas I've had but haven't had the time to do.