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iLikeToSnipe

Forum Game Masters
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Posts posted by iLikeToSnipe

  1. 47 minutes ago, Jeod said:

    I could put together a C&C themed cyor that's sort of like these setups but you pick your units from whatever C&C universe is chosen.

    I've thought about some kind of role/ability buy system for a game. I think that'd make much more sense for a C&C game. Maybe it's been done before, but I haven't really followed the APB games so I don't know.

    My idea was that mafia gets a shared pool of credits and each town player has their own pool. Town players can donate credits if they want or stockpile them. Mafia credits have a low passive income and each town player has a higher passive income. You get the credits of anyone you kill. So maybe it'd make sense to shoot that inactive that's bothering you, even though you think they're town. Mafia also have this as another incentive for the night kill since they get credits from kills.

    At the end of each day phase, there's a buy/night phase. You can buy abilities (more expensive) or items (less expensive). Items can also be taken upon death, so it can be risky. It's just one of several ideas I've had but haven't had the time to do.

  2. Just now, ChopBam said:

    You were all doing just fine until Jeod shot TheIrishMan when Irish was about to be lynched anyway.

    The way I saw it, if Jeod had shot Shade (or done nothing), a smart town should have lynched Jeod the next day regardless (or shot him). Maybe that would have still been winnable, but that would have only been due to inactive town and the early hammer mechanic.

  3. 1 minute ago, Shade939 said:

    For the most part, you should have actually had more help from Town in the power roles being outed than you did. Once Town had exposed those roles for you, you're various abilities would have been far more useful to counter them.

    I made the mistake of assuming a tracker wouldn't give any kind of soft claim unless they had tracked somebody doing something scummy. That combined with what appeared to be a roleblock and us assuming the JJ was a watcher made it seem certain that ChopBam was the role blocker.

  4. 4 minutes ago, Shade939 said:

    The number and types of roles in game was fairly necessary in order to actually know what was going on, and get the style of game play we had going on.

    You might add in something like a mystery role though, that could be from several different known options.

    Yeah, I don't think a mystery role in this kind of setup should be a total mystery in most cases (I could see some reasons for it to be totally secret). I'd rather have it be a mystery as to what roles have been assigned and how many.

  5. 1 minute ago, Mojoman said:

    I can't believe town won TBH.

    I had to keep digging my hole D1 because I misread the dig in ability and thought it was a day ability.

    To be perfectly honest, I don't know how Nod could win this game without major luck if they went up against a competent town. Even with inactive town players and some decent luck I don't think this would have reasonably winnable. The majority of town targets could have been BP N1 (or any other night depending on if they held off on their ability). Town also had two protective roles and another role that had some pretty good (and interestingly designed) BP. All this combines into a TON of information gathering for town and very little that mafia can exploit.

  6. 1 minute ago, Killing_You said:

    Eh, fair enough, and it'd fit the Toxin Pooper flavor (being a sniper and all). Though this would only affect the JumpJet anyway.

    Another change I'm thinking of making is nixing the "Max" column on the rolesheet. I ported it over from APB for no reason other than it was there, and it felt like more of a hinderance than a help. Opinions?

    I like the Max column if there are more role types that could be in the game. Depending on how it's setup, it could add another element to investigation/logic for both town and mafia. This game it was the JJ mystery role and only one spy instead of two. Maybe if the JJ was listed and 2-3 other roles for Nod/GDI it could have worked. Having it strict for mafia (i.e. no mystery roles) is much more of a hindrance for mafia than for town. Maybe even give a possible range for kill percentages for power roles and each one gets a different kill chance within that range.

    Personally, I see mafia as a logic and deduction game. That does mean there's room for percentages and math, but I don't think it should be a major/hyper effective part of it.

  7. 2 minutes ago, ChopBam said:

    If it's you we might got a problem.

    Time to throw my "alibi" out there. I was jailed N1. I know that because I tried to Dig In but was unable to. I figured I was jailed and then ChopBam said he was "less sus" of me beginning of D2. That leads me to believe he made a soft claim for the riot trooper then.

  8. 4 minutes ago, Voe said:

    I truly believe in inactive scum being the reason of Jeod's suicide.

    That does make sense. If scum team was Jeod and two active members they'd have had an actually realistic chance at moving the lynch to someone else due to early hammer.

    Not having much time until tomorrow to do more analysis or to read everything, but my first impression with Jeod today was an uncharacteristic scum slip/gambit and giving up.

  9. 1 minute ago, Shade939 said:

    No, I'm the real Cop, so I have a 50% stuck chance.

    Also Chopbam, I actually investiagted you last night, but my action failed. :v So you claimed too early.

    Yeah, I buy that...

    So, it looks like we have a solid lynch on Jeod. I'm assuming he's done this to try and muddy the waters since he was very likely to be scum at the end of last day.

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