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SarahNautili

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Posts posted by SarahNautili

  1. Like honestly I legit think a volcano map with an actually erupting volcano could be pretty damn neat. Grab some ideas from Renegade's volcano... and maybe 8-Bit Armies' volcano map? Have some rivers of lava running across a map that shred infantry and armorless vehicles that drive through them, but armored vehicles can survive crossing if they do it quick, with a few landbridges and shit to allow unarmored vehicles and infantry safe passage, might be a pretty interesting thing to do. Also a pain in the ass and likely not worth the time investment, but eh

  2. 45 minutes ago, Raap said:

    I missed this, and I know you made a joke, but as the author of several of such .993x maps, for the well-being of everyone else, I will not approve of such asset resurrection. ;)

    the sad thing is, I think out of all your .9935 maps, firewood forest had one of the best.... themes? decorations? the volcano in the background is pretty neat, and it blows volcano out of the water for *actually having a volcano* but... yeah the map itself is pretty generic trash :v

  3. I still love how old apb maps, .9935 especially, had this idea of "we can make the maps big so we SHOULD make the maps big". Alpine lake and techno war's bases are the size of entire modern APB maps! 

    Let's see, for votes:

    Allied Assault could be an interesting reversal of the Seamist style objective. Although I imagine soviets would have a lot harder time on the defense since they don't get mechanics, but giving them access to a War Factory runs the risk of making it too easy, depending on the allied setup.

    A Path Beyond because of course, why not have the namesake of the mod in? Shouldn't be too hard to make playable, especially if it's shrunk or the bases are moved inwards or both, plus how much faster everything moves in modern APB as compared to .9935

    I meant to vote for Fjord but didn't for some reason but yeah I miss it. Borrow Imperial Age's ideas and give a few more crossing points across the river, especially infantry ones, and it could be really awesome

    Partium... wasn't there a version of that in development early in Gamma's development cycle? What happened to it? Anyway, it'd desperately need a massive overhaul and a few more attack routes, imo. 

    I miss TWT and Volcano :(

    I voted for technowars not for technowars itself but I dunno I think it'd be cool to have a few more maps where units behave differently than expected, since I really love the lunar map :v

  4. I'd say both the people who enjoy that sort of drawn out losing battle defense AND the number of times the losing team can actually do that and it not be extremely frustrating for the winning team are both in the minority. In other words, doo et pushwall. 

  5. I did throw a bug on the bug tracker - the Allied CY ladders are nonfunctional.

     

    Also it's possible to drive an arty up on the helicopter landing pads, but then near impossible to drive it off said landing pads, but eh, that may not be worth fixing

  6. Still more possible than it was in Beta where, as mentioned, you had to have direct line of sight to the flare :v

    I coulda sworn one of the Beta patches had the flare have a hugeass AOE, it could disarm shit through walls back then too. If not 1.2.0, 1.3.0?

     

    Basically people loved putting flares dead up against the wall behind the soviet barracks on Zama and then going "wtf" when it was disarmed through the wall (and I know this wasn't Gamma because it was the old wall type that'd been in use since pre .9935). Or placing it on the War Factory pipe and having a jumping engineer try to get it from the PCT dead below.

     

    Still had the problem of being one shot and done though

  7. How about the fact that while the allies have no good counters to helis while their barracks is down (captains don't count since a hind pilot with decent aim can decimate them), the soviets have a hard counter (mammoth tanks) and another counter in V2's. Allies... don't really have anything, their tanks don't have enough gun elevation, the arty's nowhere near as good as the V2 at hitting aircraft (although it can be done, I've done it), and the hind is more of a phase counter than the phase could ever be a hind counter, especially with that pricetag. So what harm would come from giving allies a decent vehicular anti-hind measure, especially if it helps them match an ability the soviets have with ease?

  8. Hey, Pushwall, if you want the APC to be an anti-hind measure for when the allied Barracks is down, it'd be realllly nice if said APC could hit a hind anywhere but maximum range. 


    What I'm saying is it needs several degrees more gun elevation.


    Also the Camos Canyon Soviet Defenses could use a shuffling or two so it's a bit easier for Allies to get into the soviet base during a start of map supply truck rush... Soviets can walk right in, Allies have to take a very narrow path with a ST at full speet, that doesn't always work because sometimes the flame tower is just too smart (or lucky, or your driver too unlucky) to be dodged.

  9. A dual core CPU doesn't mean you have two separate CPU's, it just means it's got sets of CPU circuits on the same chip, and they share a lot of bits and pieces so yes it's quite possible for the whole thing to fail at once and... is it even possible for a single core to fail and not take the entire chip with it?

     

    IF your laptop is one of the ones with "easy" access to the CPU, swapping the CPU is like, a 30 minute job + some time for some thermal paste to dry. The motherboard... yeah, you're right, that's pretty much replacing the "heart" and a lot of the "spinal cord" of the computer at once so you're better off just getting a new laptop, and time invested in replacing the CPU might be wasted if the motherboard itself is dead, so yeah, TL;DR you probably need to get a new laptop. I hope you had backups.

  10. Yeah, that's what I mean. The scripts guys didn't tie the shaders to that shaders slider, so even with it set to lowest like you do, it doesn't seem to do anything, when it should at the lowest setting just flat out disable the gamma shaders.

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