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Mojoman

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Everything posted by Mojoman

  1. Now as for why I was so sure SK had no Night Kill, I assumed vertigo wouldn't make an overpowered role like that with a night kill and a ##shoot. I only think that because of ' In case the Soviet Missile Silo is destroyed, Soviets will lose. If the silo is shut down otherwise (e.g. role blocked), Soviets can no longer win by the time limit condition and are forced to win by default, hunting all remaining Allies before they are outrun by them. ' So having 2 night kill abilities along with (presumably) at least 1 ally having a day shot, an engie with a building shot, then a SK having a day shot would basically make the game unwinnable for Soviets.
  2. More good news then: with the current numbers they'd have to be stupid to shoot the artillery, not an small probability they kill one of their own.
  3. You should totally be dead but you've got plot armour, and you're still manipulating everything to win.
  4. You're basically yelling like a crazy man out your cell bars. THERE'S MAH 2 POSTZ
  5. I've seen what happens when you flip demo trucks over. Not a nice sight XD
  6. Oh crap. It was already done. I really gotta click when new posts come up...
  7. You know what isn't a joke? Joking. I say we see if Jeod is really unlynchable. If we accidently lynch a Soviet Irish, that's a lot worse doing the thing.
  8. Then Jeod would have to oust the SK before the SK killed him.
  9. TBH even if we lose I've made my contribution this game with this.
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