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Everything posted by Mojoman
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Maybe we are to just assume warmonger actions raise tension and, unless otherwise specified, town actions do not raise tension.
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Hey if I act consistent every game that's a good thing :D. To be honest I don't have much of a stake in this either way until the tension rises higher. I have no night actions unlocked at the moment. quote unquote You cannot use this (these) ability (ies) yet. And if you think that is a claim at neutral or some sort of third party (THE ANTARCTIC ARMY RISES?????) then you'd be mistaken. My only goal right now is to see what happens when my abilities unlock, which, while rising tension is obviously a scum goal, remember the starting post stated it can help town as well.
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Sorry for the absence. My idea for world tensions is that any number of actions could raise it. Like Jeod being in this doc with whoever could raise tensions if they are different nationalities. On a political stage, an American reporter and someone of another nationality meeting could raise tensions. This may not even be intentional on the meeter's part.
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Whelp that was quick.
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However, we can't judge anything from nationality, as stated the historical record will not be followed exactly.
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A direct claim, yes. I am from Serbia.
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I actually want Jeod to visit the evidence locker. Seems that would be more interesting than Cat_5. I'd rather put someone in there that is of dubious trustfuliness. Better setup that way. ##nominate Jeod
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Whoa boy the game concepts are already going over my head.
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Actually you're right, at least about not investigating Jeod. ##unvote
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##investigate Jeod I just know Jeod is gonna be some stupid third party somehow. He's gonna be from Switzerland or something and be neutral I swear. Not letting that happen again.
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Just a heads up posting will be a bit sparse from me next Tuesday, driving about 6h to see my folks, just to establish dat alibi
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Yeah the launcher for sure. Much easier than some random hot key in game that makes you stand there for 5 mins.
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Thanks Fraydo!
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Finally the Cruiser makes it into Rebarn!
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Awesome [MUSIC] TS New Menu Theme (my remake)
Mojoman replied to GraYaSDF's topic in Community Creations
Time for new Rebarn menu sound- 11 replies
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Lol but that's what's most fun to do with them. Seriously the number of Yak deaths on Guard Duty is hilarious.
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Actually though, since you've said Yaks are mainly defensive (besides Allies getting AA guns), maybe move the FT on the right side of the Soviet base (the one with their closest oil pump) to give Allies an easier way to infiltrate / harass the base? Or make mobile AA guns purchasable on this map, it kinda fits having a technical vehicle on a desert map. (Though I know that purchase menu changes are weird).
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Cruisers
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Also yeah I'll sign up.
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@Misa
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Also flight ceilings are for chumps Which is why we need a separate space skybox for when GPS satellites are introduced.
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I do like the idea of yaks on pipeline (though migs, if someone ever makes them work on a lark, would be more appropriate I feel). Like NodGuy said, it's up to the player to have knowledge of the terrain. It would be awesome to see Yaks flying under the pipes in the middle of the map and coming out of the sandstorm supporting a Soviet armour push. Allies would have a fair amount of cover to shoot down the Yaks from, but the yaks have a speed advantage to hide behind obstacles as well.
