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Everything posted by Mojoman
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I actually want Jeod to visit the evidence locker. Seems that would be more interesting than Cat_5. I'd rather put someone in there that is of dubious trustfuliness. Better setup that way. ##nominate Jeod
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Whoa boy the game concepts are already going over my head.
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Actually you're right, at least about not investigating Jeod. ##unvote
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##investigate Jeod I just know Jeod is gonna be some stupid third party somehow. He's gonna be from Switzerland or something and be neutral I swear. Not letting that happen again.
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Just a heads up posting will be a bit sparse from me next Tuesday, driving about 6h to see my folks, just to establish dat alibi
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Yeah the launcher for sure. Much easier than some random hot key in game that makes you stand there for 5 mins.
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Thanks Fraydo!
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Finally the Cruiser makes it into Rebarn!
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Awesome [MUSIC] TS New Menu Theme (my remake)
Mojoman replied to GraYaSDF's topic in Community Creations
Time for new Rebarn menu sound- 11 replies
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2
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Lol but that's what's most fun to do with them. Seriously the number of Yak deaths on Guard Duty is hilarious.
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Actually though, since you've said Yaks are mainly defensive (besides Allies getting AA guns), maybe move the FT on the right side of the Soviet base (the one with their closest oil pump) to give Allies an easier way to infiltrate / harass the base? Or make mobile AA guns purchasable on this map, it kinda fits having a technical vehicle on a desert map. (Though I know that purchase menu changes are weird).
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Cruisers
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Also yeah I'll sign up.
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@Misa
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Also flight ceilings are for chumps Which is why we need a separate space skybox for when GPS satellites are introduced.
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I do like the idea of yaks on pipeline (though migs, if someone ever makes them work on a lark, would be more appropriate I feel). Like NodGuy said, it's up to the player to have knowledge of the terrain. It would be awesome to see Yaks flying under the pipes in the middle of the map and coming out of the sandstorm supporting a Soviet armour push. Allies would have a fair amount of cover to shoot down the Yaks from, but the yaks have a speed advantage to hide behind obstacles as well.
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Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Mojoman replied to VERTi60's topic in Forum Games
I am literally shooting Jeod at the start of every game now. Also Verti give me a civilian role I want it. I really don't know how we got the heat off us D2. Though if I had been lynched D1 it would have been fun to see people hunting down Fraydo and Voe. :D Also should have NK Jeod. I really enjoyed being scum that game. It was a shame my ##shoot didn't work. Would have been fun to hit a Soviet then kill a scum teamy by mistake. I really will never let Fraydo live down that RNG kill. Fraydo is becoming a meme :D. Who needs lynch Voe D1 when you have Fraydo randomly dies.- 854 replies
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Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Mojoman replied to VERTi60's topic in Forum Games
When you find out I'm the SK...- 854 replies
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Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Mojoman replied to VERTi60's topic in Forum Games
Is this just a stalemate then? Oh you're the experimental vehicle.- 854 replies
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Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Mojoman replied to VERTi60's topic in Forum Games
Oh wait Irish is a V2 aint he?- 854 replies
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Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Mojoman replied to VERTi60's topic in Forum Games
Ahahaha- 854 replies
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Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Mojoman replied to VERTi60's topic in Forum Games
Watch it's gonna be the one shoot that works.- 854 replies
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Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Mojoman replied to VERTi60's topic in Forum Games
##vote Alstar- 854 replies
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