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CMDBob

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Everything posted by CMDBob

  1. As I said, a bunch of crashdumps from 3.1.0.0. Hope these can help diagnose what's wrong. crashdumps.7z
  2. Ahh, slightly misunderstood the question. My fault. I believe it doesn't matter either way, as the Exporter only exports at the individual object level, so it'd only export one item (and use only one draw call, unless there's more materials or what have you). I imagine the 3 element version would be ever so slightly faster to render, due to it having less vertices, but it'd be imperceptible.
  3. In the APB SDK, there's an RTF file called Perfdocs.rtf that has a bit more explanation on drawcalls in Renegade. I'll quote the text here: I think that'll help with your question about draw calls and seperate/connected objects, Raap. In terms of making things for W3D, I find the hardest stuff (for me) tends to be the actual "getting it into the engine" and "LevelEdit". The rigging takes time, especially as it has to be done in Max 8 which is flaky at the best of times, and LevelEdit can be super temperamental (not to mention having one of the menus completely non-functional in any Windows OS past 7), as well as some of the documentation and tutorials being a touch lacking, especially for some of the more complicated things. I'm glad we've got the Discord, as it's handy to pop onto it and ask some questions about aspects of W3D, though. (A specific mapping/modding/whatever channel could be handy on it, though, so questions don't clutter up the other channels where they're not quite applicable.)
  4. Personally, I actually don't mind the grenadier, apart from like 2 things: You often can't quite tell where he's hidden sometimes, which could be solved by slightly bigger models for the grenades, with a somewhat shortish trail so you can roughly tell where he is; and that he's not too hot against infantry, which isn't that big a problem, as that's not quite his niche. (maybe a pretty short ranged impact grenade sec-fire/grenade type, with quite a bit less splash and damage vs inf, but it'd be reliable? Perhaps give those impact grenades limited ammo [10 grenades?] and replace the Makarov? Just spitballing, here.). I'd hate for him to go completely or become part of another unit, as he does feel like he has a unique role; that of long ranged infantry artillery. And on the Volkov topic, I don't mind that some units might be better individually than Kov, as they're not uncrushable nor full of HP (and the individual units cost a LOT less than Kov). If you want to do that one job really well, get the specialist, but if you want to do a lot of things pretty well, and be able to switch roles when needed, with the longevity to do the multiple roles, then get a Kov.
  5. ...now that I think about it, I think I may have gotten it confused with Complex. Whoops.
  6. Looking back, I remember a lot of these maps. I think i'm going to go over what I remember of each of them (and whether I voted for em). AlliedAssault: Good idea, flawed execution. Could work really well as a player vs bots assault, or as an... er, Allied Assault map. AlpineLake: A bit bland, and way too big. Wasn't a lover of this map, really. APathBeyond: A true classic, it'd make for a good modern map. Even if it is a big, BIG map. Hell, it'd be interesting as a Air/Sea/Land map. Bunkers: Another classic map that I have fond memories of, and with the greater toolbox of modern APB, it'd be even better than it was back in the day. CamosCrossing: Oh god no. Oh please no. This map was... not fun. With an AI ore truck, it could be better, but as is, with the single player controlled ore truck? Nah. Fjord: Another map I have fond memories of, and with the modern APB toolbox, would work well in my opinion. Glacier (Metalfej edition): I don't quite see the point, the current Glacier we have is way better, in kinda every way. Disregard this one, I got it mixed up with Complex. (I do kinda think Complex does work as a better Glacier though...) IvoryWastelands: Another bland, unremarkable map. Not a fan. Metro: Another classic map, but it looks like barf and doesn't really fit APB in terms of art. It'd need a full on remake that the team just can't do. NorthByNorthwest: I loved this map back in the day, had some GREAT matches on it, blow the wall then APC rushes erry day. If there was one map that I'd want done first, it'd be this. Partium: I... really don't remember this map at all. ShallowGrave: Another classic map I'd love to see remade. TechnoWars: The map itself is bland as all hell, BUT it had a Gap Gen, Phase Tanks and Camo Pillboxes all in .9935. Interesting purely for the stuff it had, not the map itself. TheWoodsToday: A great map, with a combo of no defences AND nukes, it made for some hair raising matches. Now I think about it, the current Bonsai has taken on a fair bit of this map, in terms of having the missile silo and that. I'd love to see this map back though, to compliment it. Volcano: Again, another classic, fun map from back in the day. It'd be nice to see this map back too. So, yeah, that's my thoughts and votes. EDIT: Oooh, actually, one last thing, I'd like to see ClassicZama again, with the bases right next door and a lot of unused map. I kinda miss that version of Zama.
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