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Retaliation

Forum Game Masters
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Everything posted by Retaliation

  1. Don't look to closely into the details. I was just spicing up the fact shade couldn't kill cat5.
  2. The roar of a bolter rips through the room and lights up Cat5, followed by the crack of displaced air. It's all very sudden, but from what you can tell all that happened is Cat5 suddenly moved several meters from where Shade was aiming.
  3. Players Votes Blujet No Vote Cat5 Shade FRAYDO Shade Irishman No Vote iLikeToSnipe Jeod Jeod Shade Killing You iLTS Nodlied No Vote Shade No Lynch Found and fixed more errors.
  4. Players Votes Blujet No Vote Cat5 Shade FRAYDO Killing You Irishman No Vote iLikeToSnipe No Vote Jeod Shade Killing You iLTS Nodlied No Vote Shade Jeod Fixed. Shade is still in the lead.
  5. Players Votes Blujet No Vote Cat5 Shade FRAYDO No Vote Irishman No Vote iLikeToSnipe No Vote Jeod Shade Killing You iLTS Nodlied No Vote Shade Jeod T-minus 1 hour 45 minutes
  6. Players Votes Blujet No Vote Cat5 Shade FRAYDO No Vote Irishman No Vote iLikeToSnipe No Vote Jeod Shade Killing You No Vote Nodlied No Vote Shade Jeod Shade is in the lead with 2 votes. Day ends about 19 hours from now if my math is right.
  7. 24 hours remain until the fleet collides with the moon day end.
  8. To clarify, classified just means you asked for flavor by pm.
  9. Players Votes Blujet No Vote Cat5 Alternate Universe Man FRAYDO No Vote Irishman No Vote iLikeToSnipe No Vote Jeod No Vote Killing You No Vote Nodlied No Vote Shade No Vote About 29 hours remain for day 1.
  10. Players Votes Blujet No Vote Cat5 Alternate Universe Man FRAYDO No Vote Irishman No Vote iLikeToSnipe No Vote Jeod No Vote Killing You No Vote Nodlied No Vote Shade No Vote
  11. Day 1 You all awake to the fires of betrayal. Mutiny has broken out amongst the fleet interrupting space and planetside operations. Any doubts as to what is responsible are put to rest when they begin desecrating the chapels to the God-Emperor, daemons begin prowling the halls of once proud ships, and scrap-code is broadcast on all frequencies. Magos P-47 has been hard at work reconstructing the events in an attempt to uncover the ringleaders. It’s soon apparent that only a select few individuals had the authority to plan out an uprising of this magnitude. The magos is killed when a riot breaks out, so it is to you to find the traitors in your midst or deliver a crushing blow to the Imperium of Man. Standard mafia rules apply. Days last 48 hours while nights last 24. Phases change over at 6 PM EDT or 10 PM UTC. During the day players vote to lynch a player via ##lynch (example ##lynch FRAYDO). Player with the highest vote total at the end of phase ("Hammer") is killed and relevant information revealed. Players may also have day actions as outlined in their role pm. During the night Chaos makes their move and town can use their own roles to find or thwart their actions. Players Votes Blujet No Vote Cat5 No Vote FRAYDO No Vote Irishman No Vote iLikeToSnipe No Vote Jeod No Vote Killing You No Vote Nodlied No Vote Shade No Vote
  12. Unauthorized discharge of arms is forbidden and subject to commissar discipline as outlined in the Imperial Infantryman's Uplifting Primer, chapter 1: Principles and Regulations, section: 3 Training and protecting the Emperor's Armies, page 689.
  13. Everyone should have gotten their role. I'll start when it seems everyone has read them.
  14. I've started sending out roles. Will start the game within the next day or so.
  15. I think I've created a setup that has potential for 9 players.
  16. I had great fun ousting hitler and making non-aligned the dominate ideology in the center of europe and south america. Also there's a fantastic fallout mod (rockpapershotgun article).
  17. I'm giving it a couple more days. I don't think I can reduce the amount of players and keep the mechanical themes though.
  18. I was toying with making the game 8 players, but balance starts falling off. Might have to do a vanilla game if people are okay with a smaller game.
  19. Two more players and I can get this game started by monday.
  20. Town is supposed to be an armada of various Imperial factions attempting to invade the world where the first 40k mafia happened (scum victory). Scum is it's chaos defenders. Xenos is going to be limited to 3rd party unless I can find a good angle for them to be town. As I said in a PM I did a poor job of explaining the format. Roles are predesigned (generally a normal or based on a normal mafia role), with people choosing what flavor of imperial force they want to represent. Mechanically the faction you choose won't have any effect on your role.
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