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Everything posted by Jeod
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Apocalypse Rising AR :: October 2017 Update
Jeod replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
I think the engine still uses 'GDI vs Nod' logic that's just overwritten with Allies vs Soviets, with some minor loopholes that allow for a Neutral faction. As far as I know, buildings use the sort of logic that won't allow them to be Neutral, so they must be one of the two factions. This doesn't account for the capturable Oil Derricks though, so I could be wrong. -
Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Alright, at a laptop which means I can write my thoughts more clearly. Mojoman is either a Yak or a Longbow. My role PM says all vehicles will be turned to random infantry and that all buildings will be forced to dismantle. If there's an Allied building, they'll likely become a Spy. Since this would happen at the end of the day, then they will have a night action available immediately. Cop roles beware. Please note that the OP states that there is a mystery role in this game. My role PM classifies me as Custom VI, not Mystery VI. This adds additional suspicion to Mojoman, since I don't see why a random Yak would be alerted to an experimental vehicle. A Longbow, however, might be. I would also like to invite the Allies to stop this detonation. A quid pro quo, if you will. If the Allies have a Rocket Soldier, they can shoot me to kill me before I detonate. But they will obviously be lynched. The choice is yours.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
You're claiming Hind? You could be a Longbow.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
It means I'm done with this game.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
I requested the M.A.D. Tank, and was asked to help build it. I designed it to be an "even the playing field" kind of role.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Well, that depends. All vehicles and structure roles that currently exist will be reduced to mere infantry roles. This will be randomized, so there's still a chance we'll have the scum cornered. On the other hand, this could leave them with some powerful scum roles and us with weaker town roles. As for myself, well I'll explode at the end of the day so.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Also correct. I wouldn't have been able to manually detonate until N3 at the earliest. Again, I wasn't told anything about an early detonation if shot.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Now you're talking. I have a feeling you realize what's coming.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
In Red Alert, the M.A.D. Tank did a percentage of damage to vehicles and buildings with a shockwave that went off after a short timer after deployment. Three M.A.D. Tanks, therefore, would be enough to destroy some smaller buildings like Power Plants. In APB 1.2.x, it was a popular strategy in Keep Off The Grass to have 3 or 4 of these things go off in the center of the map to take out the Allied Gap Generator.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
@VERTi60, if others are interested in joining this game, I'm completely alright with a hard reset. I have plenty of other roles I can request. More players means more fun!- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Might as well hammer. There's only 3.5 hours left and it's doubtful any new information will come to light to make us change votes.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Next time I'll ask to be a Demo Truck so Mojoman blows himself and 1 other player up.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Looks like Mojoman needs a full role claim or bust.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
I don't think any normal Soviet infantry would have knowledge of an experimental vehicle, and the buildings that can shoot don't match his 25% claim. That means you're a third party.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
It's not a way of resetting the game. It's my role mechanic, and just because I pick power roles doesn't mean they're always bad for town. I chose the M.A.D. Tank this time because I wanted to be town.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
##vote Mojoman- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Very well. Mojoman, please explain why you're trigger happy today. You certainly seem eager for some good old fashioned chaos.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
So you're confirming that there was a jamming chance to resolve and well as a hit/miss chance?- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Typically you write "X fires a gun at Y [pause] and <hits or misses>".- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
We should shift our focus for the time being. Verti's flavor text seemed abnormal to me, as if a jammed gun chance didn't need to be resolved. Mojoman, why on earth are you so trigger happy on D1?- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Vehicle armor. Also, you know that I never request such things. I’m a value player. That said, you have a confirmed town dying at the end of the day.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
Not yet.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
You’ve basically doomed us all. And I was told nothing about an early detonation being possible.- 225 replies
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Games [Closed4now] RA:APB-themed Mafia Game VI (Even more Shocking than expected!)
Jeod replied to VERTi60's topic in Forum Games
You've wasted your shot.- 225 replies
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