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  1. Lots of images flying out of nowhere this week. It was pretty fun recieving all this stuff because it's always good to have tons of stuff for you to see eh? Look below for the goodies and stop reading this drivel eh? <h3>Crazy Ivan</h3> Crazy Ivan is the codename given to a Soviet explosives expert. They are able to strap bombs to nearly anything. They can be seen strapping bombs to enemies, their own team-mates (presumably so the soldier could act like a suicide unit), and they can even be seen putting bombs on cows! Having just enough radar jamming equipment to prevent themselves from being seen on radar Crazy Ivans can sneak into Allied bases and plant bombs on buildings. In a more sinister usage of weaponry, Crazy Ivan can wire up his own units and charge them toward the enemy as a sacrifice. This is often done with Attack Dogs because of their speed. The best defense against Crazy Ivans are to ensure all entrances to a base are guarded to prevent them from sneaking in. Pillboxes are a cheap solution for this. Engineers can defuse the Crazy Ivan's bombs. Here he is in all his 3d glory. I decided a while back that it was time to step up my game on the 3d side of things so I taught myself how to create characters with help here and there from a few people. So yeah, here he is, Crazy Ivan, my first infantry model. <h3>Petrol Station</h3> Ric has opened up the sides on the petrol station ready for the windows to go in. He has also added some more to the texture too. Things are really pulling together here. I tought up a new garrisson buildings logic which could potentially work really well with smaller buildings as well as larger ones. I'll go more into detail about that as it is tested though. However, here is the petrol station. Rest assured, you will be seeing garissonable portaloos! <h3>Tesla Reactor</h3> As some of you may know, I've been working over at C&C Reborn, helping them to get their infantry beta out. After many hours of frustration at the string table I finally conquered it. As I helped them with that, Dark has greatfully offered to take some of his time to model us up a new soviet tesla reactor! Take a look at the images below. The internals are still being thought out, but it should end up nicley either way <h3>IFV</h3> Katz came out of nowhere today with a semi textured IFV which is looking really awesome so far! Some more detail is to follow but this serves as a great start towards getting things textured and ingame! <h3>New Rigger</h3> Congratulations to TruYuri who has now been hired as a weapons and vehicles rigger for Bluehell Productions! He applied to us a while back with some work so we thought it over and accepted his offer. So I am pleased to welcome TruYuri onto the BHP dev team! Good show! If you think you have the skills to work on the BHP team, don't hesistate to drop either me or Chronojam a PM and we'll take your application into account <h3>New PR Guy</h3> Well I had around 7 replies for the position of PR guy, but one reply really stood out from the rest. That was Chris2k4's submission. He clearly has experience in the field of PR since he has worked on a number of source engine mods before including the great-looking Black Mesa Mod. It showed in his post submission. He is also a fellow englishman like a fair part of the AR team are, so that's nice since we can share our awesome british humour Thankyou to all of the people who expressed interest in this position. Let's take this opportunity to welcome Chris2k4 into the team as well as the community! <h3>Team Messages</h3> It's my birthday on the tuesday of next week! So I'll be 18 then. I still can't believe how far the mod has come in relation to how relatively young I still am. It's awesome! cfehunter announced that he is barbequing the whale, so everyone is invited round to his house to play super smash brothers. dtrngd has been working on geting the battle bunker to work nicely with our new garrisson logic idea type thing. Here are some screenies. Spice has offered to lend us a little bit of a hand in the rigging department, so the tester better brace for vehicle testing! Chronojam's roommate likes APB so much that the rifle sound is starting to embed itself within the catacombs of Chronojam's mind. If you see him typing in big text, it's because he is competing with the APB rifle shooting type noise what comes from the rifle right? Well we came second in the moddb unreleased indie game of the year contest, just pipping Reborn to the postion but just losing out to Infinity: The Quest for Earth. Good game guys, good game! <h3>OWA's Community Support Caravan</h3> havoc8r came to me today with news of a new total conversion project that he is starting up for C&C3. It is apparently based on an epic movie of last summer. If you want to know a bit more, got to this thread or ask havoc8r for more info! srowell3 also brings news of his website C&C Legends and of his mod for the .9935 version of A Path Beyond, Red vs Blue. This mod is a skin and model replacement mod that aims to turn all the colours of the units back to their totally red and blue RA1 counterparts. Kicken and V0LK0V released a similar mod which is also being utilised in this mod to make it the definitive RAlism mod for APB. So check it out! <h3>Blast From The Past!</h3> This feature deserves it's own section now. Today we shall be looking at the Turok: Rage Wars mod by Oblivion165. Basically, Oblivion had been working on this mod up until last year when he released it. It is a remake of the classic N64 game, Turok: Rage Wars and it primarily consists of deathmatch combat. Everything you see was practically made by Oblivion. There are a lot of weapons and NPC bot characters on the levels to spice things up and the mod is pretty well made, aside from the obvious lack in graphical quality and limitation of the w3d engine's handling of infantry based units. The best thing about this mod apart from the nostalgia is the fact that you don't even need Renegade to play this! Get it here! <h3>Ivan's not home</h3> So I'll seeya next week!
  2. Yeah we know, we just haven't made the graphics yet.
  3. January says goodbye but the best month of the year, February, says hello! It is my birthday soon but before mine is Venompawz's on saturday! Make sure to post in Chronojam's obligatory thread on the day eh? <h3>Petrol Station</h3> Ric whipped up this petrol station and has begun to texture it. Current progress is great, so both army's vehicles will never be short of fuel. <h3>Conference #7 Overview</h3> Here is the seventh conferance overview as presented by dtrngd, sponsored by EAâ„¢ whether they like it or not. That's pretty cool we all agreed on it. Zion will write up a more detailed description soon. -TheCrow seems to be still alive out there, we shall give him a bell and ask him how's it going and if he'd like to do some stuff for us. If he won't, then let's hope if we win any moddb awards, we can draw some people in the team to help. -www.apocrising.com <-once we get that domain, we can set up the Apocalpyse Rising website there. Peek here. -We don't want to change the game engine. <h3>RA2_SouthPacific</h3> dtrngd has basically finished the terrain for this map as much as he can at this moment in time so we stuck it ingame and took some screenies. This map features a tech airport and a tech oil derrick for you to command and conquer. SEAL from up close Run chevy! Friendly fire is on! SEAL rush! THEIR BASE IS DEAD! <h3>:Waves:</h3> I've been working on the hands for my infantry person. It's a little bit touch-and-go but I'm getting there slowly. Take a look below. <h3>Still Hiring: PR Guy</h3> We are looking for a new PR officer to manage site news and the moddb page. You need to be active as well as have a good grasp of the english language. (Making your own banners and graphics is also a plus, but it's really the way you write that will interest us) Think you are up to the task? Then PM me with an example of what you can do using an AR image/video/announcement from one of the past blogs and making up a mock news post. The new PR guy will be announced in a blog to come! We hope that you submit an application Current Applications: 2 This is a nice little job, I wonder why people aren't grabbing this opportunity... <h3>Team Messages</h3> It was my mate Grogsy's borthday today so we all went to wetherspoons for a meal. cfehunter was there so we talked about how awesome Apocalypse Rising is. My girlfriend also bought some purple trousers which are exactly the same colour as the RA2AR staff usergroup colours. Cool huh? I also finished my exams for this season! Party on! New banner and avatar for me too ^_^ cfehunter lives! The whale couldn't hold him inside after he climbed out of the blowhole using his amazingly long beard as a grapple hook. Safe to say the beard was shaved and he rejoined us for the meal ^_^ (Note: any beard that cfehunter had is purely fictional) nameme99 has gone and won't be back til summer. <h3>OWA's Community Support Cotton Wool</h3> This week has been a week to remember! A Path Beyond ventured into the moddb awards and cut most of the opposition down to come second in the released indie games category! Score! Even though there were more entires in the unreleased indie games category, there were no awards for the category, so Apocalypse Rising got a reassuring pat on the back from the moddb people. [FW]Wolf contacted me to say that the BFD mod is doing great over at www.battlefordune.co.uk Correct me if I am wrong but this mod is now being devloped by a team known as FW Productions which promises a few mods on differant engines. Sounds cool. v1410nl has been making a fanmap for Apocalypse Rising called Blizzard. This map is set in a dark snowy tundra in the middle of (yes you guessed it) a blizzard! Take a peek at some of the screenshots below. Venturing into the darkness... Tunnel based sumo! When you thought that Wile E. Coyote's disguises couldn't get more rediculous... This week's blast from the past is the Sole Survivor mod for Renegade; devloped by SomeRhino, bigwig992 and the old Dri-Reign community. This mod was actually completed, but due to the small community, it was never played online very much. It is in fact the closest Renegade has been to Tiberian Dawn so far. The mod contains includes 8 different game modes, over 14 multiplayer maps, 1 singleplayer mission, 11 characters, 17+ vehicles and all new weapons for all-out team-based multiplayer combat fun. Download Here (screenshots here as well) <h3>Hsinif</h3> Same time next week, ok?
  4. The game is out when I say it's out What you saw was an internal test build.
  5. Red light spinning round. It had a few issues with sticking to polygons, but that is fixed now. <embed width="430" height="389" type="application/x-shockwave-flash" wmode="transparent" src="http://s25.photobucket.com/flash/player.swf?file=http://vid25.photobucket.com/albums/c68/A_Renegade_2_mod/LightTest-final.flv"></embed>
  6. Well it isn't. Since I have a video here somewhere of funky per-pixel disco lighting.
  7. Texture is nearly 4 years old, go figure.
  8. The trailer is music only. No SFX.
  9. Welcome to this special blog. Why is it special? Well, I'll tell you. We have the first AR official preview trailer to showoff to you, which is cool. I'll start off by giving you guys something cool. Here's an alpha channelled png pf the AR logo for you all to enjoy/use/photoshop/do stuff with. Cool huh? <h3>Trailer Park</h3> Well, we were asked to make a trailer so danpaul88 made us a new test build and that's what we got. This was all taken and compiled yesterday by myself. Participants were me, danpaul88, Raapnaap, dtrngd, Zion Fox, Eggman891, TagDaze, The_Aces_Of_Razgriz and TruYuri. (sorry if I missed anyone). So here is the result of a little bit of polished work and madness. Click for Trailer <h3>Test Screenshots</h3> Ronseal, it does exactl what it says on the tin. Just like these screenies. Soviet Attack Force: Front ViewSoviet Attack Force: Back View Soviet Attack Force: Apocalypse Tanks Allied Attack Force: Front View Allied Attack Force: Back View Allied Attack Force: Grizzly Tank Close Up Allied Attack Force: From Behind The Grizzly Tank RA2_Iceland: Desolate Landscape <h3>Conference #6 Overview</h3> Here is the sixth conferance overview as presented by dtrngd, now rendered with VIS! -As tech buildings are often quite far from the bases, in Tech Oil Derricks there could be a terminal which is only accessable if a team has a Construction Yard and captured the Oil Derrick. It would spawn ONE pillbox/sentry gun next to it, providing a little defence against solo engineers running around the map. The spawner would be placed by the mapper, so it wouldn't require the minor base defense building system that we gonna use in the normal bases. This is not gonna happen for now, we dropped the idea. <h3>Nightcrawler's Tank Destroyer</h3> Nightcrawler from the Reborn team posted up an old model that he had been saving from RA2 Vengeance. We will probably use it as it is a damn nice looking model. Big thanks to Nightcrawler for that one More hereHere And Here <h3>Now Hiring: PR Guy</h3> Well, Coolrock resigned yesterday because he is now simply too busy to carry out his duties. So in that case, we are looking for a new PR officer to manage site news and the moddb page. You need to be active as well as have a good grasp of the english language. Making your own banners and graphics is also a plus, but it's really the way you write that will interest us. Think you are up to the task? Then PM me with an example of what you can do using an AR image from one of the past blogs and making up a mock news post. The new PR guy will be announced in a blog to come! We hope that you submit an application <h3>Team Messages</h3> I had an exam today, it wasn't on ice cream this time though But at least it is over now eh? I also made the decision that Apocalypse Rising is to be a w3d only game in it's true form. there will be no moving on once it is finished, just balance and perfection. Pete made a makeshift fishing rod and has started fishing inside the whale that ate him a few blogs back. danpaul88 released the new AR test to the testers so if you are a tester reading this who hasn't got it yet, you should go get it right now. Moddb winners are announced on the 29th! I have a good feeling that both AR and APB did well! <h3>OWA's Rebarn</h3> "The brotherhood will rise in february." Lets pray to Kane that they actually do this time. But all jokes aside, Reborn is going to be great. I mean I'd play it just for the buildings, Sloth has really done a number with them. Spice is also a very awesome chap. v1410nl has started to work on a fanmap for AR, entitled "Blizzard". Take a look here. Now lets travel back to a land where time forgot in the C&C Renegade modding timeline. Back to danpaul88's total annihilation mod that sadly never made it out of the door. The test build for this mod was really fun and there were no textures but you knew what things were. Here is the only remaining screenshot that I have. The Defender Rocket Tower Tune in next week for another blast from the past! <h3>Happy Ending</h3> We have a lot of very big suprises to come. These suprises are on an epic proportion so brace yourselves for the awesomeness hitting you sometime in the future.
  10. Yeah, bit of a misprint there chaps.
  11. Well, exam season has just hit into session and I've got revision on my plate. But the blog must go on, no matter what. I respect it that you people come here each week so I must keep doing my bit to keep my half of the bargain. Now how about those updates eh? <h3>Conference #5 Overview</h3> Here is the fifth conferance overview as presented by the international man of mystery, dtrngd! -Amphibious transports will have internals, because we have fake worldboxes, vehicles can be transported on them. Transporting limit will be decided later. -Spy plane logic: There is a terminal in the Soviet Radar. One person can enter it every X minutes, then he gets put up in a camera mounted on the spyplane, which flies over the map, when it has flown over, he will be put back at the terminal. The spyplane temporarily disables gap with the sacrifice of having one person out of action to use the terminal. -What goes into Release 1: Shall we say, lets see how well we are doing in 6 months time and judge by then. But for sure we will need power plants, refineries, barracks and war factories with the basic units. Minor base defenses are in as well. Radars and service depots might be cut, time will tell. Sooner or later, time will tell... -Chrono miner logic and background music disabling script zone for elevator waiting music needs further discussion and testing. -Garrisoning buildings is still a question. A door that only GIs / Conscripts can open still allows other units to follow them in. We had ideas about giving them extra armor and a stronger weapon, but we haven't decided yet. That's the talking, now the pretty pictures. <h3>Air Force Command HQ: Tower Internals</h3> Zion_Fox has started on the top communication tower. This sparked up a debate on how to get up there effectively. There is no room for stairs, a ladder would be annoying and chronoshifting kills people so we had to go with the dreaded elevator. BUT HAVE NO FEAR. We are looking out for you people here as we all know how bad Aircrafkiller's dreaded Ore Refinery lift is in APB. So have no fear because we will work it all out. And here's my awesome concept art!!!!! <h3>Allied War Factory Update</h3> Ric has just about completed the allied war factory externals aside from a few little issues which Zion_Fox brought up. Both war factories are going to be pretty massive due to the huge units (kirovs, battle fortresses) that need to be created from them. This is going to be awesome though since it gives us a chance to create something really epic and it gives us a massive canvas to work with. <h3>Infantry Update</h3> I've been refining my infantry model's proportions to make him look more human and less starman. All that is really left to perfect are the shoulders and the arms as well as a few adjustments across the board. Then hands and feet can be made After that, expect a lot of characters to be made from this base. Not bad for my first character eh? <h3>South Pacific</h3> dtrngd has really been attacking this sucker with all of his renx based artillery. What he calls "anti-flat operations" have now commenced and the results are very nice. Take a peek below. <h3>Team Messages</h3> Exam season. two down, five to go! My first exam was on soap drama television and the other was about ice cream (yes I am not shitting you). cfehunter is still inside the whale. Apparently he believes that he is the Jonas of the 21st century. (Come back Pete! D: ) danpaul88 is apparently not feeling too well, get better soon man <h3>OWA And His Community Support Shed On Wheels</h3> Not much to report this week other than the fact that the Taco Empire are now the undisputed champions of APB as of saturday when they beat SF in an epic clanwar. Well played to both sides. Coverage is here (pending). If Team RAPE ever gets back together, you know who to challenge eh? Reborn looks like it might release soon! People say "Well it's about bloody time." Critics merely state "31st December 2006" <h3>KA-CHA!</h3> This is the end. Next week more brings. Like it you will. Bye Good.
  12. Don't worry, the boring organisation work is happening at the moment. Taking sounds and renaming them from things like aoste to v_alllied_grizzly_fire
  13. Well, I got back early today to do the blog because I'm feeling pretty ill. More details of what I'm afflicted with is down in the team updates section of the blog. <h3>Conference #4 Overview</h3> Here is the overview from our fourth conference as reported by dtrngd. King of reports. <h3>Allied War Factory</h3> I was looking at the old model the other week whilst comparing it to the ingame model. I saw so many innaccuracies that I called Ric, the building maestro, to whip up a new one. I must say that he is doing us proud with this WIP so far. We can't wait to see the finished model as it's going to be great! Zion Fox has his eye on the interior for this so expect a nice treat when him and Le'Alex come to have a go at crafting the interior. WIP image below. <h3>Driller Thriller</h3> We decided that our old drill was too basic for the allied technician. So we got rm5248 to make us a new one and hell, it is a beast. This monster is modelled off a real life cordless impact drill that really packs a punch. This drill will be issued to all allied technicians as standard for heavy duty structural repair of the buildings. Here is the model in it's WIP state below. <h3>South Pacific</h3> Remember the RA2 map south pacific? We certainly do. Included in TheKGBspy's assets was an unfinished terrain of this map. So I passed it along to dtrngd and got him to get working on it. This will probably be a map with either multiple bases or just two bases with the other start points being full of lovely tech buildings to capture. Here is the shape of the map as accurate to RA2 as it can be. dtrngd is currently fixing up the cliffs so that they look how they did in RA2, as well as the ramps down from the cliffs. This is sure to be an exiting map as it has the potential for land sea and air combat combined with fast and fluid gameplay. Score! <h3>Team Notices</h3> It looks as if I'm out of action at college for the rest of the week since I have manged to get afflicted with a nasty virus. I was going to college on the bus this morning, felt really ill and basically threw up in the bus. (It wasn't pleasant). Apparently I must wait till the symptoms clear, then wait another 48 hours after that before I can go back to college. Time to get working on the mod then cfehunter got eaten by a giant whale. Don't worry though, he'll drift back to us soon. Ric's mouse is once again a blur as he models things. dtrngd has been very helpful around the staff forum. Chronojam's back from california. The Taco Empire beat Team NX 2-1 in a clanwar. We are playing SF on saturday so expect news on that to follow afterwards. <h3>OWA's Community Support Wendy House</h3> According to [FW]Wolf, it looks as if Battle For Dune has some updates, so head over to www.battlefordune.co.uk to check it out. It also seems that Scud Storm have come back to life (again) and have begun recruiting. If you want to make a start in modelling things, go check them out since they could use some help over at www.scudstorm.com Reborn are getting ever closer to that release. It will be awesome to see this excellent project finally bear fruit. You shan't be dissapointed this time. <h3>Fin-</h3> That is the end. Come back next week for more monocle popping sillyness.
  14. Shirts were hypothetical. 100 Taco's for the winners.
  15. Zonekill9 wins the brownie points!
  16. Welcome to the first Apocalypse Rising Blog of 2008! We have stuff for you to watch, see and mull over below. So stop reading this <h3>2007 Leaves Us</h3> To remind you of what we had down in 2007, here is a farewell video to the year from dtrngd. I'll let you see for yourself what it contains. <object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <h3>The New</h3> BogDanV returned to his studies, but before he went he dave us a teaser of what was to come upon his return after his exams. Brownie points to whoever guesses what it is. <h3>Infantry</h3> I recently took up character modelling and after some intense mesh extruding I came up with this. He's still in the WIP stage but he'll soon become a fighting machine. Crazy Ivan will be made from this guy when he is done for example. Check it out below. <h3>Conference #3 Overview</h3> Here is the overview from our third conference as reported by dtrngd. The man of the hour. ^ Good news -Security cameras should be found in the upper ACHQ tower, next to the Structural mainframe. You could enter it like the terror drone console, and monitor the underground part of the ACHQ. Soviets could use it too, this might make it more interesting. That's it. Not much, but we discussed a few things. <h3>Team Notices</h3> Happy New Year! I threw a small new years bash (which was organised the night before ) which was fun. BogdanV is going back to studying after his short break. Most of the team had a good new year as it seems. AR release this year perhaps? Lets see how it plays out. <h3>OWA's Community Support Shed</h3> Neo Games, the chaps who work on Scud Storm, Star Wars mod and Renegade 40k, are in need of modellers. if you think you can help, head over to http://scudstorm.com and offer your services. They are a decent bunch so I recommend these guys as a start if you want to get into modding Renegade on a nice big project. MOTY voting ends tommorrow so if you haven't voted, what are you waiting for!? You can find Apocalypse Rising under Best Upcoming Mods & Indie Games of 2007 and A Path Beyond under Best Released Mods & Indie Games of 2007, just press the '+' icon next to the Indie Games category and then the 'click to vote' button. Simple eh? <h3>BattleClan Primetime</h3> Things have been heating up as the Taco Empire are set to take on Team NX for the honour of being better than the other. This match will take place on the 4th of January if everything goes to plan. Popcorn will be sold in the stands on the day and the weather has been said to be unpredictable so we'll see what happens. Two devs picked at random will be on hand to make pointless bets on who will win as well as analysing the match afterwards by looking at the game stats. This match is brought to you by: Chemwarss vs NX01Class Taco Empire vs Team NX Taco vs Pizza (lol) The winners of this match will win a set of wonderful chibi Aircraftkiller T-shirts with the caption "Mod Is Dead". They are also very comfy and did I mention they were wonderful? The losers get a weeks holiday to the incest villages. Fight on! <h3>Hello 2008</h3> Tis the end of the blog. Til next week my friends, til next week.
  17. The answer is just the Terror Drone if you are going by our final models. Otherwise we have the V3, Demo Truck, Grizzly Tank, Apocalypse Tank and Mirage Tank.
  18. But but.... it was christmas...
  19. Hey guys! Welcome to the boxing day blog from the Apocalypse Rising team! we all hope you had a happy christmas and, as you all know, the show must go on and the updates must keep flowing so today is no exception. This will be our last blog of the year, but never fear! We will be returning in the new year with more content than you can stuff into a V3 rocket. Here come the updates! <h3>Airforce Command HQ</h3> Merovingian, now known as Zion_Fox, has been busy working on the interior to the Air Force Command HQ. Here is a WIP shot of what the basement and exterior look like currently. When you purchase a harrier it will spawn on one of the four lift platforms and the lift will rise up out of the basement to the surface. Check out the images below. And a video walkthrough for you lucky people <embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src=" http://i91.photobucket.com/player.swf?file=http://vid91.photobucket.com/albums/k301/Zion250/ACHQWalkthrough.flv"></embed> And another!? We must be raving mad! <object width="425" height="355"><param name="movie" value=" http://www.youtube.com/watch?v=D-fkSP81DhE&rel=1"></param><param'>http://www.youtube.com/watch?v=D-fkSP81DhE&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/watch?v=D-fkSP81DhE&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> drunkill broke the doors. Point the accusing fingers at him! <h3>Conferance #2 Overview</h3> Here is the overview from our second conferance as reported by dtrngd, our conferance managment dude. -cfehunter's message: -About building internals: The Allied War Factory will be remodelled. -We'll have generic doors for each team, then special doors, like the warfactory fronts and stuff. -Next test stuff: -Alex, we need some generic interior wall and floor textures please. Also -Buildings will not be unwrapped, but UV mapped (some base defenses might be an exception) -Leave the blogging to OWA as he writes epic blogs. <h3>Flak Track</h3> Ric has just about finished unwrapping the Soviet Flak Track! This means we can get on and texture this beast. I honestly can't wait to bomb along in this and spew clouds of death from the main gun at everything I see. This unit was one of my favourites in Red Alert 2 because of it's AA capabilities, so AR will be no exception. Here's the Flak Track and also a little extra from Ric. The pimpin' Flak Track. Ric has got some new webspace, so some of the older image links may not work, but help is on hand as dtrngd is working with Ric to relink all the pictures. Great huh? <h3>Team Messages</h3> Merry Christmas and a Happy New Year from the AR Team! To celebrate, danpaul88 hijacked a warminer. <h3>OWA's Community Support Shed</h3> Support Apocalypse rising in Moddb MOTY Phase Two Voting! This is the big one, if we can get enough votes we may just be able to walk away with best upcoming indie game of the year! So, get everyone you can to vote for us, I cannot stress how important winning this would be for a major boost in our mod's popularity. We may be able to attract more help to get those textures rolling out incredibly fast but only if we can get a good result in this competition! Click here and vote! <h3>End of the year</h3> Well that's it for another hearty year of weekly AR blogness. See you next year for more fun and frolics! Ta ta! *Puts on top hat and monocle then walks off into the distance to get a cup of Twinings Breakfast Tea*
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