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danpaul88

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Everything posted by danpaul88

  1. Those bullets are from a GDI bot armed with the same shotgun weapon, if you look to the far right of the screenshot you can see another burst of shots just entering the screen from him... EDIT: And yes, I know what one is, but I dont see how that picture would look like I was using one... for a start my reticle is not even aiming at anything
  2. If we are gonna shoot those seagulls down we need my super shotgun! That should do the trick....
  3. APB Beta will be out LONG before AR I expect.
  4. I was planning something like that for a single player mission tbh
  5. The war miner already links the health of its gun to that of its turrets (the setup is probably the same, a bone with a turret object attached to it), so it would be easy to extend that to take multiple turrets and bones into account ( dp88_linkHealthx4 )
  6. I did suggest that myself in the internal section, something like an 80/20 split, with the 20% for the final kill. The first incarnation of the veterancy system only gave points to the killer, so be glad damage is counted at all Anyway, this is why we post stuff in the blARg, so you can comment on it Snipers won't be able to do much (if any) damage to vehicles, and therefore won't get any veterancy points for shooting at them.
  7. Thats because thats for another weeks blog.
  8. Or have a completely seperate purchase terminal which puts you straight into it. And in that case it would have no exits....
  9. I should point out that I made those sandbags in two minutes in 3ds max. Tube -> Create -> Convert to editable mesh -> Chamfer -> Texture -> UVW map -> Export.
  10. As mentioned before, we believe that was an engine limitation and not part of the units design.
  11. Oh, thats my favourite map (or was, not played bf2 in YEARS), I never bother running all the way to the top for the heli anyway, I cba trying to get past all the n00bs camping the helipad....
  12. Team: Repair the base Newbie: Ehhh? I cant find my way out of the battle lab Team: Suicide, its quicker than trying to find an exit!
  13. We believe the turret not moving was an engine limitation rather than a design feature, and therefore have opted for the rotating turret. Besides, what kind of self respecting tank can't turn its turret to aim at stuff?
  14. Yes, the mirage tank can be disguised as a rock. In fact, with the latest changes it can technically be disguised as ANY preset in the preset tree.... so theoretically it could disguise itself as a building interior... although I don't think they would be very stealthy Also, the size of the disguise has no effect on what you can actually shoot at, even if the mirage is disguised as a pebble 1/100 of the size of the tank, you will still damage the tank by shooting where it *actually* is (Since its a mirage and NOT really changing shape). Also, shooting the tank will bring it out of mirage mode (even when shot by a unit on the same team.... worth of a !n00b if someone deliberately reveals your tank to the enemy of course... )
  15. Stop spying on our ideas! This is actually something we were intending to do anyway, as it becomes too easy to remember where trees are otherwise. The mirage tank will have a random selection of 3 disguises per map (assigned in the parameters of the game controller for that map) which fit in with the themes for that map, and they are not technically limited to trees
  16. It just needs some tweaking in level edit to adjust how it prioritises targets.
  17. The AI is more intelligent, but its still ultimately based upon the renegade AI, so there are limits to how much you can do with it...
  18. The Apoc tank was controlled by the AI.... nuf said. In the actual testing an Apoc driven by a human could easily hold its own against two mirage tanks.
  19. Lol, funnily enough I watched the 300 last night
  20. That is in fact already in place due to a recent update, BUT turning your tank tends to un-mirage it anyway Oh... and it gets whatever cannon I can be bothered to give it for tests
  21. *whips out the matt black paint to annoy ackart*
  22. Yeah, catch OWA's crappy russian accent in the last blog (26)
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