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LeonardMT

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Posts posted by LeonardMT

  1. 8 hours ago, ChopBam said:

     

    17 hours ago, LeonardMT said:

    What about extracted levels? How can I get the database for those?

    How are you converting them for use in Mammoth? There's no .lvl file in the .mix files. The only way I know of is using the ancient LevelRedit program and as far as I know that hasn't worked for many years. In any event, only the example level files are supported for public use in the SDK, for now.

    Oh I just assumed that they were in the *.mix.

    8 hours ago, ChopBam said:
    17 hours ago, LeonardMT said:

    One of the reasons why I wanted to try out the sdk is to try to rebalance weapons in a way that I see fit and it looks like that weapon rules are stored on per map basis am I correct?

    No, they're stored in the global presets.

    Oh, how do I go about modding those?

     

    Well I hope I can transfer some of my HL2 mapping experience to W3D.

  2. Alright everything now mostly works, however I have a few questions: how do I build the global object database? What about extracted levels? How can I get the database for those? One of the reasons why I wanted to try out the sdk is to try to rebalance weapons in a way that I see fit and it looks like that weapon rules are stored on per map basis am I correct? Also after taking a closer look at the presets I have so many questions but that's for another thread :P

  3. Alright I moved the sdk to C:\a-path-beyond-sdk-master\ and Mammoth to C:\a-path-beyond-sdk-master\LevelEdit\mammoth.exe, redid the Associate_Mammoth_with_lvl_files.bat and made my mammothpath.ini to this:

    [Game Path]
    GamePath=C:\Program Files (x86)\W3D Hub\games\apb\release

    And now it looks like Mammoth is linked up:

    mamwork.jpg.249d4a1f25ad29539e5fc14615d27ce9.jpg

    However it's now crashing with a .dmp when trying to open anything even hostile waters:hurr:

    crashdump.20230301-072644-r12592-n1.dmp

  4. 1 hour ago, ChopBam said:

    Can you perhaps post here what the "GamePath" actually is in your mammothpath ini file?

    [Game Path]
    GamePath=C:\Program Files (x86)\W3D Hub\games\apb\release
    1 hour ago, ChopBam said:

    Maybe a bit off topic but why do you put a folder called a-path-beyond-sdk-master inside another folder titled a-path-beyond-sdk-master..?

    Oh, that's what Windows does by default. I know it's stupid. :rolleyes:

     

     

    Edit: Maybe I should try to put the GamePath in quotes?

    Edit edit: Tried that now I can open hostile waters and only hostile waters.

  5. 22 hours ago, ChopBam said:

    You crashed using file/open?

    Yes, a CTD

    22 hours ago, ChopBam said:

    Did Mammoth work properly before applying this .bat file?

    Don't know, I read the documentation and executed the the .bat before I ran mammoth.

    22 hours ago, ChopBam said:

    Does the path in your mammothpath.ini point to the APB installation you wish to pull from/push to?

    Yes.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    I am now getting a dump and not just a CTD, don't know what changed.

    crashdump.20230221-050524-r12592-n1.dmp

  6. I was messing around in the Tech Center and saw a monitor that appeared to have Assembler on it:

    1515928756_Screenshot2022-04-17221305.thumb.jpg.8d7dd0b0156b74f1c5ccbb7fd550a1de.jpg

    So I just randomly decided to look online if there was any code that was similar and I stumbled upon a website that that had Assembler for the IBM 370 and some of the comments matched word for word!

     

    I don't why I'm posting this maybe I found it cool that the W3D team used real Assembler than just some gibberish. I also wonder if they hid some easter eggs in the binary and/or hex code....

  7. 7 hours ago, moonsense715 said:

    W3D Hub isn't 10 people working on 1 project at once, it's every single person working on their own project.

    That doesn't really sound like a great idea considering most of the games that I listed are still vaporware and the same thing (with some other factors of course) lead Vale to not release any games. But luck good for everyone working on CwC

  8. To be honest I don't think it should disable high tech units I think it would be better if it act more like the powerplant in RenX but this time when the structure gets destroyed only the high tech units get the significant price increase.

  9. 29 minutes ago, Tank_Killer said:

    So, following what LeonardMT told me while I was on his server, it seems that having any VM stuff running, the server ties to the VM IP address and not your own. Tested and confirmed with my own PC since I'm running VirtualBox, too.

     

    serverstuff.PNG

    Yes I solve the problem just by disabling all of my virtual network cards. 

    Btw interesting windows username :p

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