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Everything posted by LeonardMT
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How are you converting them for use in Mammoth? There's no .lvl file in the .mix files. The only way I know of is using the ancient LevelRedit program and as far as I know that hasn't worked for many years. In any event, only the example level files are supported for public use in the SDK, for now. Oh I just assumed that they were in the *.mix. No, they're stored in the global presets. Oh, how do I go about modding those? Well I hope I can transfer some of my HL2 mapping experience to W3D.
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Alright everything now mostly works, however I have a few questions: how do I build the global object database? What about extracted levels? How can I get the database for those? One of the reasons why I wanted to try out the sdk is to try to rebalance weapons in a way that I see fit and it looks like that weapon rules are stored on per map basis am I correct? Also after taking a closer look at the presets I have so many questions but that's for another thread :P
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Alright I moved the sdk to C:\a-path-beyond-sdk-master\ and Mammoth to C:\a-path-beyond-sdk-master\LevelEdit\mammoth.exe, redid the Associate_Mammoth_with_lvl_files.bat and made my mammothpath.ini to this: [Game Path] GamePath=C:\Program Files (x86)\W3D Hub\games\apb\release And now it looks like Mammoth is linked up: However it's now crashing with a .dmp when trying to open anything even hostile waters crashdump.20230301-072644-r12592-n1.dmp
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Hmm it worked earlier today, now I have the issue as well.
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Can the issue be the fact Mammoth is in a virtual directory? (After all it's in the download folder)
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[Game Path] GamePath=C:\Program Files (x86)\W3D Hub\games\apb\release Oh, that's what Windows does by default. I know it's stupid. Edit: Maybe I should try to put the GamePath in quotes? Edit edit: Tried that now I can open hostile waters and only hostile waters.
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Yes, a CTD Don't know, I read the documentation and executed the the .bat before I ran mammoth. Yes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I am now getting a dump and not just a CTD, don't know what changed. crashdump.20230221-050524-r12592-n1.dmp
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I opened Associate_Mammoth_with_lvl_files.bat and put in C:\Users\Leonard\Downloads\a-path-beyond-sdk-master\a-path-beyond-sdk-master\LevelEdit\mammoth.exe and after that I run mammoth and it crashes when trying to open a .lvl. Refer to issue.zip for more info as that contains a Problems Steps Recorder file. issue.zip
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The 1.2 beta.
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Just wondering what was the original concept for FoL?
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Ok maybe not "just" an update
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Wait a minute.......... Swamp of illusions isn't new! It's just an update of Forest of illusions!
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Battle for Dune: War of Assassins is now released!
LeonardMT replied to OWA's topic in Battle for Dune: War of Assassins
Although I'm not a Dune person congratulations on this release. -
Definitive Guide For Vehicle Strongpoints and Weakpoints
LeonardMT replied to ChopBam's topic in Red Alert: A Path Beyond
Feature request: maybe you can make the top of the turrets a weakpoint for the tanks? It would reward players for finding high ground and its more realistic . -
I was messing around in the Tech Center and saw a monitor that appeared to have Assembler on it: So I just randomly decided to look online if there was any code that was similar and I stumbled upon a website that that had Assembler for the IBM 370 and some of the comments matched word for word! I don't why I'm posting this maybe I found it cool that the W3D team used real Assembler than just some gibberish. I also wonder if they hid some easter eggs in the binary and/or hex code....
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Wish they bounced just a little (like 1.5 sec) for building combat but the old bounce time was way too long.
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W3D Hub Cold War Confrontation - Announcement
LeonardMT replied to CMDBob's topic in Cold War Confrontation
That doesn't really sound like a great idea considering most of the games that I listed are still vaporware and the same thing (with some other factors of course) lead Vale to not release any games. But luck good for everyone working on CwC -
W3D Hub Cold War Confrontation - Announcement
LeonardMT replied to CMDBob's topic in Cold War Confrontation
Cool concept but shouldn't you finish the other games you started like AR, TSR, BFD, TD:GZ? -
The user by the name "alexa" sent me a message which contained a link to presumably pornorgraphic material.
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To be honest I don't think it should disable high tech units I think it would be better if it act more like the powerplant in RenX but this time when the structure gets destroyed only the high tech units get the significant price increase.
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View File [TEXTURE](Mostly) Realistic State Flag of the USSR A simple texture edit that replaces the old flag at the barracks with one that mostly fits in with the specifications. Sadly I don't know how to do the revere side so you'll just get a mirrored hammer and sickle as well as the star. Submitter LeonardMT Submitted 05/23/2021 Category Custom Textures
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Yes I solve the problem just by disabling all of my virtual network cards. Btw interesting windows username