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Posts posted by Pyryle
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1 hour ago, NoSpoons said:
Why do we still let Totd play with us anyway?
Because. How else can I do my shoutouts on his next APB madnesses? (I was the one who said that in his 15.5 video )
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Texturepack has been updated! Now ships with the Classic Colors Yak 9P!
You can download this update here.
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jesus crust that scaling...
I wonder what Linus or any of the other crew has to say if they ever saw you playing APB
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7 hours ago, SilverShark said:
(video here)
"Shit, son"
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So I have been playing A Path Beyond more frequently these past few weeks, and I have been receiving multiple remarks from other players telling me that I am some "laghacker" and/or cheater whenever I'm ingame. The most notable of this can be seen in one of Totd's APB madness videos where he kills me, and I managed to posthumously kill him a couple seconds after the fact.
So here's how my end of things go since I started playing more frequently again: For the past couple of weeks, my modem would spontaneously reset itself multiple times during a given 24-hour period, regardless of the time of day. These spontaneous resets cause me to go offline anywhere between 1 minute and half an hour at worst. In between these resets, my connection while playing APB would still be stable enough to stay online, but not unstable enough to get completely disconnected from the game. The end result, is that whatever gameplay I see gets sent in "bursts" of data, where every moving object appears to be moonwalking, then disappears/reappears in a totally different area, as if my connection is (literally) using chrono technology on everything.
I am actively trying to figure out what's causing my modem to reset at random, and the closest possibility I can come up with right now is that the power signal to my modem is sub-optimal. I'm also getting my ISP's technician to check on my line signal outside my house soon, provided I have ample days off from work to properly schedule an appointment.
Below is a video of one of my "bad lag" days. It's business as usual between Voe, FRAYDO, and myself playing APB, and Totd also makes an appearance (even on teamspeak):
Call me what you will, but this is the stuff I have to deal with while playing APB. I do apologize in advance to anybody and everybody who thinks that I'm some dirty player of the game as a result of this problem I'm having. Except Voe. He sux
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If you're a nurse or monitor technician working in a hospital's cardiac telemetry unit, this soundpack is (or isn't if you're that alarm-fatigued) for you!
This soundpack changes a lot of the EVA "X under attack" notifications in APB to use the sounds made by a cardiac monitoring machine, particularly from General Electric's series of cardiac monitoring machines.
A video demo exists below:
INSTALLATION
Download the RAR and unpack its contents into the following directory:
QuoteC:\Program Files (x86)\W3D Hub\games\apb-release\data
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Looks like the phase tank sounds are blocked by the server anti-cheat.
Pushwall says that the block isn't part of a manual blacklist for cheats, and the gameserver is hardcoded to detect them upon joining.
The download link has been updated with the phase tank sounds removed, but if you downloaded the soundpack before the change, simply delete the "s_phasetank_*" sounds.
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This soundpack converts a lot of the engine start and idle sounds of the ground vehicles in Red Alert: A Path Beyond into (almost) perfect loops of Retrowave/Synthwave tracks.
The vehicles affected by this soundpack use the following songs:
- Light Tank: "Telecom" by Power Glove
- Medium Tank: "Raining Steel" by Perturbator
- Heavy Tank: "Built to Kill" by Lazerhawk
- Mammoth Tank: "Death Squad" by Perturbator
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Phase Tank: "Flightwave" by Com Truise - Tesla Tank (and MRJ): "Chaos" by Lazerhawk
- APC (and Minelayer): "Access Point" by Stoned Presidents
- Artillery: "Rampage" by Kavinsky
- Ranger (and Soviet Ranger): "Silver Screen Cruising" by Robert Parker
- V2 Launcher (and Ore Truck, MGG, special/prop trucks)**: "King of the Streets" by Lazerhawk
- Supply Truck (and Demo Truck): "Resemblance in Machine" by Phaserland
** Note: The pitch factor has been adjusted in alignment with the V2 Launcher. Depending on the vehicle you are driving, the music pitch/speed may be higher or lower than normal.
You must drive at the vehicle's top speed to be able to listen to the loop as you normally would the actual music track. Otherwise, enjoy the sound of warble-y music
Modified 2017/05/13: Removed phase tank engine sounds due to server anti-cheat detection.
INSTALLATION
Download and open the RAR, and place the files in the following directory:
QuoteC:\Program Files (x86)\W3D Hub\games\apb-release\data
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Red Alert: A Path Beyond Classic Textures Pack
COMPATIBLE WITH LATEST A PATH BEYOND RELEASE!
Texture pack last updated 2021/11/04 for Delta's 3.6.1.0 release. See changes/additions below. All content featured in this texture pack should be compatible with the most current/recent patch of Red Alert: A Path Beyond.
Enjoyed playing Red Alert? Ever wanted to play Red Alert: A Path Beyond with faction colors? Then this texture pack is for you!
The textures contained in this pack will colorize the characters and vehicles of APB to represent their house colors from the Red Alert RTS.
Allies will have the following house colors: Blue, teal, green, desert/sand
Soviets will have the following house colors: Red, orange, yellow, brown
When choosing a unit that has multiple camos, the symbol on the upper left of the purchase icon will tell you which color you will be buying:
http://i.imgur.com/Dn0Qn0v.jpghttp://i.imgur.com/qH5MdM8.jpg
UPDATES FOR DELTA 3.0 (click on the spoiler below to view!)
- Naval units have been textured like their RA1 sprite counterparts
Destroyer & Gunboat
http://i.imgur.com/Ld1SUOH.jpg
Allied & Soviet Transport
http://i.imgur.com/k2VBVHl.jpg
http://i.imgur.com/aqgejUj.jpg
Attack & Missile Sub
http://i.imgur.com/2olqqKP.jpg
- Medium tank updated to have allied house colors across all camos
http://i.imgur.com/aVTHNvw.jpg
- Updated colorized mine layers to use new texture
UPDATES FOR DELTA 3.0.6 (Click on the spoiler below to view!)
- Included house color textures for the Soviet Mammoth Tank:
http://i.imgur.com/AnZ9qyg.jpg
UPDATES FOR DELTA 3.1 (click on the spoiler below to view!)
Spoilerhttp://i.imgur.com/xGVjwQz.jpg
Yak 9P is given the Classic Colors treatment!
Colorized to closely resemble its ingame sprite.
UPDATES FOR DELTA 3.2.2 (click on the spoiler below to view!)
SpoilerUpdated for new camo varians of the Allied Ranger and Artillery!
UPDATES FOR DELTA 3.2.3 (click on the spoiler below to view!)
Spoiler-
First-Person wrists have been redone after being lost for who knows how long!
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Engineers have been colorized to their respective houses!
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Soviet Shock Trooper's shock rifle prongs are now colorized yellow, inspired by the original sprite.
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Soviet Flamethrower's flamethrower weapon is now colorized white to match his fuel tank backpack, inspired by the original sprite.
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Soviet Grenadier now colorized based on his original sprite.
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Soviet RPG Trooper now colorized based on his original sprite.
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Allied Medic now colorized based on his original sprite.
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Allied Mechanic now colorized based on his original sprite.
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Allied and Soviet Supply/Demolition trucks are now properly colorized in their respective blue or red house color.
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Civilian/Neutral Supply Trucks are now sand-colored.
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ALSO INCLUDED, but optional: Rocket Launchers have been desaturated to more closely resemble the Rocket Soldier's ingame sprites.
- Rocket Launchers affected: RPG-7/Strela (RPG Trooper), LAW/Redeye (Rocket Soldier), Stinger Launcher (Sentinel/Crate pickup)
UPDATES FOR DELTA 3.6.1.0 (click on the spoiler below to view!)
Spoiler- MiG has been colorized to resemble its ingame sprite!
- Allied Navy got new models for their Gunboat and Destroyer a while back, including the introduction of the Cruiser! These new models, and the Cruiser have been Colorized to resemble their ingame sprites!
- The Allies also received the Chronotank a while back as a new addition to their ground forces, and have now been colorized to resemble their ingame sprites!
- Soviet Submarine and Missile Submarine models got updated in a previous patch, so they are also colorized!
- The previous update to the Soviet Flamethrower in this texture pack came shortly before the new Flamethrower weapon model (at the time) replaced the old one, so the new weapon model has been updated accordingly!
- The latest APB patch as of this update (3.6.x.x) introduced the BTR for the Soviets, and have been colorized!
INSTALLATION
Unpack the contents of the RAR file into the game's "data" folder. For reference, the installation path should be the following:
QuoteC:\Program Files (x86)\W3D Hub\games\apb-release\data\Once unpacked, load up APB and play like it's 1996 all over again!
Special thanks to V0LK0V and Kicken for the original idea of the classic colors pack. Without them, this texture pack would not have existed for this long.
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Submitter
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Submitted05/11/2017
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Category
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First-Person wrists have been redone after being lost for who knows how long!
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1 minute ago, NodGuy said:
I also have OBS and I love how it records, except a few issues I experience but I don't like how it saves the recordings as VLC files. They don't work when I try to use another program to open them and I'm unable to use Windows Movie Maker.
Have you gone over your file output settings? You should have an option to set your recordings to output as mp4:
Then again, it's been ages since I used WMM, and I don't remember whether it can support mp4...
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8 minutes ago, NodGuy said:
Anyone know of a good, free recording program that can record a whole match in good quality and not take up a huge amount of HDD space? Some of the best moments I see happen when I'm not recording with Bandicam and it drives me nuts, so I want to record all the time.
I use Open Broadcaster Software (OBS) as an all-purpose recording software. The tradeoff with OBS is that you need to play with the settings a lot if you want to have good quality recordings, and have a pretty good system to boot.
I also have a YT channel, too. It's primarily muh games channel, and other shenanigans.
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51 minutes ago, SilverShark said:Spoiler
Pretty cool that you used a WoT sound for the arty. I'm using the one used on the 122mm guns before WG overhauled them to the current sounds...
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PUG video!
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Today's PUG was fun. Highlight video from me coming up soon.
Contains pre-PUG shenanigans with voe, and a lot of loud laughter from me.
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7 minutes ago, des1206 said:
Hey guys can I ask if you use free targeting in 3rd person when using infantry? In these videos I always see 3rd person while the cursor moves around. Does v-targeting help in aiming that much?
In my opinion, yes. V-aiming locks the camera in place, so all that's left is (quite literally) point and shoot. Mileage may vary. Do keep your eyes on the reticle, because the stock one is about the size of a fruit fly for my screen resolution (2560x1440) and I had to make my own to see it properly as I do V-aim.
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My choices from highest to lowest priority:
A Path Beyond - The game's namesake map. I remember being able to get under the map and kill almost everything that can get into the MCT room of the conyard, and then some (and got kicked for it, ofc )
Alpine Lake - There's something about me and large "scenic" maps. Alpine Lake was one of them. Condensing the bases a bit could be a little helpful especially when you've got nukes dropping at the other side of where you spawned.
Partium - This one is tied for Alpine Lake in terms of scenery. Plus, IIRC it's a symmetrical map. Partium was also that sort of meatgrinder map that I particularly enjoyed especially at high-playercount games. Basically whoever had the more powerful organized rush won the game.
Allied Assault - I remembered this as a 9935 tweekbee(?) map, a good complement to Seamist.
The Woods Today - The very first map I played in when I first started playing APB. Lagsniping from the allied hill was fun
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Loudspeaker version of renegade radio command "get in the vehicle!"
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ooh can I join
Metric ton of images ahead! Toggle spoiler to see content.
I guess RGB lighting doesn't earn much style points, but still...
and then here come the aesthetics...
the betolstation under work lighting
...under lounge lighting
one good thing about RGB lighting is the almost-infinite (alright, 16.8 million) possibilities to lighting combos...
Another thing I like: fountain pens. They are a dying medium. Go write something once in a while, no matter how chickenscratch your penmanship is. This particular one is a Pilot Metropolitan, which only costs USD $15 on Amazon. Go get one - it's very nice to write with.
Another shot of my fountain pen set, this time featuring the following 3 pens (from top to bottom): Lamy Joy 1.5mm italic nib, Lamy Safari Medium nib with pink barrel/body, Lamy Al-Star Fine nib with black barrel/body.
The snobbiness doesn't stop here...I am a sucker for wristwatches too! Seiko is where it's at...but if I had to choose a swiss watch, it would be something from Omega.
Some more shots of the keyboard...
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BONUS: Who Hotline Miami here?
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nah son
NAH
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The one I have has a PhD. 'Nuff said.
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What is it?
Soviets confirmed.
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Magick.
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Can we discourage people from RQ?
in W3D Hub Discussion
Posted
I once played a game of APB a while ago where it was just me vs him, and he/she/it said "Sorry, I don't play with losers" and left the game, just because I'm the only other player in the server. I'm pretty sure it's because of the fit he/she/it had when I was wrecking him in rebarn a few years earlier, and ended up getting kicked by someone else as a result of his/her/their excess salt.
It's ironic, because a move/gesture like that coming from somebody calling someone else a loser is just poor show.