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Synaesthesia

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Everything posted by Synaesthesia

  1. Having some fun with 3DO's new GGX shaders (1-1 with Unreal 4) with proper linear rendering.
  2. Coming back up in 30 minutes or so if anyone is interested in seeing Part 3 of my NDO Workshop. This one will focus on creating cables with paths and will expand beyond the concepts I've established so far.
  3. I'm streaming LIVE at https://www.twitch.tv/quixeltools/ right now.
  4. You can watch me working on texturing it in NDO via the Quixel Tools Twitch! https://www.twitch.tv/quixeltools/v/58882755
  5. Running my SD40-2 locomotive through UVPacker IPackThat right now. Rendered out in 3DO, a wholly-owned subsidiary of Quixel SUITE. 131,000 polygons before adding the interior. Trucks (wheels) use a 4k material, the chassis will use an 8k material.
  6. I'm surprised at you guys. During my tenure of running APB in the early 2000s, I pushed System Shock pretty hard on the community. Even Chicajo (the music guy!) came from TTLG because I saw his work there when I was still a regular in that community and picked him up to work on APB. I also introduced quite a few people in IRC to System Shock 2. That being said, and having grown up with System Shock, I'm thrilled to see this remake. It's looking like a true remake - the artistic style is being kept, Robb Waters is concepting it. They'd have to try to screw this up.
  7. Another office project - AMX-10P. Modeled by someone on my team, painted by me. Done entirely in Quixel SUITE 2 using nDo and dDo. I'll post another rendition of it soon - this is still a WIP. 4k texture for the body, 512x for the tracks.
  8. Unfortunately, no - I simply don't have the time to dedicate to something like that.
  9. Redid the MCT last week for the guys at APB. It's the first contribution I've made to APB since 2006.
  10. I would, but I really don't have a lot of time for games these days. I work two jobs and have a family of four. Time is a very limited commodity for me.
  11. It doesn't hurt to try and enter. At the least, it's fun. I can't even win anything because I work for Quixel, but I still entered. Here's some fun I had last night with the RAAPB logo that I built in 2005? 2006? It's at least nine years old at this point.
  12. Type 2 Phaser from Star Trek: The Next Generation. 2,252 polygons, Unreal 4-spec 4k texturing, rendered in real-time with 3DO.
  13. Thanks! The wheel surfaces are actually almost polished mirrors - they're just not showing up as well in 3DO due to the way the IBL works in the viewer. In UE4 they're pretty shiny regardless of the viewing angle:
  14. Taking a break from my freight locomotive to work on #scifiathlon2016 as a just-for-fun entry. I'm employed by Quixel, so I can't participate to win any prizes. 2370s era Type 2 phaser, high-poly version:
  15. It's time for our first contest since the launch of SUITE 2! Now that the two great heavyweights of space are back, let's celebrate with a Star Trek vs Star Wars art competition: Get ready for Scifiathlon 2016! The focus is on developing amazing textures with the SUITE, so let's see what you guys can do! We'll be judging art in several categories based on the quality of texturing - individuals and teams may compete. The categories are: - Environments - Vehicles - Weapons - Characters The rules are simple: - Make anything in the universe of Star Wars or Star Trek within your chosen category. - Enter solo or team up, max 4 members per team. - You may use existing assets as long as they are fully re-textured in Suite 2. Remember that it's texturing quality we're judging! - No polycount or texture resolution restrictions, but keep it sane! The contest begins right now, December 26th! It will run for six weeks, and a competition trial will be available in case you don't own a copy of SUITE 2. Just contact me via jonathan @ quixel . se with your preferred e-mail and we'll set up a trial license for you. We're running the competition in the Tools Group. Create your own thread with the tag #scifiathlon2016, this will ensure that your entry counts in the contest. Use your thread for posting works-in-progress, references and inspiration, and general critique. One entry per person or per team. Final submissions must be videos or still images. Prizes: - Prizes will be awarded per category, with a grand prize winner for the best texturing work! - Grand prize (overall winner): $1,000 gift card of your choice. Three commercial licenses of Quixel SUITE 2. Quixel hoodie & t-shirt. - First place (per category): Two commercial licenses of Quixel SUITE 2. Quixel hoodie & t-shirt. - Second place (per category): Commercial license of SUITE 2. Quixel hoodie. This is all about having some fun with the new tools as a community, so let's make this an enjoyable experience together! I figured some of you might be interested in the contest I'm running, so hey, why not reach out and let you know?
  16. Thanks guys! I can certainly continue to add details to this project. It's not done yet. Thanks for the critique!
  17. So Quixel Suite 2 is out now (after weeks of hard work on all of our parts), and I decided to take my old freight train project into it. Here's what I have so far.
  18. It's been a while since I updated this thread, so have fun with some animated *.GIFs
  19. C&C: Tiberium has been officially cancelled. Synaesthesia explains the reasoning behind the cancellation. Hey guys! I do apologize for this being Yet Another Dead Project, but it's better to just come out and cut the cord than it is to string anyone along with the idea that I might actually find the time to work on this. I do enjoy C&C, and I will probably still make C&C-related artwork in the future, but I simply am too busy to fit this project in anymore. There's a few reasons for this - I've taken on more responsibility at work in the form of Unreal 4 development, and I now work part-time for Quixel based in Sweden. If you're a 3D artist and enjoy texturing, you should really check out Quixel Suite - QS 2.0 is incredible software! I'll still be around here, but this project is effectively dead - but fret not! Some parts of it will live on in TS: Reborn. I'm sure you'll figure out how. You guys are a smart bunch. Skål!
  20. There's no close-up images of it. No wireframe images. No visible detail that I can see which isn't generic shapes. Most guns aren't shiny like that. This is a far better look. Try emulating that instead.
  21. I got recruited into spending most of my spare time developing an open-world recreation of Eielson AFB in Alaska. Almost everything you see here was made by me, with the exception of the radio tower in the distance. This is only about 20% done.
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