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Garrus09

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Everything posted by Garrus09

  1. Granted but it's all adds. I wish I could click these cookies faster.
  2. Would you rather see most of everything around you? or would you rather look through a box restricting most of your actual eye sight... Seems pretty one sided.
  3. Granted, but it died shortly after. I wish I was a lovely person.
  4. If I'm not asleep from getting off of work I'll pop on.
  5. Frame rate was steady at 60. Reborn isn't exactly a FPS heavy game.
  6. 105 is the sweet spot because you can work peripheral vision. Keep in mind that FoV is the degree scale. 90 degrees is in no where near an over kill. Quake Pro FoV is overkill.
  7. It's not so much a problem for everyone as it is a problem for still quite a few. Total Biscuit takes most FPS games seriously when it comes to graphics settings and FoV sliders are a pet peev. He almost refuses to play any shooter with a low FoV slider because it gives him headaches. I get headaches after playing CoD for to long. http://youtu.be/AAgc43e-zp4?t=2m38s CoD Ghosts also has no FoV slider.
  8. Note the weapon placements will need reworked so clipping is a thing. https://dl.dropboxusercontent.com/u/56066682/game%202015-01-27%2019-43-19-91.png https://dl.dropboxusercontent.com/u/56066682/game%202015-01-27%2019-43-32-31.png https://dl.dropboxusercontent.com/u/56066682/game%202015-01-27%2019-43-42-32.png
  9. All games. The field of view in the W3D games are in the 70s and low 80s. Note there is no Field of View slider in the graphics settings. It's a hard set thing.
  10. So some of you might know and some might not. The First Person View camera is set dreadfully low. I know it will take time to rerig and position weapons. However some and even most don't know that Third Person is a thing in the game and have to power through the terrible field of view. I suggest raising it to at least 90. This is the minimum for most people's acceptance in FoV terms. Thoughts?
  11. A better statement is where in the cut scenes or cinematic did you see civs chilling outside? You know the part where the actual detail of what is going on happens... The real Canon of the game..
  12. Not sure how any of this is relevant considering oh idk all of the barnz maps have a fuck ton of Tiberium everywhere....
  13. After the firestorm event tiberium evolved removing the toxic gas but still kept it's other hostile qualities. Which is where it finally started the red, yellow, and blue zones.
  14. All of them in the open for a short time. That or Mutants. It also had a deadly effect on the environment and all carbon-based life. Between 1995 and c.a. 2034 it covered much of the planet, transforming and adapting flora and fauna to its alien nature. Spores and gases emitted by Tiberium-mutated plant life had led to the danger of Earth becoming uninhabitable for humans, as the concentration of Tiberium pollutants in the air reached critical levels. -C&C Wiki Tiberium. So give them all Gas masks then okay.
  15. Ooh... shiny! :downs: Well, a destroyed factory can't produce anything, just as a dead Techie can't repair anything. But they've already said that they're working on a plausible way to have certain basic vehicles brought in without a War Factory. :wink: As for civilian vehicles, yes we need them on more maps, but I don't think they should respawn. Instead they could drive in from off-map. This would actually be quite realistic, as there will always be people wandering from town to town in search of supplies and whatnot. More importantly, we also need actual civilians! Throw a few Renegade civilians into the villages/cities of certain maps, and give them just enough AI to run away hysterically when shot at. : You know the Air in Tib Sun is toxic right? Also I will be posting these blogs on the Steam Group as well. Feel free to fill up the chat room and discuss stuff there.
  16. every time a devil's tongue comes up I think of this
  17. It's been over said and over played many times yet people still ask. December 31st 2006
  18. I am feeding my profile.

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