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ChopBam

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Everything posted by ChopBam

  1. I would ask what threat you are posing to scum at this point, but for one you always think you're going to be night killed, and for two, scum did in fact kill orange.
  2. Shade might have preferred that so he could learn whether you're the chameleon spy or not.
  3. Yeah it's probably a function only available to people in the "forum game master" group. KY and the rest of you are assigned this group, but since I haven't hosted before I've never needed that assignment. All good!
  4. Don't mind me, just trying to figure out how to edit the CVC. D:
  5. I could buy an Irish being scum situation. He came in at the last second to pile onto the Mojo bandwagon, has been giving off some scum tells, and his meta just feels to me like it did when he was scum in prior games.
  6. Oh my godlessness, does anybody really thinks Anon_Kat is being guided by someone in the scum doc?
  7. Also am I the only person who read Louis' "joke" about killing orange as more than just a joke?
  8. Sure it's convenient, and possible iLTS is scum. There are two possible holes in my town theory about him. What do you think of his analysis on Irish?
  9. He just assumes I'm going to roleclaim or something 🤣
  10. I am much less suspicious of iLTS today, but need more info before giving my reasons.
  11. Replace "Voe" with "Orange" but these groupings together won't tell us a whole lot.
  12. Join the wagon -> scummy for joining the wagon. Don't join the wagon -> scummy for not joining the wagon.
  13. Thank you for furthering my point for me. The only time I can see it being helpful to prove you're not a spy is by process of elimination, such as killing off the other scum roles so not being a spy means you're not scum, which is still not foolproof because it's not an open setup.
  14. No, it's really not. There are still two scum roles who don't have a 100% stuck chance. Don't just shoot at random people to prove you're not a spy.
  15. That's not a good reason alone to fire a shot. You need a viable target first because there is also chance of success.
  16. Couple of notes: Cops also have a 50% stuck chance. Anybody who fortified last night would not be able to fire their weapon today. But beyond that I'm still not so sure why you're so stuck on this idea of anybody whose weapon gets stuck is automatically a spy, because it can literally happen to any character.
  17. Cop is weak since 1) he can be insane (which makes the role useless for one night at least) and 2) the reports can be wrong because chameleon spies counter them. The cop can never be sure of his reports unless he gets a guilty reading after learning his sanity.
  18. Time for some more mathspeak. Out of the [supposedly 9] town players, [supposedly] 5 of them (light infantry) get fortifications which can block a nightkill. We also learn that Orange had some kind of role which [supposedly] could evade nightkills. There is just 1 medic who can just choose 1 target each night. Are you suggesting that the neurotoxin action would only work for the medic, who could do so much limited saving, and not for the broader nightkill stoppers which [supposedly] comprise most of the town team?
  19. The Shadeboi sounds like he could co-write OJ Simpson's book "If I Did It."
  20. Would the #neurotoxin action supercede somebody taking flight (unblockable?) or only work for medic actions, you think?
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