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ChopBam

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Everything posted by ChopBam

  1. If at least one spy exists, it makes the most sense for a cop to exist. If a cop exists, who knows whether he's sane or insane. If he targets himself on N1 and is bussed, this could spell problems.
  2. I will also note after looking over the roles again that there is possibly a night bus in the Mutant Hijacker, so gauge your night visits with a grain of salt.
  3. I am of a mind to think that at least one of the people who fired a shot did so as scum to prove they're not the chameleon spy. If the shot was successful and killed a scummy-acting town member, all the better.
  4. Why not save the shot and opt for a D1 lynch? Following this, it seems like the best alternative to a D1 nolynch.
  5. At this point, I don't think we can definitively say anything about the actions taken and arguments maken so far. Mojo opened up his mouth a bit on D1, people fired off some shots and they all missed, and that's about it. The actions might have been more or less smart depending on the roles and goals, but it'll just be a "he said she said" game until D2 at least, when we'll have night actions to independently verify. @Voe I wouldn't call the shots "wasted" since they all missed. They would have been useless no matter the target. All we can go on is whom they attempted to kill, and when and why. This is useful information, in my book.
  6. Keep in mind those are the maximum numbers, not necessarily actual numbers. The max numbers add up to 13, sure, but we've also had multiple claims of unposted roles for example.
  7. Alright, you've convinced me, for now. ##unvote
  8. If Mojo flips town, it might implicate anybody that quickly jumped on the Mojo train. I'm definitely not guilty of that so I'd be fine.
  9. So tell us about that Disc Thrower. Did you request him?
  10. I'm personally in favor of offing Mojo the traditional way. This is too many shots fired on D1, and now you don't have them later.. ##vote Mojoman Still 3 more to get to early hammer, so we should be fine.
  11. Right behind you buddy. :D Yea I was catching up, multi-quoted those a while ago.
  12. I could spare a shot to fire at Mojo, but what if he's town? He's not really defending himself though. But the real question is, if I "waste" my shot, how far can I trigger Voe?
  13. In before OrangeP47 is a Nod Laser Turret.. This is truly a Verti-game successor, indeed.
  14. Let's be fair, have you ever seen this in a w3d hub mafia game? Ever??
  15. Don't worry, you will be..... well taken care of.
  16. Hi GEN.ZOOL, does your game generate a crash dump? Try looking in this folder and send that over to us. \Documents\W3D Hub\games\apb-release\debug
  17. 3.5.2.3 Hotfix Fixed the Chrono Tank teleportation zone. Changed the sun position to be slightly more southwest instead of directly west (where it would blind the Soviets more easily). Moved the guard tower behind the Soviet Construction Yard slightly, so that vehicles have a harder time getting stuck between the two. Fixed a missing polygon on a cliff near the Soviet base. Adjusted Soviet Ore Truck harvesting so it's a bit harder to make it stop working in the Mixed field. Misc Updated Volkov's unit help description. Fixed dead Tesla Tank prop on darker maps to be less bright.
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