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ChopBam

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Everything posted by ChopBam

  1. Ohey. Well it's still "today" on pacific time, soooooo....
  2. Take your time. I am not religious about this. :D
  3. Oh good, now that more ppl have joined and the game is delayed, I can procrastinate further on sending you my role. 😊
  4. Changed Status to Fixed Changed Attachments to https://w3dhub.com/forum/uploads/monthly_2020_10/game_2020-10-15_00-31-12.jpg.26b08de2296521b9f44357aff00984fe.jpg
  5. I am of the firm belief that this is what brings half our forum traffic every month.
  6. 3.5.1.2 RA_AS_Seamist There was an annoying small rock that had collisions sitting in the middle of the route over the Allied hill. It has been removed. RA_Bonsai Removed extra defenses that shouldn't be there. RA_Complex Adjusted Ore Truck paths so they drive more direct paths and the Allied one no longer gets stuck. Fixed a seam in the ground next to the Allied War Factory. RA_RockTrap Some of the rock textures are a bit less stretchy.
  7. Changed Status to Fixed Changed Attachments to https://w3dhub.com/forum/uploads/monthly_2020_10/1465987536_game2020-10-0520-24-08-593.jpg.2d8d8819f9f590496bf10016e20336ad.jpg,https://w3dhub.com/forum/uploads/monthly_2020_10/196399029_game2020-10-0520-24-39-163.jpg.27322b41ebf302676d704515d92935d5.jpg
  8. There is currently no power plant on siege to test this with. Closing issue.
  9. Changed Status to BackBurner Changed Attachments to https://w3dhub.com/forum/uploads/monthly_2017_08/tracker-10339-0-28178900-1475526641.jpg.e44a08f46e27ae58edac3a041b1232a2.jpg,https://w3dhub.com/forum/uploads/monthly_2017_08/tracker-10339-0-82252800-1475526645.jpg.2d1c0c734b99ef3653a2003896cd12b1.jpg
  10. Changed Status to Needs More Info Changed Attachments to https://w3dhub.com/forum/uploads/monthly_2020_04/crashdump.20200429-201156-r11462-n1_dmp.9abab1f7ca4e85db7b5057d8d3ae5571,https://w3dhub.com/forum/uploads/monthly_2020_04/crashdump.20200429-201501-r11462-n1_dmp.5f9dcffd598e611166df434cb76f129c
  11. 3.5.1.1 RA_Pipeline has been hotfixed so the strange vis/fallthrough bugs don't occur anymore.
  12. Adjusted the AI Ore Truck wheels, and having run this on a test server for a while we haven't had any issues. So marking as fixed until we see the issue again.
  13. 3.5.1.0 Changelog General Made an adjustment on AI Ore Trucks that should assist in resolving the issue with random SFPS server "deaths." Fixed wing Aircraft can no longer fire while sitting and refilling at the Airfield. This solves an issue with aircraft stolen by spies effectively getting unlimited ammo to fire on the enemy base. Fixed a bug where there was a duplicated weapon in infantry's hand while climbing and swimming. One of the sets of ruins used on some maps could make players stuck in one of the corners. This has been adjusted so players won't get stuck there anymore. Bots now ignore supply trucks so they don't get in and sit there till the end of time. No longer should there be duplicated kill messages for bots. For level designers: Common rally/patrol points for AI's have been added to the presets rather than using a system that involves repetitive script/param attachments on instances every time a map is made that has bots. Level designers can place these as proxies on their map files, and the SDK has been updated with these proxies as well. Vehicles APC New weapon reload sound. Tesla Tank Weapon splash damage increased to 20 (was 15). This was a change reported in an earlier release that didn't take. Buildings Pillbox New weapon reload sound. Maps Bonsai Added bot support. Complex Removed VIS due to a bug with objects disappearing where they shouldn't. Fixed a visual issue with overlapping meshes near the entrance to the Allied tunnel. AI players behave better in the same entrance area mentioned above. Pipeline Removed the Allied Turret inside the Pillbox, and two Ore Silos that aren't supposed to be there. Ridgewar Added vehicle blockers so the rocks on the ridge just in front of the Soviet base can no longer be hopped over. Seamist AI players now buy Longbows, and are set to attack vehicles on priority.
  14. You're welcome! I did get a response; the launcher disallows these characters for a few reasons. One of them being that it would mess with the way nicknames work in the chat tab.
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