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gammae102

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gammae102 last won the day on April 4 2016

gammae102 had the most liked content!

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About gammae102

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  • Birthday July 22

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  • Ingame Username
    gammae102
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    Male
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    Queens, New York

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  1. OK, thanks for taking a look, I appreciate it. They both happened within a few minutes of each other, so I was hoping that there wasn't a recent change that was causing the game to crash more for me, although the only recent update was to the Launcher, which I would think shouldn't affect in-game crashes.
  2. Tried to play a game of APB yesterday and had 2 crashes within a couple minutes of playing. Not sure exactly what happened the first time (although it was minutes after joining), but the second time was on Guard Duty and seemed to happen right after I watched my teammate crashed a Yak. I had just updated the Launcher before, no sure if relevant. Specs: Lenovo YOGA 900-13ISK Processor: Intel (R) Core(TM) i7-6500U CPU @ 2.50GHz 2.59GHz
  3. A few thoughts: I agree with Coolrock in that a single point bite instead of an AoE bite should work better in APB than AR. Other things if dogs remain to OP that can be considered include making the player hold down the mouse button for a second (or fraction of second or however long) with the orange bar at the bottom of the screen before lunging at the enemy. This can be done like planting a flare currently in APB where if you move during the time the flare is not planted, or like the demo truck where you can keep moving, depending on what works better. I think it might also be a goo
  4. I play all of the W3D Hub games on my Lenovo Yoga 900 laptop. Since the screen is relatively small on this laptop, I hook it up to a 30 inch LG TV via HDMI cable for gaming. When I do this the sound comes from the LG TV (Intel (R) Display Audio) instead of the normal laptop soundcard (Realtek High Definition Audio). I had been having issues where there is no sound when I play ECW and Interim Apex (but not APB or Reborn), and I just noticed recently that this issue will go away if I set the audio to come through the laptop instead of the TV. So while this is a pretty minor issue, I am just
  5. Having been in the same match that Raap is talking about, I have to agree with him that Tanya is not a good fit for HW. I know that that was one particular game with a relatively low player count, but with the ease of suicide rushing with a Longbow or even landing a transport on the Soviet's island, I think it will make it too easy for the Allies to win. The Soviets can't lay mines to stop her, and they'd basically need to have at least one player on dedicated Tanya defense for the whole game to have any chance.
  6. So really, this is only an issue for a few buildings. It appears to be the consensus that the Naval Yard/Subpen/Barracks are not really an issue on this topic. This leaves the War Factory, Ore Refinery, Construction Yard, and Power Plant. The Ore Refinery, to me at least, would seem to be the biggest problem because it is present on almost every map and is one of the higher roofs. I think a good solution might be to restrict rooftop access to only the flat part above the area where the ore truck dumps. This limits the number of places the flare could be placed and would leave attackin
  7. I guess maybe doesn't explain it much better. I just felt dumb explaining to my friend who hadn't played the game before. "This is a repair tool. It repairs stuff while sounding like a dial-up modem."
  8. So this is an extremely minor issue that won't affect gameplay at all and is mostly about aesthetics, but I'm going to bring it up anyway. I was showing a friend of mine APB who had never played it or Renegade before and when telling him about how the technicians and engineers work, I started thinking that the repair tool is kinda ridiculous. Engineers already have the golden wrench, so I was thinking it would be really easy to replace the repair tool with a non-golden wrench. Now, I do realize that swinging a wrench at a MCT to repair a building doesn't really make that much more sense tha
  9. I sort of agree with the "heroic last stand" sentiment, and I like to give teams the opportunity to make a comeback. If something were to be done though, I think something script-based would be good. I would like to see something where if X amount of base damage isn't done by either team in a certain amount of time it can trigger the map ending. This forces the winning team to attack more aggressively and finish off the enemy base if they want to win by base destruction, and prevents them from just killwhoring. It also allows the losing team to extend the game if they are able to make a co
  10. Looking at the statistics for Siege, it appears that there have been 55 games with more than 7 players, and 49 of those have been won by high score, with only 3 base destructions and 3 server shutdowns. I understand that to a certain extent this is how the map may have been intended to be played (hence the name), but personally I think it may be a bit excessive. I think one of the only attack strategies I've seen work is landing a chinook full of rocket soldiers outside the power plant to destroy it, and even then there usually isn't enough time to finish off the rest of the base, even if it
  11. I will say that I think the guard towers themselves are pretty useless and you will die much quicker if you go into one. What you gain in cover you more than lose by limited mobility. Ironically, I think they could actually use few more holes in the wall to shoot out of, as well as making the walls a little higher so you aren't automatically dead the second a sniper becomes aware of your presence. I don't think that would make them too strong, but hopefully they would be a little more useful.
  12. The "Report a Bug" section of the forum, ironically, does not work for me, so here is where I'm going to upload my crashdumps from Guard Duty 3.1.0.0. If a mod would like to move this to a more appropriate place, that is fine. crashdump.20170521-135721-r8474-n1.zip crashdump.20170521-140339-r8474-n1.zip crashdump.20170521-140646-r8474-n1.zip
  13. I think naval vs. aerial is the main problem for this map. To put it bluntly naval units are far too slow. Especially when cover is available in the form of the icebergs, it allows the helicopters to run circles around the ships. Add in the helipad and service depot smack in the middle of the map for easy refills/repairs and it really doesn't make any sense to buy a ship if your team has control of the middle. How would I fix this? Make destroyers and missile subs very, very effective against aircraft. Helicopters already have such great mobility over ships that they should still be
  14. I think North by Northwest could be revived with pretty minimal changes, but I voted the project's namesake.
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