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ChopBam

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Everything posted by ChopBam

  1. 😎 Your name seems vaguely familiar to me sir. Have we met?
  2. But.. but what about your cleverly laid trap??
  3. We can test those theories. ##vote Mojoman
  4. You know, there is probably a cure for this.
  5. Oh the game started! And it's spam day.
  6. That's pretty cool. Very gritty-looking and unlike RA2 in that way, but stylized it's neat to see it this way.
  7. I first read this as "toilet paper Category 5," who might turn out to be a better hero than the alternative.
  8. Working on my role too. Also seeing that Orange is getting his early start on controlling the game...
  9. I'll see you on the battlefield, commanders.
  10. I will add a positive note here that currently we are working very hard to streamline the workflow for level design in w3d in general, and making some really exciting leaps and bounds with progress, particularly as it relates to performance. Currently TSR is the test bed for this, but have no doubt that AR will benefit from this greatly as well, as level designing is one of the biggest things it needs. 😊
  11. If I may offer a counter-point, and I am not speaking as an AR developer but an experienced developer for other projects who's had many ups and downs with motivation: a bad release can mean fans won't enjoy the game which can actually hinder motivation.
  12. Hi and welcome! There may be some registry entries for you to fix/add. Unfortunately I don't know them off the top of my head.
  13. My interest and appreciation has certainly resulted from the creation of this game. However, I cannot attend as it is too much of a time sink that will distract from the things I need to be doing. Those of us on the sidelines will watch your careers with great interest.
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