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ChopBam

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Everything posted by ChopBam

  1. I just mentioned how the game balance really seems to favor town here, and how unlynchable scum could be one of the powerful scum counters.
  2. I'm certainly open to it. There are multiple angles that could still paint you as scum, and a daykill is certainly very potentially useful if somebody we want dead has lynchproof...
  3. I'm trying to be as open as possible. I admitted to everyone here that I considered lying about it in order to make something useful out of the uselessness of my tracking a person who turned up dead. Do also remember that Jeod yesterday asked me to track him. Beyond this, it's yet another WIFOM thing. I'm either using this tracking thing to cover up a kill or I really did do as Jeod asked and now I'm suspicious just because I admitted to visiting him. Do we hear anybody else admitting to visiting Jeod? No, so why would I do that if my action was a bad thing...? I have nothing to hide here. Oh I'll be fine. Even if we haven't confirmed his alignment per se, it lines up N1 that Orange didn't try to kill anybody. I personally know he visited Nodlied. Nodlied didn't die, and nobody else claimed to block Nodlied. This could be very true. So, all sorts of protection, including BP, blocking, doctor, what sort of nasty shit does the scum team have to counterbalance this? 3 scum members maybe? A lynchproof Verti?
  4. I highly doubt a one-time daykill is the only way to get rid of Verti if he's scum, though. If KY was to die, for example, we'd have a seriously unbalanced game.
  5. Sorry for the spam, but new ideas keep coming. The main complaint about the helipad was that it could nightkill while also being unlynchable. Wasn't very popular. The fact Verti's boasting his "spooky helipad" right now and the fact he's apparently unlynchable doesn't bode well for his reputation atm.
  6. Coincidentally, one of these unlynchable scum characters in a Verti game was a helipad. *Glares at Verti's avatar.*
  7. It's been done in Verti games, where the unlynchable scum couldn't nightkill. He had a night action that left him vulnerable for a day but would remove both his restriction and his protection.
  8. If Nodlied truly flips as neutral, that'll cast a lot of suspicion on Orange.
  9. No, I'm calling you hostile TP because that's what you are. WIFOM at this point.
  10. This might have been a decent idea a day ago, but now we only have < 5 hours till hammer and some folks are basically gone till that point and won't have the chance to revote, much less discuss a viable new lynch.
  11. @Nodlied If you could give it a percentage, how sure are you that OrangeP47 is scum?
  12. It originally wasn't even part of the poll. But I do think C&C is way better. I just couldn't seriously get into AoE.
  13. If Nodlied was claiming to be town, I might be having a harder time with this, but neutrals are a safer lynch, in the worst case scenario that he's telling the truth. Also, if Orange was scum, I doubt he'd commit to 80 or 90% sureness that Nodlied is scum if he knew that he wasn't, and that it'd come back to bite Orange later. ##vote Nodlied
  14. @OrangeP47 if you could give it a percentage, how sure are you that Nodlied is scum? @Nodlied same question but about Orange. Asking for later, cause we can't question you after you're lynched. The way I'm reading Jeod's demise as happening before our eyes is flavor text for a nightkill (or whatever mechanic there is this game in replacement of nightkills). It's the simplest explanation.
  15. So basically if Nodlied is lynchable, we can use our lynch on him today and save KY's shot for somebody who's hard to lynch. I agree with whoever it was that first suggested this.
  16. There's probably some kind of scum defense against guns that hasn't been announced or claimed yet this game.
  17. I wonder why your kill is listed as "unstoppable" if it's not meant as a counter for scum defenses..?
  18. I have plenty of defensive passives. Do you have anything else to offer? Alright, fair enough I guess.
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