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  1. Howdy Everybody, I just wanted to let all y'all who are Novalogic fans or (Armored Fist 3 fans) know that online multiplayer gameplay for Armored Fist 3 is no longer dead, but is Alive and well! [my reasoning is that if I can "advertise" this info to enough Novalogic fans AF3 servers (novaworld.cc) may be "repopulated"/filled] DOWNLOAD LINK to the Alternative Novaworld server fixes are available on Moddb and in the youtube video description. So please share this info. Would be nice to see 32 player AF3 online games If you have the ability, please download the online server fixes for moddb and startup your own server. Thank You. video of coop testing: video of deathmatch testing: I am currently hosting a dedicated host on novaworld.cc called "AF3 COOP 2019". I have one unmanned player joined in called "inactivePL" because the game requires two players to join before it will unpause and start the round. If you plan join any server on novaworld.cc or to host your own server on novaworld.cc please download the server fixes from moddb: Moddb Link Also, if you what to host a server that cycles through several maps please download the Armored Fist 3 mappack from moddb: Moddb Mappack Link And be sure to port forward: UDP 2803, TCP/UDP 3587, and TCP/UDP 19187.
  2. Hello everyone! First of all, I'd like to thank everyone for their participation in the Games Night. It's refreshing to see so many active players in the server, and I hope to see more in the coming weeks. Now, to get down to business. It should be noted that in case any players are unable to claim their prize, there is a 48 hour grace period before it is handed down to the next player down the line. After checking the scores, I am pleased to announce that we have a winner. Congratulations to @Y2K! You have won a $25 Steam Gift Card for your hard efforts and murder spree. But that's not all. We have a little surprise for those who have been working just as hard. @DMB and @Dghelneshi, congratulations on being runners up! You have won a $5 Steam Card for a job well done! Finally, we would like to give some honourable mentions out to those players who have performed notably. This is where you guys come in. Starting from the second this is posted, a vote will be going out. If you have played with someone who you feel deserves a honourable mention, now is the time to express your gratitude! Please bold your choice, preferably with a reason. You have 3 votes. You're not allowed to vote for the same player more than once, and please don't vote for yourself. Votes end on 24th January, 23:59 GMT. Let's get voting! Votes are now CLOSED. Thank you! Votes so far: Pushwall - 4 Topazjuan - 2 Dghelneshi - 4 Silverlight - 3 SilverShark/TOTD - 2 Alexcuervo has now timed out. @Dghelneshi, contact Fraydo for your new steam gift card! [blurb]The statistics are in, the straws have been drawn, and the bot has been given treats. Check the thread to see who's won our APB Games Night![/blurb][thumb]thumb_apb.b.png[/thumb]
  3. The screenshot competition has been over for about a month now, so it's about time that we announce the winners! 1st Place! In first place we have @SilverShark with his epic screenshot of MiGs on Hostile Waters! 2nd Place!2nd place is @Testament with his Stryker joining a GDI rush in IA! 3rd Place! 3rd place is @URKA with this close call as he tries to defend the Soviet War Factory! Congrats!Congratulations to all of the winners! You all win a poster (that will be in the post soon!) and a copy of the C&C Ultimate Collection on Origin! It was pretty tough to choose 3; as although we didn't get many screenshots submitted, they were all quite good! Thanks for participating everyone! See you next time! [blurb]The screenshot competition has been over for about a month now, so it's about time that we announce the winners![/blurb][thumb]thumb_w3d.0.png[/thumb]
  4. Privyet comrades! Starshina Hiramaky here, with an announcement calling to arms. I've recently intercepted communications from the Allied scum, and have deduced that there is a Games Night session on the 19th January. They're planning on beginning operations at 8:30PM GMT. We must interrupt their activities and send them crying back to their babushkas, for Stalin! But wait, that's not all. The Kremlin has contacted our Intelligence Department, and have given us permission to grant a 20 Credit Gift Card from the Steamworks Factory in Petrograd to the lucky tovarish who exemplifies himself as an outstanding soldier. While we understand that it may appear a little capitalistic, I have it on good authority that it is all in reward to the great Soviet cause, and thus thoroughly deserved. See you in the action! [blurb]APB Games Night on the 19th Saturday at 8:30PM GMT! Be there or be a four-sided object! Read inside for more details.[/blurb]
  5. Hi guys! Due to final exams and work taking our players' time, we've extended the game screenshot contest with one week (until 23rd of December at 00:00 GMT). Submit your Interim Apex, A Path Beyond and Expansive Civilian Warfare screenshots to win a free copy of C&C Ultimate Collection and an epic C&C poster! Read more about the details in the announcement thread here: [thumb]thumb_w3d.0.png[/thumb][blurb]The game screenshot contest for epic prizes has been extended with one week! Submit your pictures now to win the competition![/blurb] Go go go!
  6. In a letter to the community, Jim Vessella has announced today some key details of the previously announced Command & Conquer Remasters! Here is a copy of the letter in full: This is incredibly exciting news for the C&C community as a whole and exactly what the we all needed to pull us out of our dormant state, big kudos to EA and Petroglyph for making this happen! A larger statement with a message from Joe Bostic and a bonus video can be viewed here: https://www.reddit.com/r/commandandconquer/comments/9x1zcz/cc_remastered_announcement_from_ea/ In light of news, W3D Hub will be organising some special events in order to celebrate! More info on that will be posted soon, so stay tuned! [blurb]Get ready for the return of Command and Conquer on PC![/blurb][thumb]custom_thumb_ea.png[/thumb]
  7. As we roll into 2019, W3D Hub is proud to unveil another mod in the works! Tiberian Dawn: Ground Zero is an upcoming first/third person tactical shooter, based on the original Command & Conquer. Taking the lead on this project is Killing_You, with ICE as co-producer. The Ground Zero team will be taking a more methodical and tactical approach to combat, as opposed to what is normally seen in W3D games. A balanced force will be required to control the battlefield. Vehicles will not play as prominent a role as before, but a Mammoth Tank or two certainly doesn't hurt! "GDI Mammoth Tank approaching the enemy base." Infantry is split into classes: General (Minigunners, able to take on any target, but not as efficient as other classes), Anti-Tank (Rocket Soldiers, designed to kill vehicles and defenses), Demolition (Grenadier/Flamethrower, good vs infantry and structures), Engineers (area securing unit, will be able to place/clear mines, sandbags, and hedgehogs), Support (Medic/Chem Warrior, will be able to heal allied infantry and hurt enemy infantry), and Commandos (self explanatory, effective vs infantry and MCTs). More details regarding classes will follow in a later blog. "GDI Commando overlooking the battlefield." "But how do we know that this one will actually come out, and not get canceled?" Excellent question! Unlike some other projects we've had previously, this one is designed to be less ambitious, and relatively easy to develop. In fact, the testers will be able to touch it at the same time that you read this! And we're always taking testing applications! Contact our Testing Directors for more info or head here. "Nod Flame Tank on the prowl." Thank you to everyone that has helped get us to this point! Be on the lookout for more to come! "GDI Harvester gathering Tiberium." [blurb]As we roll into 2019, W3D Hub is proud to unveil another mod in the works! Tiberian Dawn: Ground Zero is an upcoming first/third person tactical shooter, based on the original Command and Conquer![/blurb]
  8. Hey guys. The Second Phase of the Competition started a few days back and we are proud to announce that we reached the TOP 100! This wouldn't be possible at all without every single one of you this year, but also the previous years, let's keep it up! But the Spice must flow, so let's hit the TOP 10 in the Upcoming Games category, I wanted to aim for #1 but Wolf said that's unfair for the others 😕 You can vote in general on as many games as you want and we would appreciate it a lot o/ 3 Days are left till the Indie of the Year Competition ends so be sure to vote for Battle For Dune quickly at: https://www.indiedb.com/games/battle-for-dune To round this up, many thanks to all the ones who have backed us up all these years for the Development of Battle For Dune: War of Assassins, but also the ones who voted for us every year, again and again. We can't thank you enough as there is only so much Spice to share. Till the next one! Follow us at the greatest and latest on Facebook Stalk us on Twitter @W3DHub Watch our best fails over on YouTube Join me and the Impatiently but oh so more hyped community at our Discord
  9. Hi guys! I have some great news! ALL of our games have made it into the top 100 candidates in the 2018 Indie of the Year Awards! The entire team would like to thank you all for your votings that made this possible. Voting Phase 2 The first phase of the voting is closed, now the players can choose their absolute favorite games! If you'd like any of our games to make it into the top 5, don't hesitate to vote again, this time here: https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100 To vote for APB, TSR or ECW: Scroll down to RELEASED GAMES. Open the First Person Shooter category, you can find them all there. If you'd like to vote for AR or BFD: Go to UPCOMING GAMES. Open the Tactical Shooter category. Thank you again for all your votes, it means a lot to us! [thumb]custom_thumb_ioty2018.png[/thumb][blurb]Our games have made it into the top 100! Thank you for your votes! Don't forget to participate in the second phase of the votings :)[/blurb]
  10. Sunday 9th of December at 10:30 CET there will be a maintenance window to update our main infrastructure. This will result in a complete downtime of all the W3Dhub services. The expected downtime should be minimal. What will be done in the maintenance window: Core Infrastructure Windows/Linux kernel updates Update of Teamspeak Website: Database will be updated to a new DB version Website: PHP version will be updated
  11. Hello everyone! It is December, which means the voting for the 2018 Indie of the Year and Mod of the Year awards has begun! This is when you, the players, can nominate your favourite games and mods for both the released and unreleased award categories! If you'd like to vote for one of our games, click on one of the links below (or all of them!), then hit VOTE NOW! Released Category Unfortunately, Interim Apex doesn't have an IndieDB page. This is something that we will be looking to correct for next year's awards though. Unreleased Category 8 Days Remain to Vote! This is the First Phase of the event, people can vote for games and mods to make it into the top 100. Please keep in mind that in this period, you can vote for multiple games, so don't hesitate to vote more than once! Thank you for your votes! [blurb]The voting for the 2018 Indie of the Year Awards has officially begun! Please help us to make the top 100 games by voting![/blurb][thumb]custom_thumb_ioty2018.png[/thumb]
  12. In wider community news this weekend, long time C&C developer Jim Vessella (you may remember him from such titles as C&C3 and Red Alert 3) announced EA's interest in remastering some of the older C&C titles with an aim to release in ti,e with the 25th anniversary of the franchise in 2020. Here's his statement in full. Jim has also been commenting on threads around the community and has already answered a few questions. Here's what we know: The remastered games will not contain any form of microtransactions or monetisation. The remasters will not be using OpenRA's engine and EA doesn't have any problems with OpenRA existing. Modern system compatibility will be a priority moving forward and Jim praised the modders who keep the older games compatible with newer OS's. With all this in mind, we want to hear what you guys would like in a new C&C game! W3D Hub is now a big part of the C&C community, so we should make our voices heard! With that in mind, here are a few questions to think about: How much "updating" is acceptable? Balance changes, usability improvements, UI improvements...? Should the balance be changed or stay the same? Or should there be a "classic" mode and a "remastered" mode? Should UI elements from the new C&C games like sidebar tabs, multiple unit queuing etc. be part of a remaster? Should waypoints, attack move and other modern RTS elements be incorporated in a remaster? is there anything "sacred" you would advise NOT to change in Remaster? Obviously feel free to add your own notes to this thread and I will make sure than Jim sees it. This is your chance to have your say in the future of the franchise! [thumb]thumb_w3d.1.png[/thumb][blurb]Command and Conquer remasters have been announced! Have your say right here![/blurb]
  13. Hi everyone, just a quick notice to mention that the version of the IPB forum software that we are using was updated to the latest version 4.3.5 today! The maintenance has now been completed and services are running again as normal, just in case you were wondering about the downtime earlier. Cheers! [blurb]The Invision Power Board software has been updated to version 4.3.5![/blurb] [thumb]custom_thumb_ipb.png[/thumb]
  14. [blurb]The update everyone has been waiting to see![/blurb][thumb]thumb_apb.7.png[/thumb]Hello everyone! Welcome to the late night update! The update you've all been waiting for the past few weeks! I'm your host, Coolrock-o! I bring you an exciting new showing of what's been in the works for the past few months. Let me tell you, it wasn't easy getting this all ready for the fans that have been sticking around all these years. Be happy that Pushwall is here, otherwise none of this wouldn't be possible! I know I have a lot of you on the edge wondering what this is all about by now, so let's get to it! MiGThe MiG is finally finished, and will be added into the game come the next patch. More details will be released in the developer blog! For now, I have a very nice render to show off the final product. This should be a nice flash back for anyone familiar with the Red Alert cutscenes. Model by @Sir_Phoenixx | Texture by @Fabian| Render by @Dghelneshi With such a flashy new MiG being added into the game, which threatens the Allied Navy, we decided that it was also time to overhaul the naval units. Let's face it, the older models have served their purpose! Gunboat While the best looking of the two ships, we still felt that this ship needed a new look to match the other detail wise. Here's a look at the new Gunboat! Again, more details will be given once the developer blog is released. Model & Texture by Omegavision | Render by @Dghelneshi Let's jump right into our last update for the night! DestroyerThis has to be one of the biggest improvements to a vehicle this game has seen in years. Hands down one of the best looking vehicles currently in the game. This will be your go-to when protecting your fleet from incoming Yaks, MiGs, and Hinds! Model & Texture by Omegavision | Render by @Dghelneshi Along with all this happening, the Soviets also need to see an update also. Currently a WIP, but I wanted to share this with you guys anyways! Missile SubSorry for the picture quality, but it's the best I have for this sneak peak. Hope you guys don't mind! Model by @Kane000 This one won't be ready for a while, but it'll be coming with hopefully a new Attack Sub later this year! With all that said and done, I hope you guys enjoyed this little teaser. I swear I'm forgetting something though Oh that's right! How silly of me! Cruiser Model & Texture by Omegavision | Render by @Dghelneshi IT'S HERE NEXT PATCH! GOODNIGHT EVERYONE!
  15. It’ll blow your minds! Pushwall has a new avatar *hint hint*
  16. After 3 and a half years of silence the CNCNZ Community Roundtable is back, featuring W3D Hub's very own @OWA amongst some other big names in the Command and Conquer community! https://cncnz.com/features/roundtable-discussion/october-2018-37/ Head over to CNCNZ for our opinions on C&C Rivals and the current state of the community, as well as some info about what we're playing and looking forward to in the RTS genre! [blurb]After 3 and a half years of silence the CNCNZ Community Roundtable is back, featuring W3D Hub's very own @OWA amongst some other big names in the Command and Conquer community![/blurb][thumb]custom_thumb_cncnz.png[/thumb]
  17. Hi everyone! Now that 2018 is in full swing I'd like to just take this opportunity to recap on what we managed to achieve last year as well as what we are aiming to do with W3D Hub this year! 2017 Retrospective 2017 was a productive year for W3D Hub! We outlined our roadmap in this thread last year: As you can see, we pretty much achieved everything that we set out to do, which is great! Work was started on fixing Tiberian Sun: Reborn and is proceeding as planned. Development work on Red Alert 2: Apocalypse Rising continued at a great pace (especially in the latter half of the year) Expansive Civilian Warfare saw a release on the launcher, which has been mostly a great success! Red Alert: A Path Beyond saw a plethora of updates that steadily iterated and added to the gameplay over the course of the year. The stats system has been significantly upgraded since the beginning of last year, but the new stats website hasn't been pushed live just yet. We didn't put together the planned media pack that we talked about, but I feel that we are slowly building the player-base up to a good number. The download manager went live, but hasn't seen too much use just yet. Hopefully this will change over the course of this year. Discord has been running for a while now and has been a great success! Integrated chat via IRC was implemented into the launcher! Hopefully we'll look at tightening this up a bit more this year as well! The bug tracker is back up and running. If you have issues to report, please submit some bugs for us! We'll be making this more visible in the coming months. Advanced Tags and Prefixes was reinstalled and works as intended! So with 2017 being a success as far as our plans were concerned, here's what we have planned for 2018! W3D Hub Roadmap 2018 A New Look First off, we have decided that the W3D Hub logo was due a freshen up for 2018, so we've updated it a bit. the layout is still the same, but it is now a lot crisper with flat colours on the text that make it look a lot more contemporary. Here's what we have decided to go with. Over the course of this month, we shall be updating the logo across all of our games, services, and channels; so keep an eye out for it! New Development Tools (SDK) Mammoth Tank Assembled We're proud to announce Mammoth; a brand new tool that we're hoping to develop and build on throughout the year. Mammoth is a full replacement for the venerable Commando Level Editor (that shipped with Renegade) that will allow for a much higher degree of flexibility when creating mods and maps on the W3D Engine. Here are a couple of screenshots: It may look a lot like level edit and that's because it is currently being developed as a reverse engineering of that piece of software, however once that is complete, we can then begin adding some more outlandish features. The viewport controls have already been improved, allowing users to use the RMB and WASD to navigate the viewport and LMB to select objects without changing between view and select modes! Special thanks to @jonwil for spearheading this project as well as @saberhawk for laying some of the initial groundwork. If you're a mapper and would like to help us develop this new tool by providing feedback on all aspects of the functionality, interface design and user experience, please get in touch with us. (@Raap and @Timeaua we'd especially like to hear your thoughts!) 3DS Max 2017 W3D Export Plugin After years of using Gmax and 3D Studio Max 8, a new 3D export plugin is finally within our grasp! With this new plugin anybody will be able to export their models and animations from new versions of 3DS Max that are 100% compatible with Windows 10. This is really big for all of us, because it allows us to make use of software that has newer features that are much more powerful (than Gmax and Max 8 are) and easier to use. Here's a screenshot of the new plugin in Max 2017. It's not quite ready, but we hope to release it sometime this year! Also, because the new export plugin has been built from the ground up, we can consider the possibility of porting it to other 3D modelling programs. We know that not everyone can get their hands on a copy of 3D Studio Max, so we are also looking at integrating the plugin to work with Blender, which is a popular free software package for 3D modelling. Big thanks to @cfehunter for making this pipe-dream a reality! Launcher Updates The eagle-eyed among you may have noticed that the W3D Hub launcher has been receiving a steady stream of updates! Here's what we're looking at this year! As always, big thanks to @danpaul88 for fighting OpenReach in order to help us improve our lawn chair! User Interface After the addition of the Chat tab, work began on re-vamping the launcher's UI to make it more user-friendly and generally nicer to look at. This project is still ongoing and we hope to improve the user interface further over the course of 2018. Here's a shot of our latest internal mockups: The final design won't look exactly the same, but this is just to show you the direction we are moving forward in. If you have any feedback on the UI, please let us know in this thread or make a new one in General Discussion! Single-Client Packages Currently W3D Hub is the only download source that the launcher connects to when downloading packages. This is problematic because if we suddenly go viral, our servers will get rammed pretty hard. So to counteract this, we will be working on single-client packages! A single client package is simply the launcher bundled with one of the games. The installer will install the launcher and the packaged game, then the launcher will update it to the latest version. There are a number of free game websites on the internet that frown upon the use of launchers, so another reason to do this is so that we can get more players into the games as well. Hopefully we'll be able to accomplish this task this year too! Renegade Support Even bigger news is that we've been talking about the idea of Renegade support. Since Renegade isn't free, we'd have to get the launcher to detect a Renegade installation and then manage it that way. With that done, we'll be able to update Renegade with the latest community patches through the launcher and offer a full comprehensive listing of all currently hosted Renegade servers. If we can pull it off, it will mean that the W3D Hub Launcher will truly be the one and only Renegade launcher to serve the C&C community, which is quite exciting! Please bear in mind though that this is a pipe dream, so it may not happen. But we figured it's good to tell you guys that we're playing around with the idea anyway. Infrastructure Updates You guys may also be interested to know that we have been updating our infrastructure as well! Here are a few points of interest. Stats & Ranks System Work has continued on our W3D Stats system this past year, with a new website being developed to display all of the awesome data! This website will be mobile compatible, so that you can check your ranks on the go! Big thanks to @rantanplan, @Silverlight, @moonsense715, @danpaul88, @triattack and others who I may have missed for making this happen! Here's a small preview: We'll also be looking into the general presentation of achievements at some point to see if we can make the requirements more visible in-game. Watch this space! Forum Skins The APB skin is well underway now and should be finished fairly shortly! Here's a small work-in-progress shot. There's still some colouring to work out, but it is nearly ready! Keep your eyes peeled for the classic look around the forums soon! We're also aiming to develop more forum skins in the future for the other mods (starting with ECW) and then also one that mirrors the theme that's featured on Renforums (just for those people who love a bit of nostalgia!). You might also see that there are two new buttons for H2 and H3 on the post editor. If you highlight some text and click one of these buttons it will turn it into a cool heading, just like the ones featured in this thread! Keep posted for more news on this! Confluence After a few emails back and forth to the good folks over at Atlassian, we have managed to secure ourselves a licence to their documentation tool, Confluence. What does this mean? Basically it means that we will be able to port all of our scatted design documentation into one centralised location so that we can work much more effectively as a team. We might be able to make parts of it public in the future so that you guys can keep up with our design decisions as they happen, but we'll be evaluating it closely first! Downloads Sadly C&C Files isn't coming back anytime soon, but over the course of this year we'll be uploading some more files to our very own download system! This includes some old mods for various C&C games that we've been hoarding along with some, Renegade-specific files, rarities and more! Hopefully we'll get this stuff online as the year goes on for you guys to play around with. More news soon(tm)! Freelancers Do you want to work on content for any of our games, but don't want to have the responsibility of being a full time staff member? Then our new Global Freelancers Initiative (GFI) is right up your alley. What we want to be able to do is open a more fluid communication channel between mod leaders and people who enjoy making cool stuff for the games, so that any content that's made by fans can be picked up by us and made official even easier than before. What we aim to do is setup a channel on our Discord server for Freelancer and Devs to collaborate with no expectations or pressure. Just nice environment where you can share images and files of what you're working on, as well as collectively pool knowledge, so even if you don't know how to mod the games, we can give you some tips and tricks! Check back for more info on this soon, once we've ironed out the details! Events & Prizes This year we want to try and run more events and competitions! We have stockpiled a number of C&C posters in the W3D Hub vaults that need winning, so we'll have to organise a way for people to win them! Hopefully we'll scratch our collective heads and launch something soonish! Big thanks to our printing comrade, @CCHyper for these wonderful prizes! Game Roadmaps Here's a brief rundown of how the games are doing currently! Battle for Dune: War of Assassins More updates for Battle for Dune: War of Assassins are on the way! @TeamWolf recently posted up an update on BFD's new Emperor Worm mode map where you and several others take control of masterfully well simulated Sand Worms! Check it out below! Keep an eye out for more exciting updates! Expansive Civilian Warfare With ECW's release last December as well as launcher integration, @Jerad2142 is looking to expand on the game and add more features! He's currently working on a new mission system into ECW due to multiple player requests. It's going to be pseudo-random and be mostly assassination or fetch quests with some branching objective paths (like save the person instead of killing them sometimes). Keep an eye out for that in up and coming ECW updates! Flyin' high in San Casina! Also, if you're getting lost in the sewers, our new pal @Veyrdite has your back. Red Alert: A Path Beyond Nothing too big is planned for this year with APB. Updates will continue to roll out with @Pushwall at the helm which will further tune and refine the experience. There was an update posted last Saturday, so go and check that out! Infantry maps should be getting some overhauls at some point and there are still a few units to implement, but that requires artists that we currently don't have spare. If you are a 3D Artist or know other 3D Artists who may be interested, please get in touch! Red Alert 2: Apocalypse Rising Apocalypse Rising had an incredible second half of last year and we're hoping to keep this up with more gameplay iteration and more of a conscious thought about what maps we actually want to release with. To quote the Chinese Dozer from Generals "We have big plans!" Here's a quick shot of some Tesla Tanks playing in the snow! Stay tuned to the forums and Discord for more info as we progress through 2018! Renegade: Interim Apex Interim Apex (previously Imperial Age) is set for a new and updated release this year as well as some other big news so stay tuned! @Kaskins has been working hard on some new maps as well as a full compliment of naval units! Check out the latest update from this massive project here! Keep your eyes peeled in the coming months, because the new release will definitely be something to watch out for! Tiberian Sun: Reborn Reborn 2.0 is coming along steadily and is due out this year! There are some changes to a couple of GDI buildings that are being worked on currently and a major re-balance is planned, pending spare time to work on it. Also, Nod's very own femme fatale, Oxanna Kristos, posted in the forums at the start of March. What can this all mean? 2018 Is A Go! That about covers it for what we have planned this year! I know it's been said a lot in this thread, but stay tuned! There's even some stuff that we aren't brave enough to mention just yet, so there are plenty of irons in the fire, as they say! Thank you everyone for continuing to support us and may 2018 be a year to remember! Bring on the future! :D [thumb]thumb_w3d.0.png[/thumb] [blurb]Big news for this year! Come and see what W3D Hub's plans are for 2018! Read about updates to the community, infrastructure, tools and of course the games![/blurb]
  18. With the recent addition of the Chrono Tank to the game, a few strange things have been happening. It's been feeling a lot like 2006 around here, and we have another blast from the past for you! Thanks to Sir Phoenixx (original modeler for most weapons/vehicles in the game), we now have the MiG and are currently working to get it ready for use. Fabian is currently doing some detail work on it, along with setting up animations for the landing gear! [thumb]thumb_apb.d.png[/thumb] [blurb]With the recent addition of the Chrono Tank to the game, a few strange things have been happening. It's been feeling a lot like 2006 around here, and we have another blast from the past for you![/blurb] As an added bonus, here's an early look at the MiG flying around. Do note that it has no landing gear on this model, so take off and landing are a little funny!
  19. Hi everyone! Earlier this year we mentioned that we wanted to make some sort of Global Freelancers Initiative to empower members of the community who would like to make content for the games, but don't necessarily want to be part of the staff team. This has mutated slightly to become the W3D Hub Modder's Alliance; a new group that will be comprised of active members that make maps and mods for W3D Hub games! So what's the deal? So what does a member of the Modding Alliance get? Well, Modders get a special usergroup which grants them exclusive access to all test builds on the launcher, a special forum section to discuss the engine and a special Discord channel to chat in. This halfway house between being a regular member and a staff member is great so that we can have a place to collectively help each other out and work on exciting stuff for the community, but it also allows us to train people who are interested about producing content for the engine. How do I become a member of the Modder's Alliance?When we're looking for people to join this new group, we're looking for a number of qualities. We won't be formally accepting applications as such, but we will be paying close attention to what people are doing and making so that we can make the best informed decisions. Ultimately though, these are the basic qualities that we are looking for: Members who are interested and passionate in developing content for the W3D Engine. Members who have submitted several mods to the downloads database or have made maps for the games that are considered to be of a good standard of quality or beyond. Trustworthy members who conduct themselves well on the forum, in Discord and in-game as well as being respected by their peers. If you fulfil some of these qualities, it is very likely that we will approach you to join the Alliance. Is that everything?Well not quite! I'm pleased to announce that our first Modders that have been invited to join the Alliance are Raap, Timeaua, Threve, Zephyrus and Kicken! Congratulations guys! Aside from that, if you have any burning questions or suggestions about any of this, please feel free to PM me (@OWA) about it. Cheers! [blurb]Read all about our brand new initiative that aims to provide support for community contributors; the W3D Hub Modders Alliance![/blurb] [thumb]thumb_w3d.0.png[/thumb]
  20. It's been a while since we last had an APB forum theme, but now that we have gotten to grips with how IPB 4.0 works, we can now start to roll-out a whole host of new themes, starting with the classic APB theme! Re-imagined with a new cleaner look and the classic colours, this theme should hopefully take you back to 2004 all over again! The Reborn theme has also been slightly revamped, but the differences are very subtle (basically it's more of a refactor to make the theme more manageable for us to edit). Please bear in mind though that there still might be a few bugs present in the themes. So if you see any, please feel free to let us know right here. In the pipeline coming up we have ECW, AR, BFD, IA, W3D and even Renforums/Westwood themes coming up, so watch this space! Special thanks goes out to neogrant from CnCNet for pointing something out that has made making these themes a LOT easier on our end. As ever, if you have any feedback on the themes, let us know! [blurb]Red Alert: A Path Beyond's forum theme has been resurrected and released for you all to use![/blurb] [thumb]thumb_apb.b.png[/thumb]
  21. Good news! If you haven't heard, A Path Beyond has been featured on PCGamesN! https://www.pcgamesn.com/red-alert-a-path-beyond-update Share the word with your friends and bring them here! Use their share buttons and get us across Facebook, Twitter, and Reddit! Have them check us out and play today! [blurb]Good news! If you haven't heard, A Path Beyond has been featured on PCGamesN! https://www.pcgamesn.com/red-alert-a-path-beyond-update[/blurb] [thumb]thumb_apb.5.png[/thumb]
  22. FRAYDO

    RIP zunnie

    It is with a heavy heart that I bring this news. I awoke this morning to the news that zunnie is no longer with us. A well-known gamer and founder of MPF, zunnie was a friend to all persons he had met throughout his life. zunnie has done a lot for the Renegade and MPF community and will be greatly missed. This is a terrible loss for us all. Our condolences go out to his family and loved ones. May he rest in peace. Source: https://multiplayerforums.com/topic/7663-rip-zunnie/ [blurb]It is with a heavy heart that I bring this news. I awoke this morning to the news that zunnie is no longer with us. A well-known gamer and founder of MPF, zunnie was a friend to all persons he had met throughout his life. zunnie has done a lot for the Renegade and MPF community and will be greatly missed. This is a terrible loss for us all. Our condolences go out to his family and loved ones. May he rest in peace.[/blurb] [thumb]custom_thumb_ren.png [/thumb]
  23. The server is undergoing some needed updates and will be done for these reasons i'll keep this topic updated with news once it's done.
  24. You all know the drill. The first of June marks the beginning of End Boss Month, so get to it! This is also school vacation for most of us, myself included. Expect to see me around more often outside of playing Mafia and instead doing my job here and getting you the inside scoop on what has been happening behind our doors. While I brush the dust off, be sure to follow our Facebook and Twitter and the rest of our media if you don't already! Activity in APB has been great and steadily picking up, with the last game I was in hitting a peak of 25! I had better see you soldiers on the battlefield and bring that number to 30! [blurb]You all know the drill. The first of June marks the beginning of End Boss Month, so get to it![/blurb] [thumb]thumb_w3d.0.png[/thumb]
  25. I'm truly at a loss for words right now. I want to type out how he was an excellent man and talk about what he did for the industry, but I can't. If you haven't heard of him, well, here's one of my personal faves from him (talking about OpenRA, funnily enough): Rest in pease, TotalBiscuit.
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