OWA Posted March 25, 2007 Report Share Posted March 25, 2007 Welcome to the blog, and yes i'm finally back!! I'd like to kick off with an old asset that's just been given some love from ric The warminer is now in the works of the AR team machine. Ric just finished the unwrap and i'm currently texturing the beast, so expect a WIP in the near future! Next up another update from ric, you've seen it in the public WIP section recently but it to must be blogged! The cleg gun will feature a fully working freeze effect, disallowing defence from this hi-tech piece of kit. Small building update, Ric has done some work on recreating the prism tower, here's a WIP shot of the main part of the allied defence some nice new updates from our local workaholic The Merovingian, pics say it all Link to comment Share on other sites More sharing options...
Guest gammae102 Posted March 25, 2007 Report Share Posted March 25, 2007 First! So you have the chrono legionaire's gun, but do you know how he's gonna move around yet? Link to comment Share on other sites More sharing options...
Guest Nod Guy Posted March 25, 2007 Report Share Posted March 25, 2007 looks good nice work Link to comment Share on other sites More sharing options...
Kane000 Posted March 25, 2007 Report Share Posted March 25, 2007 nice, I never really paid much attention to this mod, but with the chrono stuff i think i will Link to comment Share on other sites More sharing options...
OWA Posted March 25, 2007 Author Report Share Posted March 25, 2007 First! So you have the chrono legionaire's gun, but do you know how he's gonna move around yet? Check one of the older blogs, there may be a video there. Otherwise we have two solutions to the problem Link to comment Share on other sites More sharing options...
Guest joe8976 Posted March 25, 2007 Report Share Posted March 25, 2007 nice work, starting to look forward to this mod as well Link to comment Share on other sites More sharing options...
Guest Coolrock Posted March 25, 2007 Report Share Posted March 25, 2007 Very awesome stuff as always Link to comment Share on other sites More sharing options...
Mighty BOB! Posted March 25, 2007 Report Share Posted March 25, 2007 Check one of the older blogs, there may be a video there. Otherwise we have two solutions to the problem I looked for that vid you speak of and the CLEG vid is not in the blogs. Link to comment Share on other sites More sharing options...
Guest Westy543 Posted March 25, 2007 Report Share Posted March 25, 2007 Sweet job! Really like that prism tower. How will he stop an enemy from moving, or even firing though? Link to comment Share on other sites More sharing options...
OWA Posted March 25, 2007 Author Report Share Posted March 25, 2007 I looked for that vid you speak of and the CLEG vid is not in the blogs. Oh, I must not have posted it then. Link to comment Share on other sites More sharing options...
Guest havoc8r Posted March 25, 2007 Report Share Posted March 25, 2007 I am curious to see how the CLEG gun works as well. I mean, from a FPS perspective, it would really suck to get hit by one of them cause you have to stand there and wait to die. It'd be kind of boring. And will the CLEG be able to move while firing the weapon? That one's kind of tricky because it can either makes it too easy to defend against if they can't move or too hard to defend against if they can. I mean, they didn't move in RA2, but neither did a lot of the other units that shoot and do move in Renegade and its mods. Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted March 25, 2007 Report Share Posted March 25, 2007 I am curious to see how the CLEG gun works as well. I mean, from a FPS perspective, it would really suck to get hit by one of them cause you have to stand there and wait to die. It'd be kind of boring. And will the CLEG be able to move while firing the weapon? That one's kind of tricky because it can either makes it too easy to defend against if they can't move or too hard to defend against if they can. I mean, they didn't move in RA2, but neither did a lot of the other units that shoot and do move in Renegade and its mods. but all the other units could move but rarely did it in RA2, where the legionaries couldn't move at all, also it should be quite easy to take a out a legionnaire, as it is instant death to both you and your vehicle (or so it should be) so it should be a unit that should either relying on ambushing or teamwork to succeed. Link to comment Share on other sites More sharing options...
OWA Posted March 25, 2007 Author Report Share Posted March 25, 2007 but all the other units could move but rarely did it in RA2, where the legionaries couldn't move at all, also it should be quite easy to take a out a legionnaire, as it is instant death to both you and your vehicle (or so it should be) so it should be a unit that should either relying on ambushing or teamwork to succeed. The CLEG freezes and destroys infantry in a matter of seconds. Tanks take a little bit longerand buildings even longer than that. The key is to overwhelm the CLEG with sheer numbers. Link to comment Share on other sites More sharing options...
danpaul88 Posted March 25, 2007 Report Share Posted March 25, 2007 Or fill it with lead while it phases in Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted March 25, 2007 Report Share Posted March 25, 2007 The CLEG freezes and destroys infantry in a matter of seconds. Tanks take a little bit longerand buildings even longer than that. The key is to overwhelm the CLEG with sheer numbers. that was not my point, I was quoting havoc's post about if the legionnaire himself could move around while using the gun, which reminds me will he be able to actually walk or does he have to chrono all time like in RA2? Link to comment Share on other sites More sharing options...
danpaul88 Posted March 25, 2007 Report Share Posted March 25, 2007 He will be able to walk normally. Link to comment Share on other sites More sharing options...
Guest cacarca Posted March 26, 2007 Report Share Posted March 26, 2007 Nice...now why the fuck is the reborn blog section locked? Link to comment Share on other sites More sharing options...
Guest Freak Posted March 26, 2007 Report Share Posted March 26, 2007 Nice...now why the fuck is the reborn blog section locked? Read the APB blog, n00b Nice job, awesome work guys. Link to comment Share on other sites More sharing options...
drunkill Posted March 26, 2007 Report Share Posted March 26, 2007 Nice...now why the fuck is the reborn blog section locked? Because they don't post their blogs here anymore, oh and improve your attitude mate. Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted March 26, 2007 Report Share Posted March 26, 2007 Woooh! thats soo coool! Nice work! 10/10 i love the war miner Link to comment Share on other sites More sharing options...
Guest Merovingian Posted March 26, 2007 Report Share Posted March 26, 2007 There will be a severe update on the War Factory too since the last time i took a poly count it was at 11k. The good thing about that is that it also counted the thousands of polys used to make the Kirov that i used for scaling, i just hid it and forgot it was still on the scene. So the poly count for the War Factory is just over 8k so i have plenty to spend on additionals, none structural design aspects. Keep and eye out for Blog 22 tomorrow too. Link to comment Share on other sites More sharing options...
OWA Posted March 26, 2007 Author Report Share Posted March 26, 2007 Woooh! thats soo coool! Nice work! 10/10 i love the war miner Thanks, I think the older version is still up on moddb or maybe my deviantart page. Link to comment Share on other sites More sharing options...
Guest cacarca Posted March 26, 2007 Report Share Posted March 26, 2007 Because they don't post their blogs here anymore, oh and improve your attitude mate. Sorry, I'm pissed off right now because of my computer. Link to comment Share on other sites More sharing options...
Guest nimbus Posted March 26, 2007 Report Share Posted March 26, 2007 He will be able to walk normally. nooooooooooooooooooooo Link to comment Share on other sites More sharing options...
Guest Freak Posted March 26, 2007 Report Share Posted March 26, 2007 nooooooooooooooooooooo Well otherwise it would just be boring as hell to be a CLeg, and I doubt he will walk fast... Link to comment Share on other sites More sharing options...
OWA Posted March 26, 2007 Author Report Share Posted March 26, 2007 Well otherwise it would just be boring as hell to be a CLeg, and I doubt he will walk fast... You would be right. The C.Leg has a lot of gear to carry around. Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted March 26, 2007 Report Share Posted March 26, 2007 You would be right. The C.Leg has a lot of gear to carry around. so it will in many cases be faster to chrono? Link to comment Share on other sites More sharing options...
Guest nameme99 Posted March 26, 2007 Report Share Posted March 26, 2007 I wouldn't see why you wouldn't WANT to chrono around, your save for about 200 seconds...untill you die >=) Link to comment Share on other sites More sharing options...
Guest Allie29 Posted March 26, 2007 Report Share Posted March 26, 2007 Well, unless you "see" the area you chrono to before actually doing it, you may just end up walking into a death trap. Either way, it wouldn't be safe. I need to read up on this mod some, sounds good. Link to comment Share on other sites More sharing options...
Guest -SF-Ivan the Terrible Posted March 27, 2007 Report Share Posted March 27, 2007 From looking at the blogs this mod is very promising Link to comment Share on other sites More sharing options...
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